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add full animation settings support
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parent
701059d797
commit
8ec12ea954
2 changed files with 110 additions and 2 deletions
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@ -9,6 +9,8 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <QJsonDocument>
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#include <ByteCountCoding.h>
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#include <GLMHelpers.h>
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@ -405,3 +407,94 @@ void ModelEntityItem::debugDump() const {
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qDebug() << " model URL:" << getModelURL();
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}
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void ModelEntityItem::setAnimationSettings(const QString& value) {
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// the animations setting is a JSON string that may contain various animation settings.
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// if it includes fps, frameIndex, or running, those values will be parsed out and
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// will over ride the regular animation settings
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QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
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QJsonObject settingsAsJsonObject = settingsAsJson.object();
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QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
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if (settingsMap.contains("fps")) {
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float fps = settingsMap["fps"].toFloat();
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setAnimationFPS(fps);
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}
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if (settingsMap.contains("frameIndex")) {
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float frameIndex = settingsMap["frameIndex"].toFloat();
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setAnimationFrameIndex(frameIndex);
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}
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if (settingsMap.contains("running")) {
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bool running = settingsMap["running"].toBool();
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setAnimationIsPlaying(running);
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}
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if (settingsMap.contains("firstFrame")) {
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float firstFrame = settingsMap["firstFrame"].toFloat();
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setAnimationFirstFrame(firstFrame);
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}
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if (settingsMap.contains("lastFrame")) {
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float lastFrame = settingsMap["lastFrame"].toFloat();
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setAnimationLastFrame(lastFrame);
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}
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if (settingsMap.contains("loop")) {
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bool loop = settingsMap["loop"].toBool();
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setAnimationLoop(loop);
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}
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if (settingsMap.contains("hold")) {
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bool hold = settingsMap["hold"].toBool();
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setAnimationHold(hold);
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}
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if (settingsMap.contains("startAutomatically")) {
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bool startAutomatically = settingsMap["startAutomatically"].toBool();
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setAnimationStartAutomatically(startAutomatically);
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}
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_animationSettings = value;
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}
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QString ModelEntityItem::getAnimationSettings() const {
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// the animations setting is a JSON string that may contain various animation settings.
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// if it includes fps, frameIndex, or running, those values will be parsed out and
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// will over ride the regular animation settings
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QString value = _animationSettings;
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QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
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QJsonObject settingsAsJsonObject = settingsAsJson.object();
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QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
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QVariant fpsValue(getAnimationFPS());
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settingsMap["fps"] = fpsValue;
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QVariant frameIndexValue(getAnimationFrameIndex());
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settingsMap["frameIndex"] = frameIndexValue;
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QVariant runningValue(getAnimationIsPlaying());
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settingsMap["running"] = runningValue;
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QVariant firstFrameValue(getAnimationFirstFrame());
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settingsMap["firstFrame"] = firstFrameValue;
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QVariant lastFrameValue(getAnimationLastFrame());
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settingsMap["lastFrame"] = lastFrameValue;
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QVariant loopValue(getAnimationLoop());
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settingsMap["loop"] = loopValue;
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QVariant holdValue(getAnimationHold());
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settingsMap["hold"] = holdValue;
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QVariant startAutomaticallyValue(getAnimationStartAutomatically());
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settingsMap["startAutomatically"] = startAutomaticallyValue;
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settingsAsJsonObject = QJsonObject::fromVariantMap(settingsMap);
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QJsonDocument newDocument(settingsAsJsonObject);
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QByteArray jsonByteArray = newDocument.toJson(QJsonDocument::Compact);
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QString jsonByteString(jsonByteArray);
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return jsonByteString;
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}
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@ -76,13 +76,28 @@ public:
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void setAnimationURL(const QString& url) { _animationURL = url; }
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static const float DEFAULT_ANIMATION_FRAME_INDEX;
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void setAnimationFrameIndex(float value) { _animationLoop.setFrameIndex(value); }
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void setAnimationSettings(const QString& value) { _animationSettings = value; }
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void setAnimationSettings(const QString& value);
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static const bool DEFAULT_ANIMATION_IS_PLAYING;
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void setAnimationIsPlaying(bool value) { _animationLoop.setRunning(value); }
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static const float DEFAULT_ANIMATION_FPS;
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void setAnimationFPS(float value) { _animationLoop.setFPS(value); }
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void setAnimationLoop(bool loop) { _animationLoop.setLoop(loop); }
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bool getAnimationLoop() const { return _animationLoop.getLoop(); }
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void setAnimationHold(bool hold) { _animationLoop.setHold(hold); }
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bool getAnimationHold() const { return _animationLoop.getHold(); }
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void setAnimationStartAutomatically(bool startAutomatically) { _animationLoop.setStartAutomatically(startAutomatically); }
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bool getAnimationStartAutomatically() const { return _animationLoop.getStartAutomatically(); }
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void setAnimationFirstFrame(float firstFrame) { _animationLoop.setFirstFrame(firstFrame); }
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float getAnimationFirstFrame() const { return _animationLoop.getFirstFrame(); }
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void setAnimationLastFrame(float lastFrame) { _animationLoop.setLastFrame(lastFrame); }
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float getAnimationLastFrame() const { return _animationLoop.getLastFrame(); }
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void mapJoints(const QStringList& modelJointNames);
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QVector<glm::quat> getAnimationFrame();
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@ -91,7 +106,7 @@ public:
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bool getAnimationIsPlaying() const { return _animationLoop.isRunning(); }
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float getAnimationFrameIndex() const { return _animationLoop.getFrameIndex(); }
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float getAnimationFPS() const { return _animationLoop.getFPS(); }
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const QString& getAnimationSettings() const { return _animationSettings; }
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QString getAnimationSettings() const;
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static const QString DEFAULT_TEXTURES;
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const QString& getTextures() const { return _textures; }
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