overte/libraries/animation/src
Howard Stearns 745a59af1c Default animation is anim graph.
Remove state change logging from animation graph state machine.
2015-09-29 12:48:57 -07:00
..
AnimationCache.cpp Merge branch 'protocol' of github.com:birarda/hifi into atp-server 2015-08-26 12:26:11 -07:00
AnimationCache.h fix Qt includes 2015-09-08 18:19:33 -07:00
AnimationHandle.cpp Avatar animations on by default. (Using the now old animation machinery.) 2015-09-04 14:24:37 -07:00
AnimationHandle.h Remove unused. 2015-09-11 13:20:56 -07:00
AnimationLogging.cpp Add logging. 2015-07-24 22:01:55 -07:00
AnimationLogging.h Add logging. 2015-07-24 22:01:55 -07:00
AnimationLoop.cpp Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationLoop.h Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationObject.cpp Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationObject.h Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimBlendLinear.cpp AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
AnimBlendLinear.h AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
AnimClip.cpp AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
AnimClip.h AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
AnimInverseKinematics.cpp enforce IK target rotation 2015-09-25 15:13:57 -07:00
AnimInverseKinematics.h make IKTarget::setType() a one-liner 2015-09-24 13:15:03 -07:00
AnimManipulator.cpp Fixes for empty poses 2015-09-22 19:54:51 -07:00
AnimManipulator.h AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
AnimNode.cpp splitting AnimNode implementation into two files 2015-09-21 17:53:59 -07:00
AnimNode.h Updated default avatar-animation.json 2015-09-23 10:59:52 -07:00
AnimNodeLoader.cpp allow head translation for 3rd person screenie IK 2015-09-24 12:38:46 -07:00
AnimNodeLoader.h fix Qt includes 2015-09-08 18:19:33 -07:00
AnimOverlay.cpp allow head translation for 3rd person screenie IK 2015-09-24 12:38:46 -07:00
AnimOverlay.h AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
AnimSkeleton.cpp Small changes to Anim System for Debugging 2015-09-27 16:24:55 -07:00
AnimSkeleton.h AnimController node now takes absolute rotation vars, instead of relative. 2015-09-09 12:24:32 -07:00
AnimStateMachine.cpp Default animation is anim graph. 2015-09-29 12:48:57 -07:00
AnimStateMachine.h AnimGraph: prefer QString over std::string 2015-09-17 11:21:14 -07:00
AnimUtil.cpp Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimUtil.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimVariant.h unset "lean" when headParams.enableLean is false 2015-09-28 11:10:22 -07:00
AvatarRig.cpp fix bug: allow IK to iterate more than once 2015-09-01 09:51:14 -07:00
AvatarRig.h fix bug: allow IK to iterate more than once 2015-09-01 09:51:14 -07:00
ElbowConstraint.cpp fix some bugs in RotationConstraints 2015-09-08 18:20:03 -07:00
ElbowConstraint.h fix some bugs in RotationConstraints 2015-09-08 18:20:03 -07:00
EntityRig.cpp fix bug: allow IK to iterate more than once 2015-09-01 09:51:14 -07:00
EntityRig.h fix bug: allow IK to iterate more than once 2015-09-01 09:51:14 -07:00
JointState.cpp remove some commented out cruft 2015-09-08 15:11:19 -07:00
JointState.h remove some commented out cruft 2015-09-08 15:11:19 -07:00
Rig.cpp unset "lean" when headParams.enableLean is false 2015-09-28 11:10:22 -07:00
Rig.h Reset joint priorities back to 0 for new animation system. 2015-09-27 18:25:28 -07:00
RotationAccumulator.cpp fix animation attenuation from IK relaxation step 2015-09-22 17:20:26 -07:00
RotationAccumulator.h fix animation attenuation from IK relaxation step 2015-09-22 17:20:26 -07:00
RotationConstraint.h fix some bugs in RotationConstraints 2015-09-08 18:20:03 -07:00
SwingTwistConstraint.cpp fix animation-tests 2015-09-14 16:42:57 -07:00
SwingTwistConstraint.h fix animation-tests 2015-09-14 16:42:57 -07:00