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@ -62,7 +62,7 @@ void addScene(VoxelTree * tree) {
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// Now some more examples... creating some lines using the line primitive
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printf("creating voxel lines...\n");
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// We want our corner voxels to be about 1/8 meter high, and our TREE_SCALE is in meters, so...
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// We want our line voxels to be about 1/32 meter high, and our TREE_SCALE is in meters, so...
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float lineVoxelSize = 1.f / (32 * TREE_SCALE);
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rgbColor red = {255, 0, 0};
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rgbColor green = {0, 255, 0};
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