overte/libraries/physics/src
Andrew Meadows 86162094c1 Merge pull request #6895 from hyperlogic/tony/hmd-recenter-on-rotation
MyAvatar: Recenter when the head turns away from the hips
2016-01-22 14:07:40 -08:00
..
BulletUtil.h CharacterController: added hard limit to follow displacement 2016-01-21 17:27:45 -08:00
CharacterController.cpp Address feedback from code review 2016-01-22 11:54:28 -08:00
CharacterController.h MyAvatar: Recenter when the head turns away from the hips 2016-01-21 16:38:42 -08:00
ContactInfo.cpp entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
ContactInfo.h entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
EntityMotionState.cpp move collision group/mask calculus into EntityItem 2016-01-19 19:52:08 -08:00
EntityMotionState.h merge from upstream, respond to code review 2016-01-19 14:38:22 -08:00
MeshMassProperties.cpp Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
MeshMassProperties.h fix windows build 2015-05-27 09:14:11 -07:00
ObjectAction.cpp prevent nan inside spring action 2016-01-15 08:44:52 -08:00
ObjectAction.h fix for override warnings with clang on OS X 2016-01-15 15:41:34 -08:00
ObjectActionOffset.cpp adjust how the decision to send action changes over the wire is made 2015-11-12 15:27:10 -08:00
ObjectActionOffset.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
ObjectActionSpring.cpp prevent nan inside spring action 2016-01-15 08:44:52 -08:00
ObjectActionSpring.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
ObjectMotionState.cpp namechange MotionType to PhysicsMotionType 2016-01-15 15:21:25 -08:00
ObjectMotionState.h merge from upstream, respond to code review 2016-01-19 14:38:22 -08:00
PhysicalEntitySimulation.cpp fix crash when deleting entities quickly 2016-01-22 10:25:10 -08:00
PhysicalEntitySimulation.h fix crash when deleting entities quickly 2016-01-22 10:25:10 -08:00
PhysicsEngine.cpp move collision group/mask calculus into EntityItem 2016-01-19 19:52:08 -08:00
PhysicsEngine.h move collision group/mask calculus into EntityItem 2016-01-19 19:52:08 -08:00
PhysicsLogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
PhysicsLogging.h try again without macro 2015-04-07 09:59:04 -07:00
ShapeFactory.cpp allow compound collision shapes with less than 2 sub-shapes 2015-08-25 11:46:34 -07:00
ShapeFactory.h cleanup comments 2015-06-04 16:56:14 -07:00
ShapeManager.cpp moved ShapeInfoUtil to be ShapeFactory 2015-05-21 15:53:16 -07:00
ShapeManager.h
ThreadSafeDynamicsWorld.cpp some refactoring and a bug fix -- grab script can throw things again 2015-10-30 16:35:50 -07:00
ThreadSafeDynamicsWorld.h flag kinematic objs when changed in stepSimulation() 2015-10-30 14:53:29 -07:00