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removed some verbose comments
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@ -25,12 +25,6 @@ AddEntityOperator::AddEntityOperator(EntityTree* tree,
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{
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// caller must have verified existence of newEntity
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assert(_newEntity);
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// Here we have a choice to make, do we want to "tight fit" the actual minimum for the
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// entity into the the element, or do we want to use the entities "relaxed" bounds
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// which can handle all potential rotations?
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// the getMaximumAACube is the relaxed form.
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_newEntityBox = _newEntity->getMaximumAACube().clamp(0.0f, 1.0f);
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}
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