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Previously we were using a infinitely tall vertical cylinder to push hand IK targets out of the body, this had the side-effect of preventing the hands from being raised over the head. Now, we collide against the same 3d capsule used by the physics system for avatar collisions. |
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.. | ||
AABoxTests.cpp | ||
AABoxTests.h | ||
AACubeTests.cpp | ||
AACubeTests.h | ||
GeometryUtilTests.cpp | ||
GeometryUtilTests.h | ||
GLMHelpersTests.cpp | ||
GLMHelpersTests.h | ||
MovingMinMaxAvgTests.cpp | ||
MovingMinMaxAvgTests.h | ||
MovingPercentileTests.cpp | ||
MovingPercentileTests.h | ||
TransformTests.cpp | ||
TransformTests.h |