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animation
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remove unused method declarations
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2015-10-07 14:17:21 -07:00 |
audio
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Improved random generator for SIMD dither
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2015-10-01 20:32:48 -07:00 |
audio-client
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Remove 4 Application static methods
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2015-10-06 13:56:19 -07:00 |
auto-updater
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call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
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2015-08-26 11:09:59 -07:00 |
avatars
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Merge branch 'master' into transmit-joint-translation
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2015-10-01 16:55:24 -07:00 |
display-plugins
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Enabling programmatic access to the IPD scale
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2015-10-06 19:08:17 -07:00 |
embedded-webserver
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Merge pull request #5663 from birarda/master
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2015-08-27 12:46:24 -07:00 |
entities
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Merge pull request #6014 from ctrlaltdavid/20699
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2015-10-07 17:19:29 -07:00 |
entities-renderer
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standardize somethingChanged - CR feedback
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2015-10-07 12:27:12 -07:00 |
environment
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call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
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2015-08-26 11:09:59 -07:00 |
fbx
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FIx the shiny objects by actually using the specular map as it should be...
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2015-10-06 23:10:03 -07:00 |
gpu
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FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture
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2015-10-07 14:26:33 -07:00 |
input-plugins
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save sixense settings and some UI cleanup
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2015-10-07 14:19:15 -07:00 |
model
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Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
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2015-10-05 18:31:05 -07:00 |
model-networking
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Fixing review comments
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2015-10-06 09:54:37 -07:00 |
networking
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Merge pull request #6018 from hyperlogic/tony/avatar-mixer-stats-improvements
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2015-10-07 16:04:13 -07:00 |
octree
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Do not change keyhole radius
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2015-10-07 14:55:18 -07:00 |
physics
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fix formatting
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2015-10-07 14:17:21 -07:00 |
plugins
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save sixense settings and some UI cleanup
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2015-10-07 14:19:15 -07:00 |
procedural
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Working on texture compatibility with Shadertoy
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2015-10-02 19:09:43 -07:00 |
render
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MOving forward on the background beeing drawn last
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2015-09-29 18:28:20 -07:00 |
render-utils
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FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture
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2015-10-07 14:26:33 -07:00 |
script-engine
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Support reload-on-change for local scripts
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2015-10-07 19:18:59 -07:00 |
shared
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fix variable names in header
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2015-10-07 15:25:07 -07:00 |
ui
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quiet compiler
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2015-09-12 09:59:25 -07:00 |