overte/libraries/display-plugins/src/display-plugins
2022-01-20 17:36:41 +00:00
..
hmd convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
stereo convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
AbstractHMDScriptingInterface.cpp removed extra lines 2019-07-10 17:17:53 -07:00
AbstractHMDScriptingInterface.h Convert all "/**jsdoc" occurrences to "/*@jsdoc" 2021-05-12 10:54:45 +12:00
Basic2DWindowOpenGLDisplayPlugin.cpp removed extraneous conversion to SRGB and back during deferred rendering 2019-06-26 16:36:04 -07:00
Basic2DWindowOpenGLDisplayPlugin.h works on desktop, android mobile, rift and quest 2019-06-21 20:08:09 -07:00
CompositorHelper.cpp Reduce horizontal size of HUD overlay from 270 deg to 180 deg 2020-10-24 16:05:17 +13:00
CompositorHelper.h Replace the deprecated QMutex{ QMutex::Recursive} with QRecursiveMutex 2021-09-26 01:27:19 +02:00
DisplayPlugin.cpp Support custom display / input plugin lists and small tweaks 2019-02-07 15:15:26 -08:00
DisplayPlugin.h
DrawTextureWithVisionSqueeze.slf comfort mode -- squeeze vision to avoid sickness 2019-07-12 09:14:17 -07:00
DrawTextureWithVisionSqueeze.slp comfort mode -- squeeze vision to avoid sickness 2019-07-12 09:14:17 -07:00
InterleavedSrgbToLinear.slf
InterleavedSrgbToLinear.slp
Logging.cpp
Logging.h
NullDisplayPlugin.cpp fix snapshots and preview 2019-04-17 15:43:05 -07:00
NullDisplayPlugin.h fix snapshots and preview 2019-04-17 15:43:05 -07:00
OpenGLDisplayPlugin.cpp Replace call to window->devicePixelRatio() with devicePixelRatioF() to handle scales that are not multiples of 100% 2022-01-20 17:36:41 +00:00
OpenGLDisplayPlugin.h where possible (in OpenGLDisplayPLugin) remove the need for the eye specific function and keep it in the HMD display plugin for the case of the POinter drawcall 2019-09-09 13:43:32 -07:00
RefreshRateController.cpp Detailing the info from the refresh rate 2019-05-14 17:58:32 -07:00
RefreshRateController.h Detailing the info from the refresh rate 2019-05-14 17:58:32 -07:00
VisionSqueeze.slh comfort mode -- squeeze vision to avoid sickness 2019-07-12 09:14:17 -07:00