overte/examples/controllers
Anthony J. Thibault e1a3c5b618 Fix for vertical pitch offset.
Also, added hysteresis to the controller selection, to prevent flapping back and forth between controllers when they are at rest.
2016-03-09 10:31:58 -08:00
..
gamepad Incremental update to scripts cleanup 2015-01-06 15:47:25 -08:00
hydra namechange collisionsWillMove --> dynamic 2016-01-15 15:23:52 -08:00
leap fixed typo 2016-02-25 17:29:53 -08:00
neuron NeuronAvatar.js: Now aligns the head with the HMD if active 2015-12-28 17:57:24 -08:00
oculus cleanup username API from GlobalServicesScriptingInterface 2015-03-09 16:28:01 -07:00
RealSense Tidy up some scripts. 2015-01-27 11:04:50 -08:00
Spacemouse Spacemouse fixes 2015-11-04 00:49:40 -08:00
controllerMappings.js unified two ways to do the mapping in a single JS 2015-11-05 19:10:06 -08:00
getHUDLookAtPositionTest.js improvements in HMD UI behavior 2016-02-12 10:51:33 -08:00
handControllerGrab.js HandControllerGrab: fixes for distance holding 2016-03-04 20:36:32 -08:00
handControllerMouse.js Fix for vertical pitch offset. 2016-03-09 10:31:58 -08:00
handPosesDebug.js Fixing typo and review comments 2015-10-28 13:21:45 -07:00
philipsVersion.js clean up reticle scripting to be exposed through Reticle object (implemented int ApplicationCompositor) 2016-02-16 12:11:58 -08:00
proceduralHandPoseExample.js update to new angular velocity 2015-12-18 12:38:50 -08:00
reticleHandAngularVelocityTest.js clean up reticle scripting to be exposed through Reticle object (implemented int ApplicationCompositor) 2016-02-16 12:11:58 -08:00
reticleTests.js add hand driven reticle 2015-12-17 17:38:20 -08:00
rightClickExample.js re-add this example 2015-11-06 22:55:33 -08:00
squeezeHands.js Simplify grab animation logic 2016-01-13 17:57:51 -08:00
toybox.js namechange collisionsWillMove --> dynamic 2016-01-15 15:23:52 -08:00