overte/libraries/render-utils/src/hmd_ui.slv

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// hmd_ui.vert
// vertex shader
//
// Created by Sam Gondelman on 9/28/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
struct HUDData {
float alpha;
};
layout(std140) uniform hudBuffer {
HUDData hud;
};
out vec2 _texCoord0;
void main() {
_texCoord0 = inTexCoord0.st;
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
}