fix comment

This commit is contained in:
ZappoMan 2013-05-06 21:30:47 -07:00
parent e05b74f252
commit f45bb8c455

View file

@ -62,7 +62,7 @@ void addScene(VoxelTree * tree) {
// Now some more examples... creating some lines using the line primitive
printf("creating voxel lines...\n");
// We want our corner voxels to be about 1/8 meter high, and our TREE_SCALE is in meters, so...
// We want our line voxels to be about 1/32 meter high, and our TREE_SCALE is in meters, so...
float lineVoxelSize = 1.f / (32 * TREE_SCALE);
rgbColor red = {255, 0, 0};
rgbColor green = {0, 255, 0};