overte/libraries/render-utils/src
Marcel Verhagen 8f0893ba21 Added fileOnUrl to check if a texture exist at the location. It return the correct filename of where the texture lives.
Added the url of the fix file to extractFBXGeometry and readFBX and updated the calls to readFBX to include the url of the fix file.

So it now does not break existing content.

Found a second place in the FBXReader.cpp where the RelativeFileName stripped out the dir location.
2015-07-22 22:34:45 +02:00
..
AbstractViewStateInterface.cpp Attempting to fix threading issues with web entities 2015-05-13 14:00:41 -07:00
AbstractViewStateInterface.h more hacking 2015-05-27 13:23:59 -07:00
AmbientOcclusionEffect.cpp Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly 2015-04-14 18:27:24 -07:00
AmbientOcclusionEffect.h Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00
AnimationHandle.cpp Condense logic 2015-04-14 16:54:29 -07:00
AnimationHandle.h Restore joints state on stopAnimation 2015-01-26 19:12:18 -08:00
deferred_light.slv Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
deferred_light_limited.slv Dead code and disable debug info 2015-07-09 09:37:35 -07:00
deferred_light_spot.slv FInally getting a nice spot light volume working for all angles 2015-07-09 03:45:19 -07:00
DeferredBuffer.slh Refactoring the code from directional into DeferredLighting.slh 2015-01-15 15:27:18 -08:00
DeferredBufferWrite.slh Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations 2015-03-31 17:35:34 -07:00
DeferredGlobalLight.slh Generating the SH from the cube map! 2015-05-13 11:08:18 -07:00
DeferredLighting.slh Clean up comments 2015-02-09 18:02:34 -08:00
DeferredLightingEffect.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-10 11:10:07 -07:00
DeferredLightingEffect.h Removing dead code 2015-07-09 09:25:07 -07:00
directional_ambient_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_ambient_light_cascaded_shadow_map.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_ambient_light_shadow_map.slf Trying to setup correctly the projection matrix for all the different cases... 2015-02-23 17:06:46 -08:00
directional_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_light_cascaded_shadow_map.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_light_shadow_map.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_skybox_light.slf Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
directional_skybox_light_cascaded_shadow_map.slf Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
directional_skybox_light_shadow_map.slf Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
Environment.cpp reorganize files to cleanup headers 2015-06-17 09:18:00 -07:00
Environment.h cleanup 2015-06-17 09:33:15 -07:00
FboCache.cpp Fixing scale resolution issues 2015-05-07 12:01:56 -07:00
FboCache.h Fixing scale resolution issues 2015-05-07 12:01:56 -07:00
GeometryCache.cpp Added fileOnUrl to check if a texture exist at the location. It return the correct filename of where the texture lives. 2015-07-22 22:34:45 +02:00
GeometryCache.h Covering all the case for rendering the light passes 2015-06-26 15:40:08 -07:00
GlowEffect.cpp Add RenderArgs to more render methods 2015-05-22 15:25:53 -07:00
GlowEffect.h Add RenderArgs to more render methods 2015-05-22 15:25:53 -07:00
GlWindow.cpp CR comments 2015-05-29 12:45:03 -07:00
GlWindow.h CR comments 2015-05-29 12:45:03 -07:00
JointState.cpp quiet compiler, remove some trailing control-Ms 2015-04-25 09:20:00 -07:00
JointState.h Render a different model when in first person view. 2015-06-24 16:10:47 -07:00
Model.cpp Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers. 2015-07-10 11:03:12 -07:00
Model.h Trying to finalize the look and behavior of th estatus indicators 2015-07-02 15:06:07 -07:00
model.slf FIxed the bug about the tga not loading by recognizing the file format type from the filename extension and passing the info to the QImage::fromData() 2015-05-01 16:09:41 -07:00
model.slv fixing the wrong matrix used 2015-06-08 03:07:17 -07:00
model_lightmap.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_lightmap.slv fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_lightmap_normal_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_lightmap_normal_map.slv Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_lightmap_normal_specular_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_lightmap_specular_map.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_normal_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_normal_map.slv Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though 2015-06-08 17:05:28 +02:00
model_normal_specular_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_shadow.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
model_shadow.slv Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
model_specular_map.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_translucent.slf FIxing the transparent rendering on Mac 2015-06-08 18:36:12 +02:00
OffscreenGlCanvas.cpp fix crash in ~OffscreenGlCanvas on linux shutdown 2015-06-02 14:36:34 -07:00
OffscreenGlCanvas.h fix crash in ~OffscreenGlCanvas on linux shutdown 2015-06-02 14:36:34 -07:00
OffscreenQmlSurface.cpp Working on overlays and stats 2015-06-17 02:00:13 -07:00
OffscreenQmlSurface.h Make web entities interactive (via the mouse) if they're not locked. 2015-05-14 01:15:20 -07:00
OglplusHelpers.cpp first cut and removing openGl dependency in shared 2015-06-18 09:30:34 -07:00
OglplusHelpers.h first cut and removing openGl dependency in shared 2015-06-18 09:30:34 -07:00
overlay3D.slf polish before PR 2015-06-17 17:09:33 +02:00
overlay3D.slv Solving the rendering of textured overlay3d 2015-06-17 16:50:35 +02:00
PhysicsEntity.cpp move PhysicsEntity so that ModelEntityItem can initiate a model download 2015-03-11 18:34:27 -07:00
PhysicsEntity.h move PhysicsEntity so that ModelEntityItem can initiate a model download 2015-03-11 18:34:27 -07:00
point_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
ProgramObject.cpp
ProgramObject.h fix some OS X warnings, add description to tooltip 2015-06-26 10:50:31 -07:00
RenderDeferredTask.cpp Merge pull request #5301 from samcake/yellow 2015-07-12 11:36:03 -07:00
RenderDeferredTask.h First take oon the query for the gpu 2015-07-08 10:00:58 -07:00
RenderUtil.cpp more work 2015-01-19 13:34:09 -08:00
RenderUtil.h Remove unused Headers 2015-05-26 18:12:20 +02:00
RenderUtilsLogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
RenderUtilsLogging.h logging group for render-utils 2015-04-06 18:16:01 -07:00
sdf_text.slf Restore TextRenderer and sdf_text 2015-05-28 15:20:40 +02:00
sdf_text.slv Restore TextRenderer and sdf_text 2015-05-28 15:20:40 +02:00
sdf_text3D.slf Improve batched font rendering smoothing 2015-07-09 14:34:33 -07:00
sdf_text3D.slv Transmit normal to text rendering shader 2015-06-18 15:23:52 +02:00
Shadow.slh set the defines for GPU profile correctly AGAIN 2015-03-17 16:51:59 -07:00
simple.slf Cleanup simple fragmen shaders 2015-05-29 16:53:53 +02:00
simple.slv Add simple textured pipeline 2015-05-29 16:49:31 +02:00
simple_textured.slf Cleanup simple fragmen shaders 2015-05-29 16:53:53 +02:00
simple_textured_emisive.slf Introduce new emissive simple program 2015-06-26 16:17:41 -07:00
skin_model.slv Fixing the skinning issue 2015-06-08 11:22:16 -07:00
skin_model_normal_map.slv shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
skin_model_shadow.slv Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
SkyFromAtmosphere.slf CR feedback 2015-06-17 09:59:38 -07:00
SkyFromAtmosphere.slv cleanup 2015-06-17 09:23:12 -07:00
SkyFromSpace.slf CR feedback 2015-06-17 09:59:38 -07:00
SkyFromSpace.slv cleanup 2015-06-17 09:23:12 -07:00
spot_light.slf Dead code and disable debug info 2015-07-09 09:37:35 -07:00
standardDrawTexture.slf Revert "Revert "Merge pull request #5106 from jherico/render_cursor"" 2015-06-13 10:02:54 -07:00
standardTransformPNTC.slv Prep work for procedural stars & stuff 2015-06-22 09:43:12 -07:00
stars.slf Prep work for procedural stars & stuff 2015-06-22 09:43:12 -07:00
TextRenderer.cpp enable -Wdouble-promotion 2015-06-16 18:23:10 -07:00
TextRenderer.h Restore TextRenderer and sdf_text 2015-05-28 15:20:40 +02:00
TextRenderer3D.cpp Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers. 2015-07-10 11:03:12 -07:00
TextRenderer3D.h Cleanup TextRenderer3D methods args 2015-06-18 15:23:49 +02:00
TextureCache.cpp clean code for PR 2015-06-08 05:59:10 -07:00
TextureCache.h clean code for PR 2015-06-08 05:59:10 -07:00