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move AvatarData class to AvatarAgentData subclass of AgentData
This commit is contained in:
parent
3f64c29bc9
commit
a0f3f161b1
9 changed files with 317 additions and 427 deletions
116
avatar/src/AvatarAgentData.cpp
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116
avatar/src/AvatarAgentData.cpp
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//
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// AvatarAgentData.cpp
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// hifi
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//
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// Created by Stephen Birarda on 4/9/13.
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//
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//
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#include "AvatarAgentData.h"
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AvatarAgentData::AvatarAgentData() {
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}
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AvatarAgentData::~AvatarAgentData() {
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}
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AvatarAgentData* AvatarAgentData::clone() const {
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return new AvatarAgentData(*this);
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}
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void AvatarAgentData::parseData(void *data, int size) {
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char* packetData = (char *)data + 1;
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// Extract data from packet
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sscanf(packetData,
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PACKET_FORMAT,
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&_pitch,
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&_yaw,
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&_roll,
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&_headPositionX,
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&_headPositionY,
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&_headPositionZ,
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&_loudness,
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&_averageLoudness,
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&_handPositionX,
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&_handPositionY,
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&_handPositionZ);
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}
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float AvatarAgentData::getPitch() {
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return _pitch;
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}
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float AvatarAgentData::getYaw() {
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return _yaw;
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}
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float AvatarAgentData::getRoll() {
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return _roll;
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}
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float AvatarAgentData::getHeadPositionX() {
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return _headPositionX;
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}
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float AvatarAgentData::getHeadPositionY() {
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return _headPositionY;
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}
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float AvatarAgentData::getHeadPositionZ() {
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return _headPositionZ;
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}
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float AvatarAgentData::getLoudness() {
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return _loudness;
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}
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float AvatarAgentData::getAverageLoudness() {
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return _averageLoudness;
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}
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float AvatarAgentData::getHandPositionX() {
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return _handPositionX;
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}
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float AvatarAgentData::getHandPositionY() {
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return _handPositionY;
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}
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float AvatarAgentData::getHandPositionZ() {
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return _handPositionZ;
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}
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void AvatarAgentData::setPitch(float pitch) {
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_pitch = pitch;
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}
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void AvatarAgentData::setYaw(float yaw) {
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_yaw = yaw;
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}
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void AvatarAgentData::setRoll(float roll) {
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_roll = roll;
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}
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void AvatarAgentData::setHeadPosition(float x, float y, float z) {
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_headPositionX = x;
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_headPositionY = y;
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_headPositionZ = z;
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}
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void AvatarAgentData::setLoudness(float loudness) {
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_loudness = loudness;
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}
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void AvatarAgentData::setAverageLoudness(float averageLoudness) {
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_averageLoudness = averageLoudness;
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}
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void AvatarAgentData::setHandPosition(float x, float y, float z) {
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_handPositionX = x;
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_handPositionY = y;
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_handPositionZ = z;
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}
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58
avatar/src/AvatarAgentData.h
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58
avatar/src/AvatarAgentData.h
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//
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// AvatarAgentData.h
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// hifi
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//
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// Created by Stephen Birarda on 4/9/13.
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//
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//
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#ifndef __hifi__AvatarAgentData__
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#define __hifi__AvatarAgentData__
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#include <iostream>
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#include <AgentData.h>
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const char PACKET_FORMAT[] = "%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f";
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class AvatarAgentData : public AgentData {
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public:
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AvatarAgentData();
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~AvatarAgentData();
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void parseData(void *data, int size);
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AvatarAgentData* clone() const;
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float getPitch();
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void setPitch(float pitch);
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float getYaw();
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void setYaw(float yaw);
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float getRoll();
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void setRoll(float roll);
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float getHeadPositionX();
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float getHeadPositionY();
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float getHeadPositionZ();
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void setHeadPosition(float x, float y, float z);
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float getLoudness();
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void setLoudness(float loudness);
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float getAverageLoudness();
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void setAverageLoudness(float averageLoudness);
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float getHandPositionX();
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float getHandPositionY();
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float getHandPositionZ();
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void setHandPosition(float x, float y, float z);
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private:
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float _pitch;
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float _yaw;
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float _roll;
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float _headPositionX;
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float _headPositionY;
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float _headPositionZ;
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float _loudness;
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float _averageLoudness;
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float _handPositionX;
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float _handPositionY;
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float _handPositionZ;
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};
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#endif /* defined(__hifi__AvatarAgentData__) */
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@ -1,336 +0,0 @@
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//
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// avatar.cpp
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// Avatar Mixer
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//
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// Created by Leonardo Murillo on 03/25/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved
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//
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// The avatar mixer receives head, hand and positional data from all connected
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// agents, and broadcasts that data back to them, every BROADCAST_INTERVAL ms.
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//
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//
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#include <iostream>
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#include <math.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#include <pthread.h>
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#include <errno.h>
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#include <fstream>
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#include <limits>
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#include <AgentList.h>
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#include <SharedUtil.h>
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#include <PacketHeaders.h>
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#include <StdDev.h>
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#include <sys/time.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <UDPSocket.h>
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#include "avatar.h"
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std::vector<AvatarAgent> *avatarAgentList = new std::vector<AvatarAgent>;
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UDPSocket *avatarMixerSocket = new UDPSocket(AVATAR_LISTEN_PORT);
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AvatarAgent *findAvatarAgentBySocket(sockaddr *activeSocket) {
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sockaddr *agentSocketHolder = new sockaddr();
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for (std::vector<AvatarAgent>::iterator avatarAgent = avatarAgentList->begin();
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avatarAgent != avatarAgentList->end();
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avatarAgent++) {
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agentSocketHolder = avatarAgent->getActiveSocket();
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if (agentSocketHolder->sa_family != activeSocket->sa_family) {
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return NULL;
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}
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sockaddr_in *firstSocket = (sockaddr_in *) activeSocket;
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sockaddr_in *secondSocket = (sockaddr_in *) agentSocketHolder;
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if (firstSocket->sin_addr.s_addr == secondSocket->sin_addr.s_addr &&
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firstSocket->sin_port == secondSocket->sin_port) {
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return &*avatarAgent;
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}
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}
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return NULL;
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}
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// Constructor and Destructor
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AvatarAgent::AvatarAgent(sockaddr activeSocket,
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float pitch,
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float yaw,
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float roll,
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float headPositionX,
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float headPositionY,
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float headPositionZ,
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float loudness,
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float averageLoudness,
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float handPositionX,
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float handPositionY,
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float handPositionZ,
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double lastHeartbeat) {
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this->setActiveSocket(activeSocket);
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this->setPitch(pitch);
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this->setYaw(yaw);
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this->setRoll(roll);
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this->setHeadPosition(headPositionX, headPositionY, headPositionZ);
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this->setLoudness(loudness);
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this->setAverageLoudness(averageLoudness);
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this->setHandPosition(handPositionX, handPositionY, handPositionZ);
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this->setLastHeartbeat(lastHeartbeat);
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}
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AvatarAgent::~AvatarAgent() {
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}
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// Property getters
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sockaddr *AvatarAgent::getActiveSocket() {
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return &_activeSocket;
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}
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float AvatarAgent::getPitch() {
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return _pitch;
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}
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float AvatarAgent::getYaw() {
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return _yaw;
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}
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float AvatarAgent::getRoll() {
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return _roll;
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}
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float AvatarAgent::getHeadPositionX() {
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return _headPositionX;
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}
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float AvatarAgent::getHeadPositionY() {
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return _headPositionY;
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}
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float AvatarAgent::getHeadPositionZ() {
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return _headPositionZ;
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}
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float AvatarAgent::getLoudness() {
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return _loudness;
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}
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float AvatarAgent::getAverageLoudness() {
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return _averageLoudness;
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}
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float AvatarAgent::getHandPositionX() {
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return _handPositionX;
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}
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float AvatarAgent::getHandPositionY() {
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return _handPositionY;
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}
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float AvatarAgent::getHandPositionZ() {
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return _handPositionZ;
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}
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double AvatarAgent::getLastHeartbeat() {
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return _lastHeartbeat;
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}
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// Property setters
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void AvatarAgent::setActiveSocket(sockaddr activeSocket) {
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_activeSocket = activeSocket;
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}
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void AvatarAgent::setPitch(float pitch) {
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_pitch = pitch;
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}
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void AvatarAgent::setYaw(float yaw) {
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_yaw = yaw;
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}
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void AvatarAgent::setRoll(float roll) {
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_roll = roll;
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}
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void AvatarAgent::setHeadPosition(float x, float y, float z) {
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_headPositionX = x;
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_headPositionY = y;
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_headPositionZ = z;
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}
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void AvatarAgent::setLoudness(float loudness) {
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_loudness = loudness;
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}
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void AvatarAgent::setAverageLoudness(float averageLoudness) {
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_averageLoudness = averageLoudness;
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}
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void AvatarAgent::setHandPosition(float x, float y, float z) {
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_handPositionX = x;
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_handPositionY = y;
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_handPositionZ = z;
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}
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void AvatarAgent::setLastHeartbeat(double lastHeartbeat) {
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_lastHeartbeat = lastHeartbeat;
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}
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unsigned char *addAgentToBroadcastPacket(unsigned char *currentPosition, AvatarAgent *agentToAdd) {
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unsigned char *packetData = new unsigned char();
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currentPosition += packSocket(currentPosition, agentToAdd->getActiveSocket());
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sprintf((char *)packetData, PACKET_FORMAT, agentToAdd->getPitch(),
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agentToAdd->getYaw(),
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agentToAdd->getRoll(),
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agentToAdd->getHeadPositionX(),
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agentToAdd->getHeadPositionY(),
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agentToAdd->getHeadPositionZ(),
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agentToAdd->getLoudness(),
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agentToAdd->getAverageLoudness(),
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agentToAdd->getHandPositionX(),
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agentToAdd->getHandPositionY(),
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agentToAdd->getHandPositionZ());
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memcpy(currentPosition, packetData, strlen((const char*)packetData));
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currentPosition += strlen((const char*)packetData);
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return currentPosition;
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}
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void *sendAvatarData(void *args) {
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timeval startTime;
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while (true) {
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gettimeofday(&startTime, NULL);
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unsigned char *currentBufferPosition;
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unsigned char *startPointer;
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unsigned char *broadcastPacket = new unsigned char[MAX_PACKET_SIZE];
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broadcastPacket = (unsigned char *)PACKET_HEADER_HEAD_DATA;
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currentBufferPosition = broadcastPacket + 1;
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startPointer = currentBufferPosition;
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for (std::vector<AvatarAgent>::iterator avatarAgent = avatarAgentList->begin();
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avatarAgent != avatarAgentList->end();
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avatarAgent++) {
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addAgentToBroadcastPacket(currentBufferPosition, &*avatarAgent);
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}
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for (std::vector<AvatarAgent>::iterator avatarAgent = avatarAgentList->begin();
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avatarAgent != avatarAgentList->end();
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avatarAgent++) {
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avatarMixerSocket->send(avatarAgent->getActiveSocket(), broadcastPacket, strlen((const char *)broadcastPacket));
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}
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double usecToSleep = usecTimestamp(&startTime) + (BROADCAST_INTERVAL * 10000000) - usecTimestampNow();
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usleep(usecToSleep);
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}
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}
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void *popInactiveAvatarAgents(void *args) {
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double checkTime, sleepTime;
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while (true) {
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checkTime = usecTimestampNow();
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for (std::vector<AvatarAgent>::iterator avatarAgent = avatarAgentList->begin();
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avatarAgent != avatarAgentList->end();
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avatarAgent++) {
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if ((checkTime - avatarAgent->getLastHeartbeat()) > AGENT_SILENCE_THRESHOLD_USECS) {
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avatarAgent = avatarAgentList->erase(avatarAgent);
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}
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}
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}
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}
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int main(int argc, char* argv[])
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{
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setvbuf(stdout, NULL, _IOLBF, 0);
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pthread_t sendAvatarDataThread;
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pthread_create(&sendAvatarDataThread, NULL, sendAvatarData, NULL);
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pthread_t popInactiveAvatarAgentsThread;
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pthread_create(&popInactiveAvatarAgentsThread, NULL, popInactiveAvatarAgents, NULL);
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sockaddr *agentAddress = new sockaddr;
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char *packetData = new char[MAX_PACKET_SIZE];
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ssize_t receivedBytes = 0;
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AvatarAgent *matchingAgent = NULL;
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float *pitch;
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float *yaw;
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float *roll;
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float *headPositionX;
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float *headPositionY;
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float *headPositionZ;
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float *loudness;
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float *averageLoudness;
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float *handPositionX;
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float *handPositionY;
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float *handPositionZ;
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while (true) {
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if (avatarMixerSocket->receive(agentAddress, packetData, &receivedBytes)) {
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if (packetData[0] == PACKET_HEADER_HEAD_DATA) {
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// Extract data from packet
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sscanf(packetData + 1,
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PACKET_FORMAT,
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&pitch,
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&yaw,
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&roll,
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&headPositionX,
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&headPositionY,
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&headPositionZ,
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&loudness,
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&averageLoudness,
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&handPositionX,
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&handPositionY,
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&handPositionZ);
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matchingAgent = findAvatarAgentBySocket(agentAddress);
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if (matchingAgent) {
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// We already have this agent on our list, just modify positional data
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matchingAgent->setPitch(*pitch);
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matchingAgent->setYaw(*yaw);
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matchingAgent->setRoll(*roll);
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matchingAgent->setHeadPosition(*headPositionX, *headPositionY, *headPositionZ);
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matchingAgent->setLoudness(*loudness);
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matchingAgent->setAverageLoudness(*averageLoudness);
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matchingAgent->setHandPosition(*handPositionX, *handPositionY, *handPositionZ);
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matchingAgent->setLastHeartbeat(usecTimestampNow());
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} else {
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// This is a new agent, we need to add to the list
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AvatarAgent thisAgentHolder = *new AvatarAgent(*agentAddress,
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*pitch,
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*yaw,
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*roll,
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*headPositionX,
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*headPositionY,
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*headPositionZ,
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*loudness,
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*averageLoudness,
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*handPositionX,
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*handPositionY,
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*handPositionZ,
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usecTimestampNow());
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avatarAgentList->push_back(thisAgentHolder);
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}
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}
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}
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}
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}
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@ -1,84 +0,0 @@
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//
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// avatar.h
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// Avatar Mixer - Main header file
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//
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// Created by Leonardo Murillo on 03/25/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved
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//
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#include <iostream>
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#include <math.h>
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#include <map>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#include <pthread.h>
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#include <errno.h>
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#include <fstream>
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#include <limits>
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#include <AgentList.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <StdDev.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
|
||||
const int AVATAR_LISTEN_PORT = 55444;
|
||||
const unsigned short BROADCAST_INTERVAL = 20;
|
||||
const char *PACKET_FORMAT = "%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f";
|
||||
|
||||
class AvatarAgent {
|
||||
private:
|
||||
sockaddr _activeSocket;
|
||||
float _pitch;
|
||||
float _yaw;
|
||||
float _roll;
|
||||
float _headPositionX;
|
||||
float _headPositionY;
|
||||
float _headPositionZ;
|
||||
float _loudness;
|
||||
float _averageLoudness;
|
||||
float _handPositionX;
|
||||
float _handPositionY;
|
||||
float _handPositionZ;
|
||||
double _lastHeartbeat;
|
||||
public:
|
||||
AvatarAgent(sockaddr activeSocket,
|
||||
float pitch,
|
||||
float yaw,
|
||||
float roll,
|
||||
float headPositionX,
|
||||
float headPositionY,
|
||||
float headPositionZ,
|
||||
float loudness,
|
||||
float averageLoudness,
|
||||
float handPositionX,
|
||||
float handPositionY,
|
||||
float handPositionZ,
|
||||
double lastHeartbeat);
|
||||
~AvatarAgent();
|
||||
sockaddr *getActiveSocket();
|
||||
void setActiveSocket(sockaddr activeSocket);
|
||||
float getPitch();
|
||||
void setPitch(float pitch);
|
||||
float getYaw();
|
||||
void setYaw(float yaw);
|
||||
float getRoll();
|
||||
void setRoll(float roll);
|
||||
float getHeadPositionX();
|
||||
float getHeadPositionY();
|
||||
float getHeadPositionZ();
|
||||
void setHeadPosition(float x, float y, float z);
|
||||
float getLoudness();
|
||||
void setLoudness(float loudness);
|
||||
float getAverageLoudness();
|
||||
void setAverageLoudness(float averageLoudness);
|
||||
float getHandPositionX();
|
||||
float getHandPositionY();
|
||||
float getHandPositionZ();
|
||||
void setHandPosition(float x, float y, float z);
|
||||
double getLastHeartbeat();
|
||||
void setLastHeartbeat(double lastHeartbeat);
|
||||
};
|
135
avatar/src/main.cpp
Normal file
135
avatar/src/main.cpp
Normal file
|
@ -0,0 +1,135 @@
|
|||
//
|
||||
// main.cpp
|
||||
// Avatar Mixer
|
||||
//
|
||||
// Created by Leonardo Murillo on 03/25/13.
|
||||
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved
|
||||
//
|
||||
// The avatar mixer receives head, hand and positional data from all connected
|
||||
// agents, and broadcasts that data back to them, every BROADCAST_INTERVAL ms.
|
||||
//
|
||||
//
|
||||
|
||||
#include <iostream>
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <fcntl.h>
|
||||
#include <pthread.h>
|
||||
#include <errno.h>
|
||||
#include <fstream>
|
||||
#include <limits>
|
||||
#include <sys/time.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
|
||||
#include <AgentList.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <PacketHeaders.h>
|
||||
#include <AgentTypes.h>
|
||||
#include <StdDev.h>
|
||||
#include <UDPSocket.h>
|
||||
|
||||
#include "AvatarAgentData.h"
|
||||
|
||||
const int AVATAR_LISTEN_PORT = 55444;
|
||||
const unsigned short BROADCAST_INTERVAL = 20;
|
||||
|
||||
AgentList agentList(AGENT_TYPE_AVATAR_MIXER, AVATAR_LISTEN_PORT);
|
||||
|
||||
unsigned char *addAgentToBroadcastPacket(unsigned char *currentPosition, Agent *agentToAdd) {
|
||||
unsigned char *packetData = new unsigned char();
|
||||
|
||||
currentPosition += packSocket(currentPosition, agentToAdd->getActiveSocket());
|
||||
|
||||
AvatarAgentData *agentData = (AvatarAgentData *)agentToAdd->getLinkedData();
|
||||
|
||||
sprintf((char *)packetData, PACKET_FORMAT, agentData->getPitch(),
|
||||
agentData->getYaw(),
|
||||
agentData->getRoll(),
|
||||
agentData->getHeadPositionX(),
|
||||
agentData->getHeadPositionY(),
|
||||
agentData->getHeadPositionZ(),
|
||||
agentData->getLoudness(),
|
||||
agentData->getAverageLoudness(),
|
||||
agentData->getHandPositionX(),
|
||||
agentData->getHandPositionY(),
|
||||
agentData->getHandPositionZ());
|
||||
|
||||
memcpy(currentPosition, packetData, strlen((const char*)packetData));
|
||||
currentPosition += strlen((const char*)packetData);
|
||||
|
||||
return currentPosition;
|
||||
}
|
||||
|
||||
void *sendAvatarData(void *args) {
|
||||
timeval startTime;
|
||||
while (true) {
|
||||
gettimeofday(&startTime, NULL);
|
||||
|
||||
unsigned char *currentBufferPosition;
|
||||
unsigned char *startPointer;
|
||||
unsigned char *broadcastPacket = new unsigned char[MAX_PACKET_SIZE];
|
||||
|
||||
broadcastPacket = (unsigned char *)PACKET_HEADER_HEAD_DATA;
|
||||
currentBufferPosition = broadcastPacket + 1;
|
||||
startPointer = currentBufferPosition;
|
||||
|
||||
|
||||
for (std::vector<Agent>::iterator avatarAgent = agentList.getAgents().begin();
|
||||
avatarAgent != agentList.getAgents().end();
|
||||
avatarAgent++) {
|
||||
addAgentToBroadcastPacket(currentBufferPosition, &*avatarAgent);
|
||||
}
|
||||
|
||||
for (std::vector<Agent>::iterator avatarAgent = agentList.getAgents().begin();
|
||||
avatarAgent != agentList.getAgents().end();
|
||||
avatarAgent++) {
|
||||
agentList.getAgentSocket().send(avatarAgent->getActiveSocket(), broadcastPacket, strlen((const char *)broadcastPacket));
|
||||
}
|
||||
|
||||
double usecToSleep = usecTimestamp(&startTime) + (BROADCAST_INTERVAL * 10000000) - usecTimestampNow();
|
||||
usleep(usecToSleep);
|
||||
}
|
||||
}
|
||||
|
||||
void attachAvatarDataToAgent(Agent *newAgent) {
|
||||
if (newAgent->getLinkedData() == NULL) {
|
||||
newAgent->setLinkedData(new AvatarAgentData());
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
setvbuf(stdout, NULL, _IOLBF, 0);
|
||||
|
||||
pthread_t sendAvatarDataThread;
|
||||
pthread_create(&sendAvatarDataThread, NULL, sendAvatarData, NULL);
|
||||
|
||||
agentList.linkedDataCreateCallback = attachAvatarDataToAgent;
|
||||
|
||||
agentList.startDomainServerCheckInThread();
|
||||
agentList.startSilentAgentRemovalThread();
|
||||
|
||||
sockaddr *agentAddress = new sockaddr;
|
||||
char *packetData = new char[MAX_PACKET_SIZE];
|
||||
ssize_t receivedBytes = 0;
|
||||
|
||||
while (true) {
|
||||
if (agentList.getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) {
|
||||
if (packetData[0] == PACKET_HEADER_HEAD_DATA) {
|
||||
|
||||
if (agentList.addOrUpdateAgent(agentAddress, agentAddress, AGENT_TYPE_INTERFACE, agentList.getLastAgentId())) {
|
||||
agentList.increaseAgentId();
|
||||
}
|
||||
|
||||
agentList.updateAgentWithData(agentAddress, (void *)packetData, receivedBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
agentList.stopDomainServerCheckInThread();
|
||||
agentList.stopSilentAgentRemovalThread();
|
||||
}
|
|
@ -61,7 +61,7 @@ const int AGENT_LOOPBACK_MODIFIER = 307;
|
|||
|
||||
const int LOOPBACK_SANITY_CHECK = 0;
|
||||
|
||||
AgentList agentList(AGENT_TYPE_MIXER, MIXER_LISTEN_PORT);
|
||||
AgentList agentList(AGENT_TYPE_AUDIO_MIXER, MIXER_LISTEN_PORT);
|
||||
StDev stdev;
|
||||
|
||||
void plateauAdditionOfSamples(int16_t &mixSample, int16_t sampleToAdd) {
|
||||
|
|
|
@ -100,7 +100,7 @@ const char* AGENT_TYPE_NAME_DOMAIN = "Domain";
|
|||
const char* AGENT_TYPE_NAME_VOXEL = "Voxel Server";
|
||||
const char* AGENT_TYPE_NAME_INTERFACE = "Client Interface";
|
||||
const char* AGENT_TYPE_NAME_HEAD = "Avatar Head"; // Is this needed???
|
||||
const char* AGENT_TYPE_NAME_MIXER = "Audio Mixer";
|
||||
const char* AGENT_TYPE_NAME_AUDIO_MIXER = "Audio Mixer";
|
||||
const char* AGENT_TYPE_NAME_UNKNOWN = "Unknown";
|
||||
|
||||
const char* Agent::getTypeName() const {
|
||||
|
@ -118,8 +118,8 @@ const char* Agent::getTypeName() const {
|
|||
case AGENT_TYPE_HEAD:
|
||||
name = AGENT_TYPE_NAME_HEAD;
|
||||
break;
|
||||
case AGENT_TYPE_MIXER:
|
||||
name = AGENT_TYPE_NAME_MIXER;
|
||||
case AGENT_TYPE_AUDIO_MIXER:
|
||||
name = AGENT_TYPE_NAME_AUDIO_MIXER;
|
||||
break;
|
||||
}
|
||||
return name;
|
||||
|
|
|
@ -202,7 +202,7 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
|
|||
newAgent.activatePublicSocket();
|
||||
}
|
||||
|
||||
if (newAgent.getType() == AGENT_TYPE_MIXER && audioMixerSocketUpdate != NULL) {
|
||||
if (newAgent.getType() == AGENT_TYPE_AUDIO_MIXER && audioMixerSocketUpdate != NULL) {
|
||||
// this is an audio mixer
|
||||
// for now that means we need to tell the audio class
|
||||
// to use the local socket information the domain server gave us
|
||||
|
@ -221,7 +221,7 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
|
|||
return true;
|
||||
} else {
|
||||
|
||||
if (agent->getType() == AGENT_TYPE_MIXER || agent->getType() == AGENT_TYPE_VOXEL) {
|
||||
if (agent->getType() == AGENT_TYPE_AUDIO_MIXER || agent->getType() == AGENT_TYPE_VOXEL) {
|
||||
// until the Audio class also uses our agentList, we need to update
|
||||
// the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
|
||||
agent->setLastRecvTimeUsecs(usecTimestampNow());
|
||||
|
|
|
@ -22,6 +22,7 @@ const char AGENT_TYPE_DOMAIN = 'D';
|
|||
const char AGENT_TYPE_VOXEL = 'V';
|
||||
const char AGENT_TYPE_INTERFACE = 'I'; // could also be injector???
|
||||
const char AGENT_TYPE_HEAD = 'H'; // Is this needed???
|
||||
const char AGENT_TYPE_MIXER = 'M';
|
||||
const char AGENT_TYPE_AUDIO_MIXER = 'M';
|
||||
const char AGENT_TYPE_AVATAR_MIXER = 'W';
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue