Overte open source virtual worlds platform.
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Andrzej Kapolka 82f16e7f34 Include the "sky from space" shaders, too, and use them when the camera is
outside the atmosphere's outer radius.
2013-05-08 11:42:31 -07:00
audio-mixer change lastAgentId member variable to _lastAgentID 2013-05-07 17:17:47 -07:00
avatar-mixer fix unpacking of other avatars in avatar mixer bulk packet 2013-05-07 14:57:24 -07:00
cmake pass ROOT_DIR to IncludeGLM macro instead of MACRO_DIR, include glm for AM 2013-04-15 16:08:35 -07:00
domain-server change lastAgentId member variable to _lastAgentID 2013-05-07 17:17:47 -07:00
eve bring eve closer to the ground after scale changes 2013-05-07 15:11:01 -07:00
externals/glm moved stuff around to migrate glm to shared 2013-04-11 18:41:12 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector removes leftover something and misplaced const-qualification that keeps it from compiling 2013-04-24 13:33:53 +02:00
interface Include the "sky from space" shaders, too, and use them when the camera is 2013-05-08 11:42:31 -07:00
libraries Changed atmosphere radius to 1000 meters. 2013-05-08 10:31:13 -07:00
pairing-server OK, I give up. 2013-05-03 15:49:31 -07:00
space-server remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
tools cleanup of packet header constants 2013-04-08 19:54:14 -07:00
voxel-edit fix comment 2013-05-06 21:30:47 -07:00
voxel-server Have the voxel server push out an environment packet with its regular updates. 2013-05-07 15:10:02 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt add missing newline to root CMakeLists 2013-05-06 12:01:39 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.