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Before this PR the simulation rate was clamped to never exceed 60htz. This had problems when waving the vive hand controllers in the world, they would jitter. The simulation rate is now clamped to never exceed 120 htz. This has the effect of synchronizing the display and the update rates to 90htz. Also there are improvements to vive support if threaded present is disabled. |
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hifiNeuron | ||
hifiSdl2 | ||
hifiSixense | ||
oculus | ||
oculusLegacy | ||
openvr | ||
CMakeLists.txt |