overte/interface/src/avatar
2017-07-27 10:08:35 -07:00
..
AvatarActionFarGrab.cpp clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
AvatarActionFarGrab.h clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
AvatarActionHold.cpp Refactored how controller poses are stored in MyAvatar. 2017-07-13 15:01:14 -07:00
AvatarActionHold.h clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
AvatarManager.cpp Merge branch 'master' of github.com:highfidelity/hifi into audio-injector-smart-pointers 2017-07-12 12:45:58 -07:00
AvatarManager.h code review 2017-07-12 12:45:52 -07:00
AvatarMotionState.cpp support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
AvatarMotionState.h remove physics dependency from avatars-render lib 2017-05-11 15:22:22 -07:00
MyAvatar.cpp Merge branch 'master' into feature/secondary-pose-support 2017-07-27 09:09:32 -07:00
MyAvatar.h changed _controllerPoseMap from unordered_map to map 2017-07-27 09:44:37 -07:00
MyCharacterController.cpp support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
MyCharacterController.h support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
MyHead.cpp Refactored how controller poses are stored in MyAvatar. 2017-07-13 15:01:14 -07:00
MyHead.h work on fixing some head to eye offsets. MyHead::getHmdOrientation to MyHead::getHeadOrientation 2017-06-02 15:29:20 -07:00
MySkeletonModel.cpp clang build error fix 2017-07-27 10:08:35 -07:00
MySkeletonModel.h Refactored how controller poses are stored in MyAvatar. 2017-07-13 15:01:14 -07:00