Workaround for scribe not scrubbing #else

This commit is contained in:
Zach Pomerantz 2016-03-10 22:53:21 -08:00
parent 27884b26e9
commit 2508b14126

View file

@ -39,6 +39,9 @@ void main(void) {
color = pow(color, vec3(2.2));
_fragColor = vec4(color, 0.0);
// FIXME: scribe does not yet scrub out else statements
return;
#else
vec3 coord = normalize(_normal);
vec3 color = skybox.color.rgb;