overte/libraries/render-utils/src/animdebugdraw.slf
2018-08-03 14:58:11 -07:00

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// unlit untextured fragment shader
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include render-utils/ShaderConstants.h@>
layout(location=RENDER_UTILS_ATTR_COLOR) in vec4 _color;
layout(location=0) out vec4 _fragColor;
void main(void) {
_fragColor = _color;
}