<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // unlit untextured fragment shader // // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include render-utils/ShaderConstants.h@> layout(location=RENDER_UTILS_ATTR_COLOR) in vec4 _color; layout(location=0) out vec4 _fragColor; void main(void) { _fragColor = _color; }