#version 120 // // glow_add.frag // fragment shader // // Created by Andrzej Kapolka on 8/14/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the texture containing the original color uniform sampler2D originalTexture; void main(void) { vec4 color = texture2D(originalTexture, gl_TexCoord[0].st); gl_FragColor = color * (1.0 + color.a); }