overte/interface/resources/shaders/glow_add.frag
2014-04-09 09:59:05 -07:00

20 lines
500 B
GLSL

#version 120
//
// glow_add.frag
// fragment shader
//
// Created by Andrzej Kapolka on 8/14/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// the texture containing the original color
uniform sampler2D originalTexture;
void main(void) {
vec4 color = texture2D(originalTexture, gl_TexCoord[0].st);
gl_FragColor = color * (1.0 + color.a);
}