overte/libraries/shared/src/ShapeInfo.h
2016-07-09 22:25:28 -07:00

101 lines
2.9 KiB
C++

//
// ShapeInfo.h
// libraries/physcis/src
//
// Created by Andrew Meadows 2014.10.29
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ShapeInfo_h
#define hifi_ShapeInfo_h
#include <QVector>
#include <QString>
#include <QUrl>
#include <glm/glm.hpp>
#include <glm/gtx/norm.hpp>
#include "DoubleHashKey.h"
const float MIN_SHAPE_OFFSET = 0.001f; // offsets less than 1mm will be ignored
// Bullet has a mesh generation util for convex shapes that we used to
// trim convex hulls with many points down to only 42 points.
const int MAX_HULL_POINTS = 42;
const int32_t END_OF_MESH_PART = -1; // bogus vertex index at end of mesh part
const int32_t END_OF_MESH = -2; // bogus vertex index at end of mesh
enum ShapeType {
SHAPE_TYPE_NONE,
SHAPE_TYPE_BOX,
SHAPE_TYPE_SPHERE,
SHAPE_TYPE_CAPSULE_X,
SHAPE_TYPE_CAPSULE_Y,
SHAPE_TYPE_CAPSULE_Z,
SHAPE_TYPE_CYLINDER_X,
SHAPE_TYPE_CYLINDER_Y,
SHAPE_TYPE_CYLINDER_Z,
SHAPE_TYPE_HULL,
SHAPE_TYPE_PLANE,
SHAPE_TYPE_COMPOUND,
SHAPE_TYPE_SIMPLE_HULL,
SHAPE_TYPE_SIMPLE_COMPOUND,
SHAPE_TYPE_STATIC_MESH
};
class ShapeInfo {
public:
using PointList = QVector<glm::vec3>;
using PointCollection = QVector<PointList>;
using TriangleIndices = QVector<int32_t>;
void clear();
void setParams(ShapeType type, const glm::vec3& halfExtents, QString url="");
void setBox(const glm::vec3& halfExtents);
void setSphere(float radius);
void setPointCollection(const PointCollection& pointCollection);
void setCapsuleY(float radius, float halfHeight);
void setOffset(const glm::vec3& offset);
int getType() const { return _type; }
const glm::vec3& getHalfExtents() const { return _halfExtents; }
const glm::vec3& getOffset() const { return _offset; }
uint32_t getNumSubShapes() const;
PointCollection& getPointCollection() { return _pointCollection; }
const PointCollection& getPointCollection() const { return _pointCollection; }
TriangleIndices& getTriangleIndices() { return _triangleIndices; }
const TriangleIndices& getTriangleIndices() const { return _triangleIndices; }
int getLargestSubshapePointCount() const;
float computeVolume() const;
/// Returns whether point is inside the shape
/// For compound shapes it will only return whether it is inside the bounding box
bool contains(const glm::vec3& point) const;
const DoubleHashKey& getHash() const;
protected:
QUrl _url; // url for model of convex collision hulls
PointCollection _pointCollection;
TriangleIndices _triangleIndices;
glm::vec3 _halfExtents = glm::vec3(0.0f);
glm::vec3 _offset = glm::vec3(0.0f);
mutable DoubleHashKey _doubleHashKey;
ShapeType _type = SHAPE_TYPE_NONE;
};
#endif // hifi_ShapeInfo_h