overte/examples/utilities/tools/render/stats.qml

69 lines
2.2 KiB
QML

//
// stats.qml
// examples/utilities/tools/render
//
// Created by Zach Pomerantz on 2/8/2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
Item {
id: statsUI
anchors.fill:parent
Column {
id: stats
spacing: 8
anchors.fill:parent
property var config: Render.getConfig("Stats")
function evalEvenHeight() {
// Why do we have to do that manually ? cannot seem to find a qml / anchor / layout mode that does that ?
return (height - spacing * (children.length - 1)) / children.length
}
PlotPerf {
title: "Num Buffers"
config: stats.config
height: parent.evalEvenHeight()
parameters: "1::0:CPU-numBuffers-#00B4EF:GPU-numGPUBuffers-#1AC567"
}
PlotPerf {
title: "gpu::Buffer Memory"
config: stats.config
height: parent.evalEvenHeight()
parameters: "1048576:Mb:1:CPU-bufferSysmemUsage-#00B4EF:GPU-bufferVidmemUsage-#1AC567"
}
PlotPerf {
title: "Num Textures"
config: stats.config
height: parent.evalEvenHeight()
parameters: "1::0:CPU-numTextures-#00B4EF:GPU-numGPUTextures-#1AC567:Frame-frameTextureCount-#E2334D"
}
PlotPerf {
title: "gpu::Texture Memory"
config: stats.config
height: parent.evalEvenHeight()
parameters: "1048576:Mb:1:CPU-textureSysmemUsage-#00B4EF:GPU-textureVidmemUsage-#1AC567"
}
PlotPerf {
title: "Drawcalls"
config: stats.config
height: parent.evalEvenHeight()
parameters: "1::0:frame-frameDrawcallCount-#E2334D:rate-frameDrawcallRate-#1AC567-0.001-K/s"
}
PlotPerf {
title: "Triangles"
config: stats.config
height: parent.evalEvenHeight()
parameters: "1000:K:0:frame-frameTriangleCount-#E2334D:rate-frameTriangleRate-#1AC567-0.001-MT/s"
}
}
}