Overte open source virtual worlds platform.
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2013-06-11 13:29:01 -07:00
animation-server ask only for agents of type AGENT_TYPE_VOXEL_SERVER 2013-06-07 15:29:26 -07:00
audio-mixer hook audio-mixer up to new domain server check in method 2013-06-07 15:35:17 -07:00
avatar-mixer hook the avatar mixer up to the new domain server check in method 2013-06-07 15:35:33 -07:00
cmake
domain-server fix bug with sent and received agent interest packets 2013-06-10 13:48:34 -07:00
eve hook eve up to new domain server check in method 2013-06-07 15:39:46 -07:00
externals
hardware/head_hand
injector hook injector up to new domain-server interest list 2013-06-10 13:48:51 -07:00
interface added occlusion tests to debug menu 2013-06-11 13:29:01 -07:00
libraries added getProjectedShadow() and projectPoint() to ViewFrustum to implement support for projecting Axis Aligned Boxes to 2D 2013-06-11 12:33:18 -07:00
pairing-server
space-server
tools
voxel-edit CR feedback 2013-06-04 01:13:58 -07:00
voxel-server Merge remote-tracking branch 'upstream/master' into conditional-ds 2013-06-10 14:01:54 -07:00
.gitignore
CMakeLists.txt
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.