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Reduce horizontal size of HUD overlay from 270 deg to 180 deg
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1 changed files with 3 additions and 3 deletions
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@ -41,10 +41,10 @@ static const float reticleSize = TWO_PI / 100.0f;
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//EntityItemID CompositorHelper::_noItemId;
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static QString _tooltipId;
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const uvec2 CompositorHelper::VIRTUAL_SCREEN_SIZE = uvec2(3960, 1188); // ~10% more pixel density than old version, 72dx240d FOV
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const QRect CompositorHelper::VIRTUAL_SCREEN_RECOMMENDED_OVERLAY_RECT = QRect(956, 0, 2048, 1188); // don't include entire width only center 2048
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const uvec2 CompositorHelper::VIRTUAL_SCREEN_SIZE = uvec2(2640, 1188);
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const QRect CompositorHelper::VIRTUAL_SCREEN_RECOMMENDED_OVERLAY_RECT = QRect(296, 0, 2048, 1188); // Center 2048 pixels.
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const float CompositorHelper::VIRTUAL_UI_ASPECT_RATIO = (float)VIRTUAL_SCREEN_SIZE.x / (float)VIRTUAL_SCREEN_SIZE.y;
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const vec2 CompositorHelper::VIRTUAL_UI_TARGET_FOV = vec2(PI * 3.0f / 2.0f, PI * 3.0f / 2.0f / VIRTUAL_UI_ASPECT_RATIO);
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const vec2 CompositorHelper::VIRTUAL_UI_TARGET_FOV = vec2(PI, PI / VIRTUAL_UI_ASPECT_RATIO);
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const vec2 CompositorHelper::MOUSE_EXTENTS_ANGULAR_SIZE = vec2(PI * 2.0f, PI * 0.95f); // horizontal: full sphere, vertical: ~5deg from poles
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const vec2 CompositorHelper::MOUSE_EXTENTS_PIXELS = vec2(VIRTUAL_SCREEN_SIZE) * (MOUSE_EXTENTS_ANGULAR_SIZE / VIRTUAL_UI_TARGET_FOV);
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