Overte open source virtual worlds platform.
Find a file
2013-04-11 13:06:47 -07:00
avatar rename avatar mixer packet header, match in interface network receive 2013-04-11 11:18:54 -07:00
domain some column width fixes in domain server 2013-04-10 14:40:53 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector cleanup of packet header constants 2013-04-08 19:54:14 -07:00
interface reversed left-right strafe 2013-04-11 13:06:47 -07:00
mixer move AvatarData class to AvatarAgentData subclass of AgentData 2013-04-09 16:39:57 -07:00
shared testing 2013-04-11 11:41:55 -07:00
space force STDOUT buffer flush on newline 2013-03-13 13:30:45 -07:00
tools cleanup of packet header constants 2013-04-08 19:54:14 -07:00
voxel repairs in voxel server 2013-04-10 15:37:27 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt Second take on avatar mixer 2013-04-03 15:17:15 -06:00
LinkHifiShared.cmake add method to SharedUtil to chdir to OS X bundle resources 2013-03-22 10:35:55 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.