overte/libraries/physics/src
2015-10-30 16:35:50 -07:00
..
BulletUtil.h bulletRotationStep --> computeBulletRotationStep 2015-01-27 17:37:12 -08:00
CharacterController.cpp fix some warnings 2015-10-30 00:19:14 -07:00
CharacterController.h more prep for shifting avatar during HMD motion 2015-10-27 13:15:38 -07:00
ContactInfo.cpp entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
ContactInfo.h entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
EntityMotionState.cpp change how kinematic objects get data back to entity when an action is active 2015-10-30 15:30:54 -07:00
EntityMotionState.h allow for asynchronous building of collision shape 2015-08-21 10:48:26 -07:00
MeshMassProperties.cpp fix ifdefs around asserts 2015-06-17 15:03:09 -07:00
MeshMassProperties.h fix windows build 2015-05-27 09:14:11 -07:00
ObjectAction.cpp flag kinematic objs when changed in stepSimulation() 2015-10-30 14:53:29 -07:00
ObjectAction.h flag kinematic objs when changed in stepSimulation() 2015-10-30 14:53:29 -07:00
ObjectActionOffset.cpp fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl' 2015-10-26 13:50:21 -07:00
ObjectActionOffset.h fix activation of object when action changes 2015-07-10 18:45:40 -07:00
ObjectActionSpring.cpp fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl' 2015-10-26 13:50:21 -07:00
ObjectActionSpring.h fix activation of object when action changes 2015-07-10 18:45:40 -07:00
ObjectMotionState.cpp flag kinematic objs when changed in stepSimulation() 2015-10-30 14:53:29 -07:00
ObjectMotionState.h flag kinematic objs when changed in stepSimulation() 2015-10-30 14:53:29 -07:00
PhysicalEntitySimulation.cpp Merge branch 'master' into homer 2015-09-11 16:31:18 -07:00
PhysicalEntitySimulation.h Merge branch 'master' into homer 2015-09-11 16:31:18 -07:00
PhysicsEngine.cpp some refactoring and a bug fix -- grab script can throw things again 2015-10-30 16:35:50 -07:00
PhysicsEngine.h split CharacterController btw phys and interface 2015-10-27 13:15:38 -07:00
PhysicsLogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
PhysicsLogging.h try again without macro 2015-04-07 09:59:04 -07:00
ShapeFactory.cpp allow compound collision shapes with less than 2 sub-shapes 2015-08-25 11:46:34 -07:00
ShapeFactory.h cleanup comments 2015-06-04 16:56:14 -07:00
ShapeManager.cpp moved ShapeInfoUtil to be ShapeFactory 2015-05-21 15:53:16 -07:00
ShapeManager.h still recovering from troubled merge 2015-03-13 18:27:52 -07:00
ThreadSafeDynamicsWorld.cpp some refactoring and a bug fix -- grab script can throw things again 2015-10-30 16:35:50 -07:00
ThreadSafeDynamicsWorld.h flag kinematic objs when changed in stepSimulation() 2015-10-30 14:53:29 -07:00