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render-utils
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added tone mapping back
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2019-07-26 18:55:08 -07:00 |
text
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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AmbientOcclusionEffect.cpp
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avoid div by zero
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2019-06-04 13:00:26 -07:00 |
AmbientOcclusionEffect.h
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AnimDebugDraw.cpp
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AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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Exposing the AA mode of the AA job
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2019-08-20 18:15:35 -07:00 |
AntialiasingEffect.h
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REverting the change in the jittering sequence length
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2019-09-03 17:01:03 -07:00 |
AssembleLightingStageTask.cpp
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AssembleLightingStageTask.h
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BackgroundStage.cpp
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
BackgroundStage.h
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
Blendshape.slh
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BloomApply.shared.slh
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BloomApply.slf
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BloomEffect.cpp
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
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2019-09-03 16:28:32 -07:00 |
BloomEffect.h
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
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2019-09-03 16:28:32 -07:00 |
BloomStage.cpp
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BloomStage.h
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BloomThreshold.shared.slh
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BloomThreshold.slf
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CauterizedMeshPartPayload.cpp
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CauterizedMeshPartPayload.h
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CauterizedModel.cpp
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Fixed unused variables warnings
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2019-05-16 16:38:47 -07:00 |
CauterizedModel.h
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debug_deferred_buffer.slf
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debug_deferred_buffer.slv
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debug_deferred_buffer_shared.slh
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DebugDeferredBuffer.cpp
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DebugDeferredBuffer.h
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DefaultMaterials.slh
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deferred_light.slv
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fix deferred rendering on macbook air
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2019-06-18 17:17:21 -07:00 |
deferred_light_limited.slv
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deferred_light_point.slv
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deferred_light_spot.slv
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DeferredBuffer.slh
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DeferredBufferRead.slh
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DeferredBufferWrite.slh
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render opaque PolyLines with opaque pipepline
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2019-08-22 08:13:11 -07:00 |
DeferredFramebuffer.cpp
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DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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DeferredFrameTransform.h
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DeferredLighting.slh
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DeferredLightingEffect.cpp
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changes from cr
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2019-07-29 18:25:36 -07:00 |
DeferredLightingEffect.h
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REmoving unecessary job introduced dureing development
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2019-06-21 17:24:21 -07:00 |
DeferredTransform.slh
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directional_skybox_light.slf
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condense direction light shaders using slp defines
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2019-07-16 11:24:19 -07:00 |
DrawHaze.cpp
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
DrawHaze.h
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drawWorkloadProxy.slf
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drawWorkloadProxy.slv
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drawWorkloadView.slf
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drawWorkloadView.slv
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Fade.slh
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Fade_shared.slh
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FadeEffect.cpp
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FadeEffect.h
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FadeEffectJobs.cpp
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Clean up transition naming
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2019-06-06 13:25:06 -07:00 |
FadeEffectJobs.h
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FadeObjectParams.shared.slh
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FboCache.cpp
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FboCache.h
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FramebufferCache.cpp
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BUGZ-987: fix depth testing of HUD layer 3D objects
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2019-07-23 12:09:12 -07:00 |
FramebufferCache.h
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fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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fix haze on web entities, deferred and forward
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2019-07-11 14:56:17 -07:00 |
GeometryCache.h
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merge with master
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2019-07-03 17:58:23 -07:00 |
GlobalLight.slh
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
grid.slf
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merge with master
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2019-07-03 17:58:23 -07:00 |
Haze.slf
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add haze to skybox
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2019-07-11 11:00:30 -07:00 |
HazeStage.cpp
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HazeStage.h
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Highlight.slf
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Highlight.slh
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Highlight_aabox.slv
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Highlight_filled.slf
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Highlight_shared.slh
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HighlightEffect.cpp
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HighlightEffect.h
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hmd_ui.slf
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fixed ui flipping issue
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2019-07-01 10:52:03 -07:00 |
hmd_ui.slv
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
LightAmbient.slh
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Added flag to enable / disable ambient fresnel LUT
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2019-04-05 08:58:06 +02:00 |
LightClusterGrid.slh
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LightClusterGrid_shared.slh
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LightClusters.cpp
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LightClusters.h
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lightClusters_drawClusterContent.slf
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lightClusters_drawClusterContent.slv
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lightClusters_drawClusterFromDepth.slf
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lightClusters_drawClusterFromDepth.slv
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lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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LightDirectional.slh
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LightingModel.cpp
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Fixed compilation errors
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2019-04-05 10:22:57 +02:00 |
LightingModel.h
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Switched to split sum model for ambient (as Unreal)
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2019-04-04 16:10:33 +02:00 |
LightingModel.slh
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LightLocal.slh
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LightPayload.cpp
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LightPayload.h
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LightPoint.slh
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LightSpot.slh
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LightStage.cpp
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
LightStage.h
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
local_lights_drawOutline.slf
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local_lights_shading.slf
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MeshDeformer.slh
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MeshPartPayload.cpp
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get rid of lightmapMap
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2019-06-07 14:53:31 -07:00 |
MeshPartPayload.h
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fix cauterization of entities that are children of MyAvatar's head
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2019-04-08 19:48:11 -07:00 |
MetaModelPayload.cpp
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MetaModelPayload.h
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Model.cpp
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Only use QVector resize when actually needed
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2019-06-25 12:57:55 -07:00 |
Model.h
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Fix blender::run crash
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2019-05-16 13:12:16 -07:00 |
model.slf
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
model.slv
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
nop.slf
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parabola.slf
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
parabola.slv
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PickItemsJob.cpp
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PickItemsJob.h
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RenderCommonTask.cpp
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fix android/mac build error
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2019-07-30 13:15:26 -07:00 |
RenderCommonTask.h
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fix android/mac build error
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2019-07-30 13:15:26 -07:00 |
RenderDeferredTask.cpp
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
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2019-09-03 16:28:32 -07:00 |
RenderDeferredTask.h
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Address pr review comments
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2019-06-24 16:54:06 -07:00 |
RenderForwardTask.cpp
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Addressing review comments
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2019-08-14 10:28:42 -07:00 |
RenderForwardTask.h
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Addressing review comments
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2019-08-14 10:28:42 -07:00 |
RenderHifi.h
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fix cauterization of entities that are children of MyAvatar's head
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2019-04-08 19:48:11 -07:00 |
RenderHUDLayerTask.cpp
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
RenderHUDLayerTask.h
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
RenderPipelines.cpp
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Merge branch 'master' into uber
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2019-06-10 10:36:54 -07:00 |
RenderPipelines.h
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Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.
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2019-04-19 11:03:43 +02:00 |
RenderShadowTask.cpp
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
RenderShadowTask.h
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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render scripting interface + renderMethod control
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2019-05-16 16:01:21 -07:00 |
RenderViewTask.h
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move switch logic around
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2019-04-29 14:07:49 -07:00 |
sdf_text3D.slf
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
sdf_text3D.slh
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
sdf_text3D.slv
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try to fix android shader build error
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2019-08-01 21:29:01 -07:00 |
ShadingModel.slh
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fix some transparency issues on amd
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2019-06-03 16:14:09 -07:00 |
Shadow.slh
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init change, bias triggered via script
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2019-06-18 10:02:22 -07:00 |
ShadowCore.slh
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Shadows_shared.slh
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simple.slf
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
simple.slv
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cleanup and fixing some issues
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2019-06-03 20:45:46 -07:00 |
simple_procedural.slf
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wip adding haze to forward rendering
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2019-07-09 00:46:24 -07:00 |
simple_procedural.slv
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
Skinning.slh
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SoftAttachmentModel.cpp
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Fix blender::run crash
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2019-05-16 13:12:16 -07:00 |
SoftAttachmentModel.h
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ssao.slh
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ssao_bilateralBlur.slf
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ssao_bilateralBlur.slv
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ssao_buildNormals.slf
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ssao_debugOcclusion.slf
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ssao_gather.slf
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possible fix for shader compilation error
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2019-07-12 16:22:01 -07:00 |
ssao_makeOcclusion.slf
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ssao_makePyramid.slf
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ssao_mip_depth.slf
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ssao_shared.h
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standardDrawTexture.slf
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standardDrawTextureNoBlend.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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StencilMaskPass.cpp
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wip redo stencil work
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2019-04-11 13:22:51 -07:00 |
StencilMaskPass.h
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wip redo stencil work
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2019-04-11 13:22:51 -07:00 |
SubsurfaceScattering.cpp
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SubsurfaceScattering.h
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SubsurfaceScattering.slh
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subsurfaceScattering_drawScattering.slf
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subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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surfaceGeometry_downsampleDepthNormal.slf
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surfaceGeometry_makeCurvature.slf
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surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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SurfaceGeometryPass.h
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taa.slf
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taa.slh
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taa_blend.slf
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TextRenderer3D.cpp
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
TextRenderer3D.h
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
TextureCache.h
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ToneMapAndResampleTask.cpp
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made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility
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2019-07-30 11:57:01 -07:00 |
ToneMapAndResampleTask.h
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cleaning up
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2019-07-30 10:08:38 -07:00 |
toneMapping.slf
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broken on android again somehow
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2019-07-29 13:45:08 -07:00 |
UpdateSceneTask.cpp
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UpdateSceneTask.h
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velocityBuffer_cameraMotion.slf
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VelocityBufferPass.cpp
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VelocityBufferPass.h
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web_browser.slf
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fix haze on web entities, deferred and forward
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2019-07-11 14:56:17 -07:00 |
web_browser.slv
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fix haze on web entities, deferred and forward
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2019-07-11 14:56:17 -07:00 |
WorkloadResource.slh
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zone_draw.slh
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zone_drawAmbient.slf
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zone_drawKeyLight.slf
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zone_drawSkybox.slf
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ZoneRenderer.cpp
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use weak ptrs, add comment about SelectSortItems performance
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2019-05-08 13:13:05 -07:00 |
ZoneRenderer.h
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