overte/libraries/render-utils/src
2019-09-03 17:01:03 -07:00
..
render-utils added tone mapping back 2019-07-26 18:55:08 -07:00
text supporting text effects + fonts on text entities 2019-07-30 09:59:45 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp avoid div by zero 2019-06-04 13:00:26 -07:00
AmbientOcclusionEffect.h
AnimDebugDraw.cpp
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp Exposing the AA mode of the AA job 2019-08-20 18:15:35 -07:00
AntialiasingEffect.h REverting the change in the jittering sequence length 2019-09-03 17:01:03 -07:00
AssembleLightingStageTask.cpp
AssembleLightingStageTask.h
BackgroundStage.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
BackgroundStage.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Blendshape.slh
BloomApply.shared.slh
BloomApply.slf
BloomEffect.cpp propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
BloomEffect.h propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
BloomStage.cpp
BloomStage.h
BloomThreshold.shared.slh
BloomThreshold.slf
CauterizedMeshPartPayload.cpp
CauterizedMeshPartPayload.h
CauterizedModel.cpp Fixed unused variables warnings 2019-05-16 16:38:47 -07:00
CauterizedModel.h
debug_deferred_buffer.slf
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh
DebugDeferredBuffer.cpp
DebugDeferredBuffer.h
DefaultMaterials.slh
deferred_light.slv fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh render opaque PolyLines with opaque pipepline 2019-08-22 08:13:11 -07:00
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredLighting.slh
DeferredLightingEffect.cpp changes from cr 2019-07-29 18:25:36 -07:00
DeferredLightingEffect.h REmoving unecessary job introduced dureing development 2019-06-21 17:24:21 -07:00
DeferredTransform.slh
directional_skybox_light.slf condense direction light shaders using slp defines 2019-07-16 11:24:19 -07:00
DrawHaze.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
DrawHaze.h
drawWorkloadProxy.slf
drawWorkloadProxy.slv
drawWorkloadView.slf
drawWorkloadView.slv
Fade.slh
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp Clean up transition naming 2019-06-06 13:25:06 -07:00
FadeEffectJobs.h
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h
FramebufferCache.cpp BUGZ-987: fix depth testing of HUD layer 3D objects 2019-07-23 12:09:12 -07:00
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
GeometryCache.h merge with master 2019-07-03 17:58:23 -07:00
GlobalLight.slh haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
grid.slf merge with master 2019-07-03 17:58:23 -07:00
Haze.slf add haze to skybox 2019-07-11 11:00:30 -07:00
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp
HighlightEffect.h
hmd_ui.slf fixed ui flipping issue 2019-07-01 10:52:03 -07:00
hmd_ui.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
LightAmbient.slh Added flag to enable / disable ambient fresnel LUT 2019-04-05 08:58:06 +02:00
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp
LightClusters.h
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp Fixed compilation errors 2019-04-05 10:22:57 +02:00
LightingModel.h Switched to split sum model for ambient (as Unreal) 2019-04-04 16:10:33 +02:00
LightingModel.slh
LightLocal.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp mostly working equation? 2019-07-09 13:34:33 -07:00
LightStage.h mostly working equation? 2019-07-09 13:34:33 -07:00
local_lights_drawOutline.slf
local_lights_shading.slf
MeshDeformer.slh
MeshPartPayload.cpp get rid of lightmapMap 2019-06-07 14:53:31 -07:00
MeshPartPayload.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
MetaModelPayload.cpp
MetaModelPayload.h
Model.cpp Only use QVector resize when actually needed 2019-06-25 12:57:55 -07:00
Model.h Fix blender::run crash 2019-05-16 13:12:16 -07:00
model.slf haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
model.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
nop.slf
parabola.slf initial work on combining shader variants 2019-06-03 19:36:01 -07:00
parabola.slv
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp fix android/mac build error 2019-07-30 13:15:26 -07:00
RenderCommonTask.h fix android/mac build error 2019-07-30 13:15:26 -07:00
RenderDeferredTask.cpp propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
RenderDeferredTask.h Address pr review comments 2019-06-24 16:54:06 -07:00
RenderForwardTask.cpp Addressing review comments 2019-08-14 10:28:42 -07:00
RenderForwardTask.h Addressing review comments 2019-08-14 10:28:42 -07:00
RenderHifi.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
RenderHUDLayerTask.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
RenderHUDLayerTask.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
RenderPipelines.cpp Merge branch 'master' into uber 2019-06-10 10:36:54 -07:00
RenderPipelines.h Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
RenderShadowTask.cpp mostly working equation? 2019-07-09 13:34:33 -07:00
RenderShadowTask.h mostly working equation? 2019-07-09 13:34:33 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp render scripting interface + renderMethod control 2019-05-16 16:01:21 -07:00
RenderViewTask.h move switch logic around 2019-04-29 14:07:49 -07:00
sdf_text3D.slf supporting text effects + fonts on text entities 2019-07-30 09:59:45 -07:00
sdf_text3D.slh supporting text effects + fonts on text entities 2019-07-30 09:59:45 -07:00
sdf_text3D.slv try to fix android shader build error 2019-08-01 21:29:01 -07:00
ShadingModel.slh fix some transparency issues on amd 2019-06-03 16:14:09 -07:00
Shadow.slh init change, bias triggered via script 2019-06-18 10:02:22 -07:00
ShadowCore.slh
Shadows_shared.slh
simple.slf haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
simple.slv cleanup and fixing some issues 2019-06-03 20:45:46 -07:00
simple_procedural.slf wip adding haze to forward rendering 2019-07-09 00:46:24 -07:00
simple_procedural.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
Skinning.slh
SoftAttachmentModel.cpp Fix blender::run crash 2019-05-16 13:12:16 -07:00
SoftAttachmentModel.h
ssao.slh
ssao_bilateralBlur.slf
ssao_bilateralBlur.slv
ssao_buildNormals.slf
ssao_debugOcclusion.slf
ssao_gather.slf possible fix for shader compilation error 2019-07-12 16:22:01 -07:00
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_mip_depth.slf
ssao_shared.h
standardDrawTexture.slf
standardDrawTextureNoBlend.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp wip redo stencil work 2019-04-11 13:22:51 -07:00
StencilMaskPass.h wip redo stencil work 2019-04-11 13:22:51 -07:00
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp
SurfaceGeometryPass.h
taa.slf
taa.slh
taa_blend.slf
TextRenderer3D.cpp supporting text effects + fonts on text entities 2019-07-30 09:59:45 -07:00
TextRenderer3D.h supporting text effects + fonts on text entities 2019-07-30 09:59:45 -07:00
TextureCache.h
ToneMapAndResampleTask.cpp made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility 2019-07-30 11:57:01 -07:00
ToneMapAndResampleTask.h cleaning up 2019-07-30 10:08:38 -07:00
toneMapping.slf broken on android again somehow 2019-07-29 13:45:08 -07:00
UpdateSceneTask.cpp
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf
VelocityBufferPass.cpp
VelocityBufferPass.h
web_browser.slf fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
web_browser.slv fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
WorkloadResource.slh
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp use weak ptrs, add comment about SelectSortItems performance 2019-05-08 13:13:05 -07:00
ZoneRenderer.h