// // lightClustering.qml // // Created by Sam Gateau on 9/9/2016 // Copyright 2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html // import QtQuick 2.5 import QtQuick.Controls 1.4 import "configSlider" Column { spacing: 8 Column { id: lightClustering spacing: 10 Column{ ConfigSlider { label: qsTr("Range Near [m]") integral: false config: Render.getConfig("LightClustering") property: "rangeNear" max: 20.0 min: 0.1 } ConfigSlider { label: qsTr("Range Far [m]") integral: false config: Render.getConfig("LightClustering") property: "rangeFar" max: 500.0 min: 100.0 } CheckBox { text: "Freeze" checked: Render.getConfig("LightClustering")["freeze"] onCheckedChanged: { Render.getConfig("LightClustering")["freeze"] = checked } } CheckBox { text: "Draw Grid" checked: Render.getConfig("DebugLightClusters")["doDrawGrid"] onCheckedChanged: { Render.getConfig("DebugLightClusters")["doDrawGrid"] = checked } } CheckBox { text: "Draw Cluster From Depth" checked: Render.getConfig("DebugLightClusters")["doDrawClusterFromDepth"] onCheckedChanged: { Render.getConfig("DebugLightClusters")["doDrawClusterFromDepth"] = checked } } } } }