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278 lines
11 KiB
JavaScript
278 lines
11 KiB
JavaScript
//
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// progress.js
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// examples
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//
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// Created by David Rowe on 29 Jan 2015.
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// Copyright 2015 High Fidelity, Inc.
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//
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// This script displays a progress download indicator when downloads are in progress.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function () {
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var rawProgress = 100, // % raw value.
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displayProgress = 100, // % smoothed value to display.
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DISPLAY_PROGRESS_MINOR_MAXIMUM = 8, // % displayed progress bar goes up to while 0% raw progress.
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DISPLAY_PROGRESS_MINOR_INCREMENT = 0.1, // % amount to increment display value each update when 0% raw progress.
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DISPLAY_PROGRESS_MAJOR_INCREMENT = 5, // % maximum amount to increment display value when >0% raw progress.
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alpha = 0.0,
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alphaDelta = 0.0, // > 0 if fading in; < 0 if fading out.
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ALPHA_DELTA_IN = 0.15,
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ALPHA_DELTA_OUT = -0.02,
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fadeTimer = null,
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FADE_INTERVAL = 30, // ms between changes in alpha.
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fadeWaitTimer = null,
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FADE_OUT_WAIT = 1000, // Wait before starting to fade out after progress 100%.
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visible = false,
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BAR_WIDTH = 480, // Dimension of SVG in pixels of visible portion (half) of the bar.
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BAR_HEIGHT = 30,
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BAR_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar.svg",
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BACKGROUND_WIDTH = 540,
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BACKGROUND_HEIGHT = 90,
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BACKGROUND_URL = "http://hifi-public.s3.amazonaws.com/images/progress-bar-background.svg",
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isOnHMD = false,
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windowWidth = 0,
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windowHeight = 0,
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background2D = {},
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bar2D = {},
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SCALE_2D = 0.35, // Scale the SVGs for 2D display.
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background3D = {},
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bar3D = {},
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PROGRESS_3D_DIRECTION = 0.0, // Degrees from avatar orientation.
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PROGRESS_3D_DISTANCE = 0.602, // Horizontal distance from avatar position.
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PROGRESS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes.
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PROGRESS_3D_YAW = 0.0, // Degrees relative to notifications direction.
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PROGRESS_3D_PITCH = -60.0, // Degrees from vertical.
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SCALE_3D = 0.0011, // Scale the bar SVG for 3D display.
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BACKGROUND_3D_SIZE = { x: 0.76, y: 0.08 }, // Match up with the 3D background with those of notifications.js notices.
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BACKGROUND_3D_COLOR = { red: 2, green: 2, blue: 2 },
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BACKGROUND_3D_ALPHA = 0.7;
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function fade() {
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alpha = alpha + alphaDelta;
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if (alpha < 0) {
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alpha = 0;
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}
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if (alpha > 1) {
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alpha = 1;
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}
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if (alpha === 0 || alpha === 1) { // Finished fading in or out
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alphaDelta = 0;
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Script.clearInterval(fadeTimer);
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}
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if (alpha === 0) { // Finished fading out
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visible = false;
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}
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if (isOnHMD) {
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Overlays.editOverlay(background3D.overlay, {
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backgroundAlpha: alpha * BACKGROUND_3D_ALPHA,
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visible: visible
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});
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} else {
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Overlays.editOverlay(background2D.overlay, {
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alpha: alpha,
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visible: visible
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});
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}
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Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
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alpha: alpha,
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visible: visible
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});
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}
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function onDownloadInfoChanged(info) {
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var i;
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// Update raw progress value
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if (info.downloading.length + info.pending === 0) {
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rawProgress = 100;
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} else {
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rawProgress = 0;
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for (i = 0; i < info.downloading.length; i += 1) {
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rawProgress += info.downloading[i];
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}
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rawProgress = rawProgress / (info.downloading.length + info.pending);
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}
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}
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function createOverlays() {
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if (isOnHMD) {
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background3D.overlay = Overlays.addOverlay("rectangle3d", {
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size: BACKGROUND_3D_SIZE,
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color: BACKGROUND_3D_COLOR,
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alpha: BACKGROUND_3D_ALPHA,
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solid: true,
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isFacingAvatar: false,
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visible: false,
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ignoreRayIntersection: true
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});
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bar3D.overlay = Overlays.addOverlay("image3d", {
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url: BAR_URL,
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subImage: { x: BAR_WIDTH, y: 0, width: BAR_WIDTH, height: BAR_HEIGHT },
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scale: SCALE_3D * BAR_WIDTH,
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isFacingAvatar: false,
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visible: false,
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alpha: 0.0,
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ignoreRayIntersection: true
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});
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} else {
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background2D.overlay = Overlays.addOverlay("image", {
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imageURL: BACKGROUND_URL,
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width: background2D.width,
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height: background2D.height,
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visible: false,
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alpha: 0.0
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});
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bar2D.overlay = Overlays.addOverlay("image", {
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imageURL: BAR_URL,
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subImage: { x: BAR_WIDTH, y: 0, width: BAR_WIDTH, height: BAR_HEIGHT },
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width: bar2D.width,
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height: bar2D.height,
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visible: false,
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alpha: 0.0
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});
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}
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}
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function deleteOverlays() {
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Overlays.deleteOverlay(isOnHMD ? background3D.overlay : background2D.overlay);
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Overlays.deleteOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay);
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}
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function update() {
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var viewport,
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eyePosition,
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avatarOrientation;
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if (isOnHMD !== HMD.active) {
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deleteOverlays();
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isOnHMD = !isOnHMD;
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createOverlays();
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}
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// Calculate progress value to display
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if (rawProgress === 0 && displayProgress <= DISPLAY_PROGRESS_MINOR_MAXIMUM) {
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displayProgress = Math.min(displayProgress + DISPLAY_PROGRESS_MINOR_INCREMENT, DISPLAY_PROGRESS_MINOR_MAXIMUM);
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} else if (rawProgress < displayProgress) {
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displayProgress = rawProgress;
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} else if (rawProgress > displayProgress) {
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displayProgress = Math.min(rawProgress, displayProgress + DISPLAY_PROGRESS_MAJOR_INCREMENT);
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} // else (rawProgress === displayProgress); do nothing.
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// Update state
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if (!visible) { // Not visible because no recent downloads
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if (displayProgress < 100) { // Have started downloading so fade in
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visible = true;
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alphaDelta = ALPHA_DELTA_IN;
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fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
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}
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} else if (alphaDelta !== 0.0) { // Fading in or out
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if (alphaDelta > 0) {
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if (displayProgress === 100) { // Was downloading but now have finished so fade out
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alphaDelta = ALPHA_DELTA_OUT;
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}
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} else {
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if (displayProgress < 100) { // Was finished downloading but have resumed so fade in
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alphaDelta = ALPHA_DELTA_IN;
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}
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}
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} else { // Fully visible because downloading or recently so
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if (fadeWaitTimer === null) {
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if (displayProgress === 100) { // Was downloading but have finished so fade out soon
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fadeWaitTimer = Script.setTimeout(function () {
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alphaDelta = ALPHA_DELTA_OUT;
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fadeTimer = Script.setInterval(fade, FADE_INTERVAL);
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fadeWaitTimer = null;
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}, FADE_OUT_WAIT);
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}
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} else {
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if (displayProgress < 100) { // Was finished and waiting to fade out but have resumed so don't fade out
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Script.clearInterval(fadeWaitTimer);
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fadeWaitTimer = null;
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}
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}
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}
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if (visible) {
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// Update progress bar
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Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
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visible: visible,
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subImage: { x: BAR_WIDTH * (1 - displayProgress / 100), y: 0, width: BAR_WIDTH, height: BAR_HEIGHT }
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});
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// Update position
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if (isOnHMD) {
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// Update 3D overlays to maintain positions relative to avatar
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eyePosition = MyAvatar.getDefaultEyePosition();
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avatarOrientation = MyAvatar.orientation;
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Overlays.editOverlay(background3D.overlay, {
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position: Vec3.sum(eyePosition, Vec3.multiplyQbyV(avatarOrientation, background3D.offset)),
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rotation: Quat.multiply(avatarOrientation, background3D.orientation)
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});
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Overlays.editOverlay(bar3D.overlay, {
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position: Vec3.sum(eyePosition, Vec3.multiplyQbyV(avatarOrientation, bar3D.offset)),
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rotation: Quat.multiply(avatarOrientation, bar3D.orientation)
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});
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} else {
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// Update 2D overlays to maintain positions at bottom middle of window
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viewport = Controller.getViewportDimensions();
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if (viewport.x !== windowWidth || viewport.y !== windowHeight) {
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windowWidth = viewport.x;
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windowHeight = viewport.y;
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Overlays.editOverlay(background2D.overlay, {
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x: windowWidth / 2 - background2D.width / 2,
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y: windowHeight - background2D.height - bar2D.height
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});
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Overlays.editOverlay(bar2D.overlay, {
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x: windowWidth / 2 - bar2D.width / 2,
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y: windowHeight - background2D.height - bar2D.height + (background2D.height - bar2D.height) / 2
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});
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}
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}
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}
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}
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function setUp() {
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background2D.width = SCALE_2D * BACKGROUND_WIDTH;
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background2D.height = SCALE_2D * BACKGROUND_HEIGHT;
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bar2D.width = SCALE_2D * BAR_WIDTH;
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bar2D.height = SCALE_2D * BAR_HEIGHT;
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background3D.offset = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, PROGRESS_3D_DIRECTION, 0),
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{ x: 0, y: 0, z: -PROGRESS_3D_DISTANCE });
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background3D.offset.y += PROGRESS_3D_ELEVATION;
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background3D.orientation = Quat.fromPitchYawRollDegrees(PROGRESS_3D_PITCH, PROGRESS_3D_DIRECTION + PROGRESS_3D_YAW, 0);
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bar3D.offset = Vec3.sum(background3D.offset, { x: 0, y: 0, z: 0.001 }); // Just in front of background
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bar3D.orientation = background3D.orientation;
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createOverlays();
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}
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function tearDown() {
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deleteOverlays();
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}
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setUp();
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GlobalServices.downloadInfoChanged.connect(onDownloadInfoChanged);
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GlobalServices.updateDownloadInfo();
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Script.update.connect(update);
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Script.scriptEnding.connect(tearDown);
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}());
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