overte/interface/src/Application.h
2013-10-08 12:13:45 -07:00

395 lines
12 KiB
C++

//
// Application.h
// interface
//
// Created by Andrzej Kapolka on 5/10/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__Application__
#define __interface__Application__
#include <map>
#include <pthread.h>
#include <time.h>
#include <QApplication>
#include <QAction>
#include <QSettings>
#include <QTouchEvent>
#include <QList>
#include <NetworkPacket.h>
#include <NodeList.h>
#include <PacketHeaders.h>
#ifndef _WIN32
#include "Audio.h"
#endif
#include "BandwidthMeter.h"
#include "Camera.h"
#include "Environment.h"
#include "GLCanvas.h"
#include "PacketHeaders.h"
#include "PieMenu.h"
#include "Stars.h"
#include "Swatch.h"
#include "ToolsPalette.h"
#include "ViewFrustum.h"
#include "VoxelFade.h"
#include "VoxelEditPacketSender.h"
#include "VoxelPacketProcessor.h"
#include "VoxelSystem.h"
#include "VoxelImporter.h"
#include "avatar/Avatar.h"
#include "avatar/MyAvatar.h"
#include "avatar/Profile.h"
#include "avatar/HandControl.h"
#include "devices/Faceshift.h"
#include "devices/SerialInterface.h"
#include "devices/Webcam.h"
#include "renderer/AmbientOcclusionEffect.h"
#include "renderer/GeometryCache.h"
#include "renderer/GlowEffect.h"
#include "renderer/VoxelShader.h"
#include "renderer/TextureCache.h"
#include "ui/BandwidthDialog.h"
#include "ui/ChatEntry.h"
#include "ui/VoxelStatsDialog.h"
class QAction;
class QActionGroup;
class QGLWidget;
class QKeyEvent;
class QMainWindow;
class QMouseEvent;
class QNetworkAccessManager;
class QSettings;
class QWheelEvent;
class Node;
class ProgramObject;
static const float NODE_ADDED_RED = 0.0f;
static const float NODE_ADDED_GREEN = 1.0f;
static const float NODE_ADDED_BLUE = 0.0f;
static const float NODE_KILLED_RED = 1.0f;
static const float NODE_KILLED_GREEN = 0.0f;
static const float NODE_KILLED_BLUE = 0.0f;
class Application : public QApplication, public NodeListHook, public PacketSenderNotify, public DomainChangeListener {
Q_OBJECT
friend class VoxelPacketProcessor;
friend class VoxelEditPacketSender;
public:
static Application* getInstance() { return static_cast<Application*>(QCoreApplication::instance()); }
Application(int& argc, char** argv, timeval &startup_time);
~Application();
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
void keyPressEvent(QKeyEvent* event);
void keyReleaseEvent(QKeyEvent* event);
void mouseMoveEvent(QMouseEvent* event);
void mousePressEvent(QMouseEvent* event);
void mouseReleaseEvent(QMouseEvent* event);
void touchBeginEvent(QTouchEvent* event);
void touchEndEvent(QTouchEvent* event);
void touchUpdateEvent(QTouchEvent* event);
void wheelEvent(QWheelEvent* event);
const glm::vec3 getMouseVoxelWorldCoordinates(const VoxelDetail _mouseVoxel);
QGLWidget* getGLWidget() { return _glWidget; }
MyAvatar* getAvatar() { return &_myAvatar; }
Profile* getProfile() { return &_profile; }
Audio* getAudio() { return &_audio; }
Camera* getCamera() { return &_myCamera; }
ViewFrustum* getViewFrustum() { return &_viewFrustum; }
VoxelSystem* getVoxels() { return &_voxels; }
VoxelSystem* getSharedVoxelSystem() { return &_sharedVoxelSystem; }
VoxelTree* getClipboard() { return &_clipboard; }
Environment* getEnvironment() { return &_environment; }
SerialInterface* getSerialHeadSensor() { return &_serialHeadSensor; }
Webcam* getWebcam() { return &_webcam; }
Faceshift* getFaceshift() { return &_faceshift; }
BandwidthMeter* getBandwidthMeter() { return &_bandwidthMeter; }
QSettings* getSettings() { return _settings; }
Swatch* getSwatch() { return &_swatch; }
QMainWindow* getWindow() { return _window; }
VoxelSceneStats* getVoxelSceneStats() { return &_voxelSceneStats; }
QNetworkAccessManager* getNetworkAccessManager() { return _networkAccessManager; }
GeometryCache* getGeometryCache() { return &_geometryCache; }
TextureCache* getTextureCache() { return &_textureCache; }
GlowEffect* getGlowEffect() { return &_glowEffect; }
Avatar* getLookatTargetAvatar() const { return _lookatTargetAvatar; }
static void controlledBroadcastToNodes(unsigned char* broadcastData, size_t dataBytes,
const char* nodeTypes, int numNodeTypes);
void setupWorldLight(Camera& whichCamera);
/// Computes the off-axis frustum parameters for the view frustum, taking mirroring into account.
void computeOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& near,
float& far, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const;
virtual void nodeAdded(Node* node);
virtual void nodeKilled(Node* node);
virtual void packetSentNotification(ssize_t length);
virtual void domainChanged(QString domain);
VoxelShader& getVoxelShader() { return _voxelShader; }
public slots:
void sendAvatarFaceVideoMessage(int frameCount, const QByteArray& data);
void exportVoxels();
void importVoxels();
void cutVoxels();
void copyVoxels();
void pasteVoxels();
void nudgeVoxels();
void deleteVoxels();
void setRenderVoxels(bool renderVoxels);
void doKillLocalVoxels();
void decreaseVoxelSize();
void increaseVoxelSize();
void setListenModeNormal();
void setListenModePoint();
void setListenModeSingleSource();
private slots:
void timer();
void idle();
void terminate();
void setFullscreen(bool fullscreen);
void renderThrustAtVoxel(const glm::vec3& thrust);
void renderLineToTouchedVoxel();
void renderCoverageMap();
void renderCoverageMapsRecursively(CoverageMap* map);
void renderCoverageMapV2();
void renderCoverageMapsV2Recursively(CoverageMapV2* map);
glm::vec2 getScaledScreenPoint(glm::vec2 projectedPoint);
void toggleFollowMode();
private:
void resetCamerasOnResizeGL(Camera& camera, int width, int height);
void updateProjectionMatrix();
static bool sendVoxelsOperation(VoxelNode* node, void* extraData);
static void processAvatarURLsMessage(unsigned char* packetData, size_t dataBytes);
static void processAvatarFaceVideoMessage(unsigned char* packetData, size_t dataBytes);
static void sendPingPackets();
void initDisplay();
void init();
void update(float deltaTime);
void updateLookatTargetAvatar(const glm::vec3& mouseRayOrigin, const glm::vec3& mouseRayDirection,
glm::vec3& eyePosition);
Avatar* findLookatTargetAvatar(const glm::vec3& mouseRayOrigin, const glm::vec3& mouseRayDirection,
glm::vec3& eyePosition, uint16_t& nodeID);
bool isLookingAtMyAvatar(Avatar* avatar);
void renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera);
void renderFollowIndicator();
void updateAvatar(float deltaTime);
void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
void displayOculus(Camera& whichCamera);
void displaySide(Camera& whichCamera);
void displayOverlay();
void displayStats();
void renderViewFrustum(ViewFrustum& viewFrustum);
void checkBandwidthMeterClick();
bool maybeEditVoxelUnderCursor();
void deleteVoxelUnderCursor();
void eyedropperVoxelUnderCursor();
void resetSensors();
void injectVoxelAddedSoundEffect();
void setMenuShortcutsEnabled(bool enabled);
void updateCursor();
static void attachNewHeadToNode(Node *newNode);
static void* networkReceive(void* args); // network receive thread
void findAxisAlignment();
QMainWindow* _window;
QGLWidget* _glWidget;
QAction* _followMode;
BandwidthMeter _bandwidthMeter;
SerialInterface _serialHeadSensor;
QNetworkAccessManager* _networkAccessManager;
QSettings* _settings;
bool _displayLevels;
glm::vec3 _gravity;
// Frame Rate Measurement
int _frameCount;
float _fps;
timeval _applicationStartupTime;
timeval _timerStart, _timerEnd;
timeval _lastTimeUpdated;
bool _justStarted;
Stars _stars;
VoxelSystem _voxels;
VoxelTree _clipboard; // if I copy/paste
VoxelImporter _voxelImporter;
VoxelSystem _sharedVoxelSystem;
ViewFrustum _sharedVoxelSystemViewFrustum;
QByteArray _voxelsFilename;
bool _wantToKillLocalVoxels;
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
Oscilloscope _audioScope;
MyAvatar _myAvatar; // The rendered avatar of oneself
Profile _profile; // The data-server linked profile for this user
Transmitter _myTransmitter; // Gets UDP data from transmitter app used to animate the avatar
Webcam _webcam; // The webcam interface
Faceshift _faceshift;
Camera _myCamera; // My view onto the world
Camera _viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode
Environment _environment;
int _headMouseX, _headMouseY;
HandControl _handControl;
int _mouseX;
int _mouseY;
int _mouseDragStartedX;
int _mouseDragStartedY;
float _touchAvgX;
float _touchAvgY;
float _lastTouchAvgX;
float _lastTouchAvgY;
float _touchDragStartedAvgX;
float _touchDragStartedAvgY;
bool _isTouchPressed; // true if multitouch has been pressed (clear when finished)
float _yawFromTouch;
float _pitchFromTouch;
VoxelDetail _mouseVoxelDragging;
bool _mousePressed; // true if mouse has been pressed (clear when finished)
VoxelDetail _hoverVoxel; // Stuff about the voxel I am hovering or clicking
bool _isHoverVoxel;
bool _isHoverVoxelSounding;
nodeColor _hoverVoxelOriginalColor;
VoxelDetail _mouseVoxel; // details of the voxel to be edited
float _mouseVoxelScale; // the scale for adding/removing voxels
glm::vec3 _lastMouseVoxelPos; // the position of the last mouse voxel edit
bool _justEditedVoxel; // set when we've just added/deleted/colored a voxel
VoxelDetail _nudgeVoxel; // details of the voxel to be nudged
bool _nudgeStarted;
bool _lookingAlongX;
bool _lookingAwayFromOrigin;
glm::vec3 _nudgeGuidePosition;
Avatar* _lookatTargetAvatar;
glm::vec3 _lookatOtherPosition;
float _lookatIndicatorScale;
glm::vec3 _transmitterPickStart;
glm::vec3 _transmitterPickEnd;
bool _perfStatsOn; // Do we want to display perfStats?
ChatEntry _chatEntry; // chat entry field
bool _chatEntryOn; // Whether to show the chat entry
ProgramObject* _oculusProgram; // The GLSL program containing the distortion shader
float _oculusDistortionScale; // Controls the Oculus field of view
int _textureLocation;
int _lensCenterLocation;
int _screenCenterLocation;
int _scaleLocation;
int _scaleInLocation;
int _hmdWarpParamLocation;
GeometryCache _geometryCache;
TextureCache _textureCache;
GlowEffect _glowEffect;
AmbientOcclusionEffect _ambientOcclusionEffect;
VoxelShader _voxelShader;
#ifndef _WIN32
Audio _audio;
#endif
bool _enableNetworkThread;
pthread_t _networkReceiveThread;
bool _stopNetworkReceiveThread;
bool _enableProcessVoxelsThread;
VoxelPacketProcessor _voxelProcessor;
VoxelEditPacketSender _voxelEditSender;
unsigned char _incomingPacket[MAX_PACKET_SIZE];
int _packetCount;
int _packetsPerSecond;
int _bytesPerSecond;
int _bytesCount;
StDev _idleLoopStdev;
float _idleLoopMeasuredJitter;
ToolsPalette _palette;
Swatch _swatch;
bool _pasteMode;
PieMenu _pieMenu;
VoxelSceneStats _voxelSceneStats;
int parseVoxelStats(unsigned char* messageData, ssize_t messageLength, sockaddr senderAddress);
NodeToJurisdictionMap _voxelServerJurisdictions;
std::vector<VoxelFade> _voxelFades;
};
#endif /* defined(__interface__Application__) */