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21 lines
501 B
Text
21 lines
501 B
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// unlit untextured fragment shader
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//
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include render-utils/ShaderConstants.h@>
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layout(location=RENDER_UTILS_ATTR_COLOR) in vec4 _color;
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layout(location=0) out vec4 _fragColor;
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void main(void) {
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_fragColor = _color;
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}
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