overte/libraries/entities/src
2014-11-17 15:53:03 -08:00
..
AddEntityOperator.cpp removed some verbose comments 2014-09-12 08:23:13 -07:00
AddEntityOperator.h fix method names for CR feedback 2014-09-03 12:44:57 -07:00
BoxEntityItem.cpp removed some crufty comments 2014-11-17 15:51:29 -08:00
BoxEntityItem.h stubbery for BoxEntityImtem::createMotionState() 2014-11-11 10:56:52 -08:00
DeleteEntityOperator.cpp EntityTree has a PhysicsWorld 2014-11-11 17:34:00 -08:00
DeleteEntityOperator.h fix method names for CR feedback 2014-09-03 12:44:57 -07:00
EntityCollisionSystem.cpp wire up collision signals 2014-10-13 14:36:06 -07:00
EntityCollisionSystem.h wire up collision signals 2014-10-13 14:36:06 -07:00
EntityEditPacketSender.cpp patch for possible static memory corruption on large edit entity messages 2014-09-04 09:52:26 -07:00
EntityEditPacketSender.h build issues fixed after merge 2014-08-18 15:41:20 -07:00
EntityItem.cpp setSimulationState() --> computeSimulationState() 2014-11-17 15:50:35 -08:00
EntityItem.h setSimulationState() --> computeSimulationState() 2014-11-17 15:50:35 -08:00
EntityItemID.cpp pass args to object scripts for mouse events 2014-10-31 15:20:16 -07:00
EntityItemID.h pass args to object scripts for mouse events 2014-10-31 15:20:16 -07:00
EntityItemProperties.cpp Move macros to the end 2014-11-13 17:06:57 -08:00
EntityItemProperties.h Move user data to end of enum 2014-11-13 17:44:22 -08:00
EntityItemPropertiesMacros.h first cut at migrating entity animation frame calculations to use AnimationLoop 2014-11-12 16:10:35 -08:00
EntityMotionState.cpp initial support for STATIC and KINEMATIC motion 2014-11-14 15:56:52 -08:00
EntityMotionState.h initial support for STATIC and KINEMATIC motion 2014-11-14 15:56:52 -08:00
EntityScriptingInterface.cpp first cut at running scripts from entities 2014-10-31 14:03:30 -07:00
EntityScriptingInterface.h add support for enter/leave entity events for when the avatar enters or leaves the bounds of an entity 2014-11-03 15:33:01 -08:00
EntityTree.cpp Remove Changing state, now keep QSet of changes 2014-11-17 15:53:03 -08:00
EntityTree.h Remove Changing state, now keep QSet of changes 2014-11-17 15:53:03 -08:00
EntityTreeElement.cpp Remove Changing state, now keep QSet of changes 2014-11-17 15:53:03 -08:00
EntityTreeElement.h cleanup motionstate on EntityItem delete 2014-11-14 09:04:09 -08:00
EntityTreeHeadlessViewer.cpp
EntityTreeHeadlessViewer.h
EntityTypes.cpp first cut at light entity 2014-10-22 08:41:31 -07:00
EntityTypes.h first cut at light entity 2014-10-22 08:41:31 -07:00
LightEntityItem.cpp cleanup 2014-10-28 12:47:46 -07:00
LightEntityItem.h duh 2014-10-28 13:19:47 -07:00
ModelEntityItem.cpp setSimulationState() --> computeSimulationState() 2014-11-17 15:50:35 -08:00
ModelEntityItem.h setSimulationState() --> computeSimulationState() 2014-11-17 15:50:35 -08:00
MovingEntitiesOperator.cpp fix crash in butterflies.js 2014-09-16 09:07:22 -07:00
MovingEntitiesOperator.h fixed bugs in MovingEntitiesOperator, improved getDistanceToBottomOfEntity, isRestingOnSurface 2014-09-12 07:45:33 -07:00
SphereEntityItem.cpp more tweaks for new light properties 2014-10-27 15:37:52 -07:00
SphereEntityItem.h add support for enter/leave entity events for when the avatar enters or leaves the bounds of an entity 2014-11-03 15:33:01 -08:00
UpdateEntityOperator.cpp fix crash in butterflies.js 2014-09-16 09:07:22 -07:00
UpdateEntityOperator.h fixed bugs in MovingEntitiesOperator, improved getDistanceToBottomOfEntity, isRestingOnSurface 2014-09-12 07:45:33 -07:00