..
AbstractViewStateInterface.cpp
Attempting to fix threading issues with web entities
2015-05-13 14:00:41 -07:00
AbstractViewStateInterface.h
more hacking
2015-05-27 13:23:59 -07:00
AmbientOcclusionEffect.cpp
Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly
2015-04-14 18:27:24 -07:00
AmbientOcclusionEffect.h
Made dependencies inherit from Dependency
2015-01-13 20:38:01 -08:00
AnimationHandle.cpp
Condense logic
2015-04-14 16:54:29 -07:00
AnimationHandle.h
Restore joints state on stopAnimation
2015-01-26 19:12:18 -08:00
deferred_light.slv
Support include path to shaders from the hifi libraries to cmake
2015-02-13 01:30:04 -08:00
deferred_light_limited.slv
Dead code and disable debug info
2015-07-09 09:37:35 -07:00
deferred_light_spot.slv
FInally getting a nice spot light volume working for all angles
2015-07-09 03:45:19 -07:00
DeferredBuffer.slh
Refactoring the code from directional into DeferredLighting.slh
2015-01-15 15:27:18 -08:00
DeferredBufferWrite.slh
Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
2015-03-31 17:35:34 -07:00
DeferredGlobalLight.slh
Generating the SH from the cube map!
2015-05-13 11:08:18 -07:00
DeferredLighting.slh
Clean up comments
2015-02-09 18:02:34 -08:00
DeferredLightingEffect.cpp
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-10 11:10:07 -07:00
DeferredLightingEffect.h
Removing dead code
2015-07-09 09:25:07 -07:00
directional_ambient_light.slf
Support include path to shaders from the hifi libraries to cmake
2015-02-13 01:30:04 -08:00
directional_ambient_light_cascaded_shadow_map.slf
Support include path to shaders from the hifi libraries to cmake
2015-02-13 01:30:04 -08:00
directional_ambient_light_shadow_map.slf
Trying to setup correctly the projection matrix for all the different cases...
2015-02-23 17:06:46 -08:00
directional_light.slf
Support include path to shaders from the hifi libraries to cmake
2015-02-13 01:30:04 -08:00
directional_light_cascaded_shadow_map.slf
Support include path to shaders from the hifi libraries to cmake
2015-02-13 01:30:04 -08:00
directional_light_shadow_map.slf
Support include path to shaders from the hifi libraries to cmake
2015-02-13 01:30:04 -08:00
directional_skybox_light.slf
Using the skybox cubemap for ambient lighting
2015-05-09 11:40:46 -07:00
directional_skybox_light_cascaded_shadow_map.slf
Using the skybox cubemap for ambient lighting
2015-05-09 11:40:46 -07:00
directional_skybox_light_shadow_map.slf
Using the skybox cubemap for ambient lighting
2015-05-09 11:40:46 -07:00
Environment.cpp
reorganize files to cleanup headers
2015-06-17 09:18:00 -07:00
Environment.h
cleanup
2015-06-17 09:33:15 -07:00
FboCache.cpp
Fixing scale resolution issues
2015-05-07 12:01:56 -07:00
FboCache.h
Fixing scale resolution issues
2015-05-07 12:01:56 -07:00
GeometryCache.cpp
Added fileOnUrl to check if a texture exist at the location. It return the correct filename of where the texture lives.
2015-07-22 22:34:45 +02:00
GeometryCache.h
Covering all the case for rendering the light passes
2015-06-26 15:40:08 -07:00
GlowEffect.cpp
Add RenderArgs to more render methods
2015-05-22 15:25:53 -07:00
GlowEffect.h
Add RenderArgs to more render methods
2015-05-22 15:25:53 -07:00
GlWindow.cpp
CR comments
2015-05-29 12:45:03 -07:00
GlWindow.h
CR comments
2015-05-29 12:45:03 -07:00
JointState.cpp
quiet compiler, remove some trailing control-Ms
2015-04-25 09:20:00 -07:00
JointState.h
Render a different model when in first person view.
2015-06-24 16:10:47 -07:00
Model.cpp
Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
2015-07-10 11:03:12 -07:00
Model.h
Trying to finalize the look and behavior of th estatus indicators
2015-07-02 15:06:07 -07:00
model.slf
FIxed the bug about the tga not loading by recognizing the file format type from the filename extension and passing the info to the QImage::fromData()
2015-05-01 16:09:41 -07:00
model.slv
fixing the wrong matrix used
2015-06-08 03:07:17 -07:00
model_lightmap.slf
fixing the shader not compiling
2015-05-01 00:14:23 -07:00
model_lightmap.slv
fixing the shader not compiling
2015-05-01 00:14:23 -07:00
model_lightmap_normal_map.slf
Fixing all the shaders for entities to work correctly with the now supported color attribute field
2015-04-07 14:26:45 -07:00
model_lightmap_normal_map.slv
Fixing all the shaders for entities to work correctly with the now supported color attribute field
2015-04-07 14:26:45 -07:00
model_lightmap_normal_specular_map.slf
Fixing all the shaders for entities to work correctly with the now supported color attribute field
2015-04-07 14:26:45 -07:00
model_lightmap_specular_map.slf
fixing the shader not compiling
2015-05-01 00:14:23 -07:00
model_normal_map.slf
Fixing all the shaders for entities to work correctly with the now supported color attribute field
2015-04-07 14:26:45 -07:00
model_normal_map.slv
Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though
2015-06-08 17:05:28 +02:00
model_normal_specular_map.slf
Fixing all the shaders for entities to work correctly with the now supported color attribute field
2015-04-07 14:26:45 -07:00
model_shadow.slf
Support include path to shaders from the hifi libraries to cmake
2015-02-13 01:30:04 -08:00
model_shadow.slv
Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack
2015-03-19 14:46:50 -07:00
model_specular_map.slf
fixing the shader not compiling
2015-05-01 00:14:23 -07:00
model_translucent.slf
FIxing the transparent rendering on Mac
2015-06-08 18:36:12 +02:00
OffscreenGlCanvas.cpp
fix crash in ~OffscreenGlCanvas on linux shutdown
2015-06-02 14:36:34 -07:00
OffscreenGlCanvas.h
fix crash in ~OffscreenGlCanvas on linux shutdown
2015-06-02 14:36:34 -07:00
OffscreenQmlSurface.cpp
Working on overlays and stats
2015-06-17 02:00:13 -07:00
OffscreenQmlSurface.h
Make web entities interactive (via the mouse) if they're not locked.
2015-05-14 01:15:20 -07:00
OglplusHelpers.cpp
first cut and removing openGl dependency in shared
2015-06-18 09:30:34 -07:00
OglplusHelpers.h
first cut and removing openGl dependency in shared
2015-06-18 09:30:34 -07:00
overlay3D.slf
polish before PR
2015-06-17 17:09:33 +02:00
overlay3D.slv
Solving the rendering of textured overlay3d
2015-06-17 16:50:35 +02:00
PhysicsEntity.cpp
move PhysicsEntity so that ModelEntityItem can initiate a model download
2015-03-11 18:34:27 -07:00
PhysicsEntity.h
move PhysicsEntity so that ModelEntityItem can initiate a model download
2015-03-11 18:34:27 -07:00
point_light.slf
Support include path to shaders from the hifi libraries to cmake
2015-02-13 01:30:04 -08:00
ProgramObject.cpp
ProgramObject.h
fix some OS X warnings, add description to tooltip
2015-06-26 10:50:31 -07:00
RenderDeferredTask.cpp
Merge pull request #5301 from samcake/yellow
2015-07-12 11:36:03 -07:00
RenderDeferredTask.h
First take oon the query for the gpu
2015-07-08 10:00:58 -07:00
RenderUtil.cpp
more work
2015-01-19 13:34:09 -08:00
RenderUtil.h
Remove unused Headers
2015-05-26 18:12:20 +02:00
RenderUtilsLogging.cpp
fix filenames in comments
2015-04-07 10:03:14 -07:00
RenderUtilsLogging.h
logging group for render-utils
2015-04-06 18:16:01 -07:00
sdf_text.slf
Restore TextRenderer and sdf_text
2015-05-28 15:20:40 +02:00
sdf_text.slv
Restore TextRenderer and sdf_text
2015-05-28 15:20:40 +02:00
sdf_text3D.slf
Improve batched font rendering smoothing
2015-07-09 14:34:33 -07:00
sdf_text3D.slv
Transmit normal to text rendering shader
2015-06-18 15:23:52 +02:00
Shadow.slh
set the defines for GPU profile correctly AGAIN
2015-03-17 16:51:59 -07:00
simple.slf
Cleanup simple fragmen shaders
2015-05-29 16:53:53 +02:00
simple.slv
Add simple textured pipeline
2015-05-29 16:49:31 +02:00
simple_textured.slf
Cleanup simple fragmen shaders
2015-05-29 16:53:53 +02:00
simple_textured_emisive.slf
Introduce new emissive simple program
2015-06-26 16:17:41 -07:00
skin_model.slv
Fixing the skinning issue
2015-06-08 11:22:16 -07:00
skin_model_normal_map.slv
shuffling the rendering steps to get to render transparent and light it correctly
2015-06-06 09:50:56 -07:00
skin_model_shadow.slv
Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack
2015-03-19 14:46:50 -07:00
SkyFromAtmosphere.slf
CR feedback
2015-06-17 09:59:38 -07:00
SkyFromAtmosphere.slv
cleanup
2015-06-17 09:23:12 -07:00
SkyFromSpace.slf
CR feedback
2015-06-17 09:59:38 -07:00
SkyFromSpace.slv
cleanup
2015-06-17 09:23:12 -07:00
spot_light.slf
Dead code and disable debug info
2015-07-09 09:37:35 -07:00
standardDrawTexture.slf
Revert "Revert "Merge pull request #5106 from jherico/render_cursor""
2015-06-13 10:02:54 -07:00
standardTransformPNTC.slv
Prep work for procedural stars & stuff
2015-06-22 09:43:12 -07:00
stars.slf
Prep work for procedural stars & stuff
2015-06-22 09:43:12 -07:00
TextRenderer.cpp
enable -Wdouble-promotion
2015-06-16 18:23:10 -07:00
TextRenderer.h
Restore TextRenderer and sdf_text
2015-05-28 15:20:40 +02:00
TextRenderer3D.cpp
Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
2015-07-10 11:03:12 -07:00
TextRenderer3D.h
Cleanup TextRenderer3D methods args
2015-06-18 15:23:49 +02:00
TextureCache.cpp
clean code for PR
2015-06-08 05:59:10 -07:00
TextureCache.h
clean code for PR
2015-06-08 05:59:10 -07:00