overte/interface/src/renderer/AnimationHandle.h
2014-11-12 14:59:03 -08:00

110 lines
3 KiB
C++

//
// AnimationHandle.h
// interface/src/renderer
//
// Created by Andrzej Kapolka on 10/18/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AnimationHandle_h
#define hifi_AnimationHandle_h
#include <QObject>
#include <QString>
#include <QStringList>
#include <QUrl>
#include <QVector>
#include <AnimationCache.h>
#include <AnimationLoop.h>
class AnimationHandle;
class Model;
typedef QSharedPointer<AnimationHandle> AnimationHandlePointer;
typedef QWeakPointer<AnimationHandle> WeakAnimationHandlePointer;
/// Represents a handle to a model animation.
class AnimationHandle : public QObject {
Q_OBJECT
public:
void setRole(const QString& role) { _role = role; }
const QString& getRole() const { return _role; }
void setURL(const QUrl& url);
const QUrl& getURL() const { return _url; }
void setPriority(float priority);
float getPriority() const { return _priority; }
void setMaskedJoints(const QStringList& maskedJoints);
const QStringList& getMaskedJoints() const { return _maskedJoints; }
void setFPS(float fps) { _animationLoop.setFPS(fps); }
float getFPS() const { return _animationLoop.getFPS(); }
void setLoop(bool loop) { _animationLoop.setLoop(loop); }
bool getLoop() const { return _animationLoop.getLoop(); }
void setHold(bool hold) { _animationLoop.setHold(hold); }
bool getHold() const { return _animationLoop.getHold(); }
void setStartAutomatically(bool startAutomatically);
bool getStartAutomatically() const { return _animationLoop.getStartAutomatically(); }
void setFirstFrame(float firstFrame) { _animationLoop.setFirstFrame(firstFrame); }
float getFirstFrame() const { return _animationLoop.getFirstFrame(); }
void setLastFrame(float lastFrame) { _animationLoop.setLastFrame(lastFrame); }
float getLastFrame() const { return _animationLoop.getLastFrame(); }
void setRunning(bool running);
bool isRunning() const { return _animationLoop.isRunning(); }
void setFrameIndex(float frameIndex) { _animationLoop.setFrameIndex(frameIndex); }
float getFrameIndex() const { return _animationLoop.getFrameIndex(); }
AnimationDetails getAnimationDetails() const;
void setAnimationDetails(const AnimationDetails& details);
signals:
void runningChanged(bool running);
public slots:
void start() { setRunning(true); }
void stop() { setRunning(false); }
private:
friend class Model;
AnimationHandle(Model* model);
void simulate(float deltaTime);
void applyFrame(float frameIndex);
void replaceMatchingPriorities(float newPriority);
Model* _model;
WeakAnimationHandlePointer _self;
AnimationPointer _animation;
QString _role;
QUrl _url;
float _priority;
QStringList _maskedJoints;
QVector<int> _jointMappings;
AnimationLoop _animationLoop;
};
#endif // hifi_AnimationHandle_h