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142 lines
5.9 KiB
C++
142 lines
5.9 KiB
C++
//
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// ModelEntityItem.h
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 12/4/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ModelEntityItem_h
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#define hifi_ModelEntityItem_h
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#include <AnimationLoop.h>
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#include "EntityItem.h"
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class ModelEntityItem : public EntityItem {
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public:
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static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
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ModelEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
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ALLOW_INSTANTIATION // This class can be instantiated
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// methods for getting/setting all properties of an entity
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virtual EntityItemProperties getProperties() const;
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virtual bool setProperties(const EntityItemProperties& properties, bool forceCopy = false);
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// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
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virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
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virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
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EntityTreeElementExtraEncodeData* entityTreeElementExtraEncodeData,
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EntityPropertyFlags& requestedProperties,
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EntityPropertyFlags& propertyFlags,
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EntityPropertyFlags& propertiesDidntFit,
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int& propertyCount,
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OctreeElement::AppendState& appendState) const;
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virtual int readEntityDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args);
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virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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ReadBitstreamToTreeParams& args,
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
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virtual void update(const quint64& now);
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virtual SimulationState getSimulationState() const;
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virtual void debugDump() const;
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// TODO: Move these to subclasses, or other appropriate abstraction
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// getters/setters applicable to models and particles
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const rgbColor& getColor() const { return _color; }
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xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
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bool hasModel() const { return !_modelURL.isEmpty(); }
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static const QString DEFAULT_MODEL_URL;
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const QString& getModelURL() const { return _modelURL; }
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bool hasAnimation() const { return !_animationURL.isEmpty(); }
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static const QString DEFAULT_ANIMATION_URL;
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const QString& getAnimationURL() const { return _animationURL; }
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void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
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void setColor(const xColor& value) {
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_color[RED_INDEX] = value.red;
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_color[GREEN_INDEX] = value.green;
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_color[BLUE_INDEX] = value.blue;
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}
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// model related properties
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void setModelURL(const QString& url) { _modelURL = url; }
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void setAnimationURL(const QString& url) { _animationURL = url; }
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static const float DEFAULT_ANIMATION_FRAME_INDEX;
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void setAnimationFrameIndex(float value) { _animationLoop.setFrameIndex(value); }
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void setAnimationSettings(const QString& value);
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static const bool DEFAULT_ANIMATION_IS_PLAYING;
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void setAnimationIsPlaying(bool value) { _animationLoop.setRunning(value); }
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static const float DEFAULT_ANIMATION_FPS;
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void setAnimationFPS(float value) { _animationLoop.setFPS(value); }
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void setAnimationLoop(bool loop) { _animationLoop.setLoop(loop); }
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bool getAnimationLoop() const { return _animationLoop.getLoop(); }
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void setAnimationHold(bool hold) { _animationLoop.setHold(hold); }
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bool getAnimationHold() const { return _animationLoop.getHold(); }
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void setAnimationStartAutomatically(bool startAutomatically) { _animationLoop.setStartAutomatically(startAutomatically); }
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bool getAnimationStartAutomatically() const { return _animationLoop.getStartAutomatically(); }
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void setAnimationFirstFrame(float firstFrame) { _animationLoop.setFirstFrame(firstFrame); }
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float getAnimationFirstFrame() const { return _animationLoop.getFirstFrame(); }
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void setAnimationLastFrame(float lastFrame) { _animationLoop.setLastFrame(lastFrame); }
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float getAnimationLastFrame() const { return _animationLoop.getLastFrame(); }
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void mapJoints(const QStringList& modelJointNames);
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QVector<glm::quat> getAnimationFrame();
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bool jointsMapped() const { return _jointMappingCompleted; }
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bool getAnimationIsPlaying() const { return _animationLoop.isRunning(); }
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float getAnimationFrameIndex() const { return _animationLoop.getFrameIndex(); }
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float getAnimationFPS() const { return _animationLoop.getFPS(); }
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QString getAnimationSettings() const;
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static const QString DEFAULT_TEXTURES;
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const QString& getTextures() const { return _textures; }
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void setTextures(const QString& textures) { _textures = textures; }
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static void cleanupLoadedAnimations();
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protected:
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/// For reading models from pre V3 bitstreams
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int oldVersionReadEntityDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args);
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bool isAnimatingSomething() const;
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rgbColor _color;
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QString _modelURL;
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quint64 _lastAnimated;
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QString _animationURL;
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AnimationLoop _animationLoop;
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QString _animationSettings;
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QString _textures;
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// used on client side
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bool _jointMappingCompleted;
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QVector<int> _jointMapping;
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static Animation* getAnimation(const QString& url);
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static QMap<QString, AnimationPointer> _loadedAnimations;
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static AnimationCache _animationCache;
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};
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#endif // hifi_ModelEntityItem_h
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