overte/interface/src
2013-06-21 14:30:03 -07:00
..
renderer Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
starfield Fix for starfield rendering on Oculus: put inter-pupil translation in 2013-05-23 15:35:41 -07:00
ui Merge pull request #352 from tschw/master 2013-05-21 22:10:10 -07:00
Application.cpp Merge pull request #556 from PhilipRosedale/master 2013-06-21 14:29:45 -07:00
Application.h Merge pull request #556 from PhilipRosedale/master 2013-06-21 14:29:45 -07:00
Audio.cpp Fixed problems with ring buffer not handling stereo right, reset audio buffers on spacebar. 2013-06-20 18:49:05 -07:00
Audio.h Fixed problems with ring buffer not handling stereo right, reset audio buffers on spacebar. 2013-06-20 18:49:05 -07:00
Avatar.cpp Merge branch 'master' of https://github.com/worklist/hifi into opencv 2013-06-21 14:30:03 -07:00
Avatar.h Re-issue of change which adds two-finger touch look to avatar. 2013-06-21 13:43:23 -07:00
AvatarTouch.cpp more fixes 2013-05-31 17:32:30 -07:00
AvatarTouch.h Merge branch 'master' of https://github.com/worklist/hifi into avatardata_optimization 2013-06-03 21:43:38 -07:00
AvatarVoxelSystem.cpp Don't bother with testing the ignore orientations stuff. 2013-06-21 13:58:49 -07:00
AvatarVoxelSystem.h Added various options to test for voxel avatars, manual third person mode 2013-06-21 11:33:38 -07:00
Balls.cpp Fixed problems with ring buffer not handling stereo right, reset audio buffers on spacebar. 2013-06-20 18:49:05 -07:00
Balls.h Fixed problems with ring buffer not handling stereo right, reset audio buffers on spacebar. 2013-06-20 18:49:05 -07:00
Camera.cpp Increased the camera distance in mirror mode to avoid clipping. 2013-06-20 15:08:46 -07:00
Camera.h Removed remaining Orientation bits (and class itself), enforce limits on 2013-05-30 15:15:12 -07:00
Environment.cpp Added smooth gravity field so we can fly to planets and land on them, static friction to stop drifting, thrust tweaks. 2013-05-31 14:02:20 -07:00
Environment.h Fixed threading issue with Environment, more work on avatar righting. 2013-05-22 14:43:25 -07:00
HandControl.cpp cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
HandControl.h cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
Head.cpp Added adjustable audio jitter buffer (in preferences), and simple lowPassFilter (for pert testing compared to LPF) 2013-06-17 18:30:02 -07:00
Head.h It seems gl_ModelViewMatrixInverse is problematic on OS X; let's try passing 2013-06-14 17:21:35 -07:00
LogDisplay.cpp Turned log off by default 2013-05-22 13:46:39 -07:00
LogDisplay.h 19366 - Smaller log display 2013-06-07 23:02:00 +02:00
main.cpp remove unnecessary OctalCode include in main 2013-06-07 10:59:40 -07:00
OculusManager.cpp Fixed Linux build error and a warning on call to Avatar.simulate, moved grid 2013-05-27 14:46:16 -07:00
OculusManager.h add a yaw offset to the oculus so it can pull body 2013-05-24 15:23:25 -07:00
Oscilloscope.cpp adds 'Oscilloscope::setColor' and uses it when visualizing echo cancellation 2013-06-20 03:15:01 +02:00
Oscilloscope.h adds 'Oscilloscope::setColor' and uses it when visualizing echo cancellation 2013-06-20 03:15:01 +02:00
PairingHandler.cpp add threaded injection of audio via audio injector class 2013-05-15 16:10:59 -07:00
PairingHandler.h add a PairingHandler to send pair requests to the pairing server 2013-05-13 17:34:34 -07:00
SerialInterface.cpp Approach the webcam position rapidly. 2013-06-20 16:28:48 -07:00
SerialInterface.h Avatar head roll/lean based on webcam data. 2013-06-20 14:20:03 -07:00
Skeleton.cpp Let's use a fixed vector for the camera position so that the target doesn't 2013-06-11 17:26:41 -07:00
Skeleton.h Let's use a fixed vector for the camera position so that the target doesn't 2013-06-11 17:26:41 -07:00
Stars.cpp adjusts names 2013-05-19 13:01:57 +02:00
Stars.h puts member variables last but first 2013-05-19 13:23:04 +02:00
Transmitter.cpp Improved mouse look behavior to be smoother, removed transmitter debug. 2013-06-11 11:10:09 -07:00
Transmitter.h Added check for lost transmitter 2013-05-30 16:19:07 -07:00
Util.cpp Fix iris orientations: start with the head orientation, then rotate onto the 2013-06-14 11:23:08 -07:00
Util.h Basic random eye movements added, and fixation on camera in mirror mode. 2013-06-13 13:50:56 -07:00
VoxelSystem.cpp implement partitioned CoverageRegions in CoverageMap to further optimize polygon compares 2013-06-19 17:52:01 -07:00
VoxelSystem.h latest occlusion culling with support for checking map without adding to coverage map for checking parent nodes 2013-06-13 16:37:14 -07:00
Webcam.cpp Increased smoothing substantially to reduce effect of jittering face rect. 2013-06-20 16:22:46 -07:00
Webcam.h Avatar head roll/lean based on webcam data. 2013-06-20 14:20:03 -07:00
world.h Merge remote-tracking branch 'upstream/master' into synthesis 2013-06-03 11:53:13 -07:00