overte/libraries/render-utils/src
2024-10-23 17:26:03 -07:00
..
render-utils new line 2024-08-16 14:46:15 -07:00
text fix text size 2024-09-08 21:12:29 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
AmbientOcclusionEffect.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
AmbientOcclusionStage.cpp it's working! 2024-06-28 13:25:12 -07:00
AmbientOcclusionStage.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
AnimDebugDraw.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
AntialiasingEffect.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
AssembleLightingStageTask.cpp add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
AssembleLightingStageTask.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
BackgroundStage.cpp it's working! 2024-06-28 13:25:12 -07:00
BackgroundStage.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Blendshape.slh
BloomApply.shared.slh
BloomApply.slf
BloomEffect.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
BloomEffect.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
BloomStage.cpp it's working! 2024-06-28 13:25:12 -07:00
BloomStage.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
BloomThreshold.shared.slh
BloomThreshold.slf
CauterizedMeshPartPayload.cpp Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
CauterizedMeshPartPayload.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
CauterizedModel.cpp billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedModel.h Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
CullFace.slh Add periods and remove double copyright in tabletaboutdialog.qml 2020-05-25 16:41:16 -04:00
debug_deferred_buffer.slf
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh
DebugDeferredBuffer.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
DebugDeferredBuffer.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
DefaultMaterials.slh
deferred_light.slv fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh render opaque PolyLines with opaque pipepline 2019-08-22 08:13:11 -07:00
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredLighting.slh
DeferredLightingEffect.cpp wip ambient occlusion 2024-06-28 13:25:12 -07:00
DeferredLightingEffect.h wip ambient occlusion 2024-06-28 13:25:12 -07:00
DeferredTransform.slh
directional_skybox_light.slf condense direction light shaders using slp defines 2019-07-16 11:24:19 -07:00
DrawHaze.cpp fix haze in mirrors 2024-08-14 18:20:06 -07:00
DrawHaze.h fix haze in mirrors 2024-08-14 18:20:06 -07:00
drawWorkloadProxy.slf
drawWorkloadProxy.slv Workaround for Nvidia driver bug 2022-12-23 20:25:10 +01:00
drawWorkloadView.slf
drawWorkloadView.slv
Fade.slh
Fade_shared.slh
FadeEffect.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
FadeEffect.h stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
FadeEffectJobs.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
FadeEffectJobs.h stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h review and cleanup of "#include <QtCore/QSharedPointer>" 2021-09-10 21:40:54 -07:00
FramebufferCache.cpp BUGZ-987: fix depth testing of HUD layer 3D objects 2019-07-23 12:09:12 -07:00
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
GeometryCache.h automated entity property serialization 2024-09-08 21:09:00 -07:00
GlobalLight.slh add ambient light color 2024-06-19 13:59:24 -07:00
grid.slf merge with master 2019-07-03 17:58:23 -07:00
Haze.slf add comment for SKYBOX_DISTANCE 2024-08-16 13:38:59 -07:00
HazeStage.cpp it's working! 2024-06-28 13:25:12 -07:00
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
HighlightEffect.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
hmd_ui.slf fixed ui flipping issue 2019-07-01 10:52:03 -07:00
hmd_ui.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
LightAmbient.slh add ambient light color 2024-06-19 13:59:24 -07:00
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
LightClusters.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp Fixed compilation errors 2019-04-05 10:22:57 +02:00
LightingModel.h more graphics options 2024-07-28 23:32:19 -07:00
LightingModel.slh
LightLocal.slh
LightPayload.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPayload.h proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPoint.slh
LightSpot.slh
LightStage.cpp it's working! 2024-06-28 13:25:12 -07:00
LightStage.h Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
local_lights_drawOutline.slf
local_lights_shading.slf
MeshDeformer.slh
MeshPartPayload.cpp Merge remote-tracking branch 'overte/master' into master_to_protocol_changes3 2024-08-17 12:07:21 -07:00
MeshPartPayload.h Merge remote-tracking branch 'overte/master' into master_to_protocol_changes3 2024-08-17 12:07:21 -07:00
MetaModelPayload.cpp
MetaModelPayload.h
Model.cpp model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before rendering 2024-08-18 20:55:22 -07:00
Model.h model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before rendering 2024-08-18 20:55:22 -07:00
model.slf Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
model.slv Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
nop.slf
parabola.slf initial work on combining shader variants 2019-06-03 19:36:01 -07:00
parabola.slv Update parabola.slv 2018-11-27 10:54:56 -08:00
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
RenderCommonTask.h new procecural particle entity type 2024-03-21 16:43:09 -07:00
RenderDeferredTask.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
RenderDeferredTask.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
RenderForwardTask.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
RenderForwardTask.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
RenderHifi.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
RenderHUDLayerTask.cpp Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
RenderHUDLayerTask.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
RenderPipelines.cpp Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
RenderPipelines.h Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
RenderShadowTask.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
RenderShadowTask.h Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
RenderViewTask.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
sdf_text3D.slf Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
sdf_text3D.slh Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
sdf_text3D.slv Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
ShadingModel.slh fix some transparency issues on amd 2019-06-03 16:14:09 -07:00
Shadow.slh init change, bias triggered via script 2019-06-18 10:02:22 -07:00
ShadowCore.slh
Shadows_shared.slh
simple.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
simple.slv cleanup and fixing some issues 2019-06-03 20:45:46 -07:00
simple_procedural.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
simple_procedural.slv procedural vertex shaders 2019-12-12 22:49:48 -05:00
Skinning.slh
ssao.slh
ssao_bilateralBlur.slf
ssao_bilateralBlur.slv
ssao_buildNormals.slf
ssao_debugOcclusion.slf
ssao_gather.slf possible fix for shader compilation error 2019-07-12 16:22:01 -07:00
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_mip_depth.slf
ssao_shared.h
standardDrawTexture.slf
standardDrawTextureNoBlend.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
StencilMaskPass.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
SubsurfaceScattering.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
SubsurfaceScattering.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
SurfaceGeometryPass.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
taa.slf
taa.slh
taa_blend.slf
TextRenderer3D.cpp fix text size 2024-09-08 21:12:29 -07:00
TextRenderer3D.h fix text size 2024-09-08 21:12:29 -07:00
TextureCache.h move materialcache et al to material-networking library 2019-02-08 10:28:07 -08:00
ToneMapAndResampleTask.cpp add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
ToneMapAndResampleTask.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
toneMapping.slf add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
TonemappingStage.cpp it's working! 2024-06-28 13:25:12 -07:00
TonemappingStage.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
UpdateSceneTask.cpp add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf
VelocityBufferPass.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
VelocityBufferPass.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
web_browser.slf fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
web_browser.slv fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
WorkloadResource.slh
zone_draw.slh
zone_drawAmbient.slf add ambient light color 2024-06-19 13:59:24 -07:00
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
ZoneRenderer.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00