.. |
render-utils
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new line
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2024-08-16 14:46:15 -07:00 |
text
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fix text size
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2024-09-08 21:12:29 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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AmbientOcclusionEffect.cpp
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
AmbientOcclusionEffect.h
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
AmbientOcclusionStage.cpp
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it's working!
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2024-06-28 13:25:12 -07:00 |
AmbientOcclusionStage.h
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add tonemapping props to zones, wip ambient occlusion
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2024-06-28 13:25:12 -07:00 |
AnimDebugDraw.cpp
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proper render bounds for models (need to pass RenderArgs to getBound everywhere)
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2021-01-17 22:08:06 -08:00 |
AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
AntialiasingEffect.h
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
AssembleLightingStageTask.cpp
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add tonemapping props to zones, wip ambient occlusion
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2024-06-28 13:25:12 -07:00 |
AssembleLightingStageTask.h
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add tonemapping props to zones, wip ambient occlusion
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2024-06-28 13:25:12 -07:00 |
BackgroundStage.cpp
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it's working!
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2024-06-28 13:25:12 -07:00 |
BackgroundStage.h
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
Blendshape.slh
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BloomApply.shared.slh
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BloomApply.slf
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BloomEffect.cpp
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
BloomEffect.h
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
BloomStage.cpp
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it's working!
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2024-06-28 13:25:12 -07:00 |
BloomStage.h
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add tonemapping props to zones, wip ambient occlusion
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2024-06-28 13:25:12 -07:00 |
BloomThreshold.shared.slh
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BloomThreshold.slf
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CauterizedMeshPartPayload.cpp
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Revert "Revert "Mirrors + Portals""
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2024-01-13 11:23:36 +01:00 |
CauterizedMeshPartPayload.h
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Revert "Revert "Mirrors + Portals""
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2024-01-13 11:23:36 +01:00 |
CauterizedModel.cpp
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billboarding for model entities
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2021-01-13 22:31:21 -08:00 |
CauterizedModel.h
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Revert commit 359248829c using -m 1 to temporarily fix issue 383.
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2020-06-03 16:08:18 -04:00 |
CullFace.slh
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Add periods and remove double copyright in tabletaboutdialog.qml
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2020-05-25 16:41:16 -04:00 |
debug_deferred_buffer.slf
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debug_deferred_buffer.slv
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debug_deferred_buffer_shared.slh
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DebugDeferredBuffer.cpp
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
DebugDeferredBuffer.h
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
DefaultMaterials.slh
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deferred_light.slv
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fix deferred rendering on macbook air
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2019-06-18 17:17:21 -07:00 |
deferred_light_limited.slv
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deferred_light_point.slv
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deferred_light_spot.slv
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DeferredBuffer.slh
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DeferredBufferRead.slh
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DeferredBufferWrite.slh
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render opaque PolyLines with opaque pipepline
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2019-08-22 08:13:11 -07:00 |
DeferredFramebuffer.cpp
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DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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DeferredFrameTransform.h
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DeferredLighting.slh
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DeferredLightingEffect.cpp
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wip ambient occlusion
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2024-06-28 13:25:12 -07:00 |
DeferredLightingEffect.h
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wip ambient occlusion
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2024-06-28 13:25:12 -07:00 |
DeferredTransform.slh
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directional_skybox_light.slf
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condense direction light shaders using slp defines
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2019-07-16 11:24:19 -07:00 |
DrawHaze.cpp
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fix haze in mirrors
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2024-08-14 18:20:06 -07:00 |
DrawHaze.h
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fix haze in mirrors
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2024-08-14 18:20:06 -07:00 |
drawWorkloadProxy.slf
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drawWorkloadProxy.slv
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Workaround for Nvidia driver bug
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2022-12-23 20:25:10 +01:00 |
drawWorkloadView.slf
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drawWorkloadView.slv
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Fade.slh
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Fade_shared.slh
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FadeEffect.cpp
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stutter fix: only perform fade transactions when depth == 0
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2024-10-23 17:26:03 -07:00 |
FadeEffect.h
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stutter fix: only perform fade transactions when depth == 0
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2024-10-23 17:26:03 -07:00 |
FadeEffectJobs.cpp
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stutter fix: only perform fade transactions when depth == 0
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2024-10-23 17:26:03 -07:00 |
FadeEffectJobs.h
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stutter fix: only perform fade transactions when depth == 0
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2024-10-23 17:26:03 -07:00 |
FadeObjectParams.shared.slh
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FboCache.cpp
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FboCache.h
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review and cleanup of "#include <QtCore/QSharedPointer>"
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2021-09-10 21:40:54 -07:00 |
FramebufferCache.cpp
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BUGZ-987: fix depth testing of HUD layer 3D objects
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2019-07-23 12:09:12 -07:00 |
FramebufferCache.h
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fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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stutter fix: only perform fade transactions when depth == 0
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2024-10-23 17:26:03 -07:00 |
GeometryCache.h
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automated entity property serialization
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2024-09-08 21:09:00 -07:00 |
GlobalLight.slh
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add ambient light color
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2024-06-19 13:59:24 -07:00 |
grid.slf
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merge with master
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2019-07-03 17:58:23 -07:00 |
Haze.slf
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add comment for SKYBOX_DISTANCE
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2024-08-16 13:38:59 -07:00 |
HazeStage.cpp
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it's working!
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2024-06-28 13:25:12 -07:00 |
HazeStage.h
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Highlight.slf
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Highlight.slh
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Highlight_aabox.slv
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Highlight_filled.slf
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Highlight_shared.slh
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HighlightEffect.cpp
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stutter fix: only perform fade transactions when depth == 0
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2024-10-23 17:26:03 -07:00 |
HighlightEffect.h
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
hmd_ui.slf
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fixed ui flipping issue
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2019-07-01 10:52:03 -07:00 |
hmd_ui.slv
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
LightAmbient.slh
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add ambient light color
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2024-06-19 13:59:24 -07:00 |
LightClusterGrid.slh
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LightClusterGrid_shared.slh
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LightClusters.cpp
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
LightClusters.h
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
lightClusters_drawClusterContent.slf
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lightClusters_drawClusterContent.slv
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lightClusters_drawClusterFromDepth.slf
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lightClusters_drawClusterFromDepth.slv
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lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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LightDirectional.slh
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LightingModel.cpp
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Fixed compilation errors
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2019-04-05 10:22:57 +02:00 |
LightingModel.h
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more graphics options
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2024-07-28 23:32:19 -07:00 |
LightingModel.slh
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LightLocal.slh
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LightPayload.cpp
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proper render bounds for models (need to pass RenderArgs to getBound everywhere)
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2021-01-17 22:08:06 -08:00 |
LightPayload.h
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proper render bounds for models (need to pass RenderArgs to getBound everywhere)
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2021-01-17 22:08:06 -08:00 |
LightPoint.slh
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LightSpot.slh
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LightStage.cpp
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it's working!
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2024-06-28 13:25:12 -07:00 |
LightStage.h
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Remove executable permission from a bunch of files
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2023-03-14 00:02:33 +01:00 |
local_lights_drawOutline.slf
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local_lights_shading.slf
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MeshDeformer.slh
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MeshPartPayload.cpp
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Merge remote-tracking branch 'overte/master' into master_to_protocol_changes3
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2024-08-17 12:07:21 -07:00 |
MeshPartPayload.h
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Merge remote-tracking branch 'overte/master' into master_to_protocol_changes3
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2024-08-17 12:07:21 -07:00 |
MetaModelPayload.cpp
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MetaModelPayload.h
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Model.cpp
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model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before rendering
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2024-08-18 20:55:22 -07:00 |
Model.h
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model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before rendering
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2024-08-18 20:55:22 -07:00 |
model.slf
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Merge branch master into protocol_changes
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2024-06-18 21:08:21 -07:00 |
model.slv
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Merge branch master into protocol_changes
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2024-06-18 21:08:21 -07:00 |
nop.slf
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parabola.slf
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
parabola.slv
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Update parabola.slv
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2018-11-27 10:54:56 -08:00 |
PickItemsJob.cpp
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PickItemsJob.h
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RenderCommonTask.cpp
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stutter fix: only perform fade transactions when depth == 0
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2024-10-23 17:26:03 -07:00 |
RenderCommonTask.h
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new procecural particle entity type
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2024-03-21 16:43:09 -07:00 |
RenderDeferredTask.cpp
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stutter fix: only perform fade transactions when depth == 0
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2024-10-23 17:26:03 -07:00 |
RenderDeferredTask.h
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Revert "Revert "Mirrors + Portals""
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2024-01-13 11:23:36 +01:00 |
RenderForwardTask.cpp
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stutter fix: only perform fade transactions when depth == 0
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2024-10-23 17:26:03 -07:00 |
RenderForwardTask.h
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Revert "Revert "Mirrors + Portals""
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2024-01-13 11:23:36 +01:00 |
RenderHifi.h
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fix cauterization of entities that are children of MyAvatar's head
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2019-04-08 19:48:11 -07:00 |
RenderHUDLayerTask.cpp
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Revert "Revert "Mirrors + Portals""
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2024-01-13 11:23:36 +01:00 |
RenderHUDLayerTask.h
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
RenderPipelines.cpp
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Merge branch master into protocol_changes
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2024-06-18 21:08:21 -07:00 |
RenderPipelines.h
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Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.
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2019-04-19 11:03:43 +02:00 |
RenderShadowTask.cpp
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stutter fix: only perform fade transactions when depth == 0
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2024-10-23 17:26:03 -07:00 |
RenderShadowTask.h
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Remove executable permission from a bunch of files
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2023-03-14 00:02:33 +01:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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Revert "Revert "Mirrors + Portals""
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2024-01-13 11:23:36 +01:00 |
RenderViewTask.h
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Revert "Revert "Mirrors + Portals""
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2024-01-13 11:23:36 +01:00 |
sdf_text3D.slf
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Merge branch master into protocol_changes
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2024-06-18 21:08:21 -07:00 |
sdf_text3D.slh
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Merge branch master into protocol_changes
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2024-06-18 21:08:21 -07:00 |
sdf_text3D.slv
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Merge branch master into protocol_changes
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2024-06-18 21:08:21 -07:00 |
ShadingModel.slh
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fix some transparency issues on amd
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2019-06-03 16:14:09 -07:00 |
Shadow.slh
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init change, bias triggered via script
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2019-06-18 10:02:22 -07:00 |
ShadowCore.slh
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Shadows_shared.slh
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simple.slf
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models support flipped normals on double sided geometry
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2020-04-16 16:18:39 -07:00 |
simple.slv
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cleanup and fixing some issues
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2019-06-03 20:45:46 -07:00 |
simple_procedural.slf
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models support flipped normals on double sided geometry
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2020-04-16 16:18:39 -07:00 |
simple_procedural.slv
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procedural vertex shaders
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2019-12-12 22:49:48 -05:00 |
Skinning.slh
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ssao.slh
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ssao_bilateralBlur.slf
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ssao_bilateralBlur.slv
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ssao_buildNormals.slf
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ssao_debugOcclusion.slf
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ssao_gather.slf
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possible fix for shader compilation error
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2019-07-12 16:22:01 -07:00 |
ssao_makeOcclusion.slf
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ssao_makePyramid.slf
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ssao_mip_depth.slf
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ssao_shared.h
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standardDrawTexture.slf
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standardDrawTextureNoBlend.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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StencilMaskPass.cpp
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
StencilMaskPass.h
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
SubsurfaceScattering.cpp
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
SubsurfaceScattering.h
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
SubsurfaceScattering.slh
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subsurfaceScattering_drawScattering.slf
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subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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surfaceGeometry_downsampleDepthNormal.slf
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surfaceGeometry_makeCurvature.slf
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surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
SurfaceGeometryPass.h
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
taa.slf
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taa.slh
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taa_blend.slf
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TextRenderer3D.cpp
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fix text size
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2024-09-08 21:12:29 -07:00 |
TextRenderer3D.h
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fix text size
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2024-09-08 21:12:29 -07:00 |
TextureCache.h
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move materialcache et al to material-networking library
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2019-02-08 10:28:07 -08:00 |
ToneMapAndResampleTask.cpp
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add tonemapping props to zones, wip ambient occlusion
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2024-06-28 13:25:12 -07:00 |
ToneMapAndResampleTask.h
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
toneMapping.slf
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add tonemapping props to zones, wip ambient occlusion
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2024-06-28 13:25:12 -07:00 |
TonemappingStage.cpp
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it's working!
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2024-06-28 13:25:12 -07:00 |
TonemappingStage.h
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add tonemapping props to zones, wip ambient occlusion
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2024-06-28 13:25:12 -07:00 |
UpdateSceneTask.cpp
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add tonemapping props to zones, wip ambient occlusion
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2024-06-28 13:25:12 -07:00 |
UpdateSceneTask.h
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velocityBuffer_cameraMotion.slf
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VelocityBufferPass.cpp
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
VelocityBufferPass.h
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
web_browser.slf
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fix haze on web entities, deferred and forward
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2019-07-11 14:56:17 -07:00 |
web_browser.slv
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fix haze on web entities, deferred and forward
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2019-07-11 14:56:17 -07:00 |
WorkloadResource.slh
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zone_draw.slh
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zone_drawAmbient.slf
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add ambient light color
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2024-06-19 13:59:24 -07:00 |
zone_drawKeyLight.slf
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zone_drawSkybox.slf
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ZoneRenderer.cpp
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |
ZoneRenderer.h
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static pipelines + misc render cleanup
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2024-10-23 15:53:10 -07:00 |