overte/scripts/developer/utilities/render/lightClustering.qml

55 lines
1.8 KiB
QML

//
// lightClustering.qml
//
// Created by Sam Gateau on 9/9/2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import "configSlider"
Column {
spacing: 8
Column {
id: lightClustering
spacing: 10
Column{
ConfigSlider {
label: qsTr("Range Near [m]")
integral: false
config: Render.getConfig("LightClustering")
property: "rangeNear"
max: 20.0
min: 0.1
}
ConfigSlider {
label: qsTr("Range Far [m]")
integral: false
config: Render.getConfig("LightClustering")
property: "rangeFar"
max: 500.0
min: 100.0
}
CheckBox {
text: "Freeze"
checked: Render.getConfig("LightClustering")["freeze"]
onCheckedChanged: { Render.getConfig("LightClustering")["freeze"] = checked }
}
CheckBox {
text: "Draw Grid"
checked: Render.getConfig("DebugLightClusters")["doDrawGrid"]
onCheckedChanged: { Render.getConfig("DebugLightClusters")["doDrawGrid"] = checked }
}
CheckBox {
text: "Draw Cluster From Depth"
checked: Render.getConfig("DebugLightClusters")["doDrawClusterFromDepth"]
onCheckedChanged: { Render.getConfig("DebugLightClusters")["doDrawClusterFromDepth"] = checked }
}
}
}
}