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BulletUtil.h
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bulletRotationStep --> computeBulletRotationStep
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2015-01-27 17:37:12 -08:00 |
CharacterController.cpp
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fix some warnings
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2015-10-30 00:19:14 -07:00 |
CharacterController.h
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more prep for shifting avatar during HMD motion
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2015-10-27 13:15:38 -07:00 |
ContactInfo.cpp
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entity-entity collision events emit signals again
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2015-05-04 13:32:57 -07:00 |
ContactInfo.h
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entity-entity collision events emit signals again
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2015-05-04 13:32:57 -07:00 |
EntityMotionState.cpp
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change how kinematic objects get data back to entity when an action is active
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2015-10-30 15:30:54 -07:00 |
EntityMotionState.h
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allow for asynchronous building of collision shape
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2015-08-21 10:48:26 -07:00 |
MeshMassProperties.cpp
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fix ifdefs around asserts
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2015-06-17 15:03:09 -07:00 |
MeshMassProperties.h
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fix windows build
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2015-05-27 09:14:11 -07:00 |
ObjectAction.cpp
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flag kinematic objs when changed in stepSimulation()
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2015-10-30 14:53:29 -07:00 |
ObjectAction.h
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flag kinematic objs when changed in stepSimulation()
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2015-10-30 14:53:29 -07:00 |
ObjectActionOffset.cpp
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fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'
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2015-10-26 13:50:21 -07:00 |
ObjectActionOffset.h
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fix activation of object when action changes
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2015-07-10 18:45:40 -07:00 |
ObjectActionSpring.cpp
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fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'
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2015-10-26 13:50:21 -07:00 |
ObjectActionSpring.h
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fix activation of object when action changes
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2015-07-10 18:45:40 -07:00 |
ObjectMotionState.cpp
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flag kinematic objs when changed in stepSimulation()
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2015-10-30 14:53:29 -07:00 |
ObjectMotionState.h
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flag kinematic objs when changed in stepSimulation()
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2015-10-30 14:53:29 -07:00 |
PhysicalEntitySimulation.cpp
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Merge branch 'master' into homer
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2015-09-11 16:31:18 -07:00 |
PhysicalEntitySimulation.h
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Merge branch 'master' into homer
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2015-09-11 16:31:18 -07:00 |
PhysicsEngine.cpp
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some refactoring and a bug fix -- grab script can throw things again
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2015-10-30 16:35:50 -07:00 |
PhysicsEngine.h
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split CharacterController btw phys and interface
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2015-10-27 13:15:38 -07:00 |
PhysicsLogging.cpp
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fix filenames in comments
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2015-04-07 10:03:14 -07:00 |
PhysicsLogging.h
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try again without macro
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2015-04-07 09:59:04 -07:00 |
ShapeFactory.cpp
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allow compound collision shapes with less than 2 sub-shapes
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2015-08-25 11:46:34 -07:00 |
ShapeFactory.h
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cleanup comments
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2015-06-04 16:56:14 -07:00 |
ShapeManager.cpp
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moved ShapeInfoUtil to be ShapeFactory
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2015-05-21 15:53:16 -07:00 |
ShapeManager.h
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still recovering from troubled merge
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2015-03-13 18:27:52 -07:00 |
ThreadSafeDynamicsWorld.cpp
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some refactoring and a bug fix -- grab script can throw things again
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2015-10-30 16:35:50 -07:00 |
ThreadSafeDynamicsWorld.h
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flag kinematic objs when changed in stepSimulation()
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2015-10-30 14:53:29 -07:00 |