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Workaround for scribe not scrubbing #else
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@ -39,6 +39,9 @@ void main(void) {
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color = pow(color, vec3(2.2));
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_fragColor = vec4(color, 0.0);
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// FIXME: scribe does not yet scrub out else statements
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return;
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#else
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vec3 coord = normalize(_normal);
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vec3 color = skybox.color.rgb;
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