<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // hmd_ui.vert // vertex shader // // Created by Sam Gondelman on 9/28/17. // Copyright 2017 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include gpu/Inputs.slh@> <@include gpu/Transform.slh@> <$declareStandardTransform()$> struct HUDData { float alpha; }; layout(std140) uniform hudBuffer { HUDData hud; }; out vec2 _texCoord0; void main() { _texCoord0 = inTexCoord0.st; // standard transform TransformCamera cam = getTransformCamera(); TransformObject obj = getTransformObject(); <$transformModelToClipPos(cam, obj, inPosition, gl_Position)$> }