overte/scripts/system/libraries
2018-07-09 14:25:13 -07:00
..
accountUtils.js fix another menu name changes that broke snapshot 2018-05-22 10:46:20 -07:00
cloneEntityUtils.js rename properties, add clone avatar entity, remove worldEntityProps arg, fix clone ID cleanup on delete 2018-05-15 17:24:14 -07:00
connectionUtils.js Commerce: Gifts 2018-04-10 15:54:19 -07:00
controllerDispatcherUtils.js fix cloneDynamic 2018-06-14 19:07:20 +02:00
controllers.js Bug fixes for laser offset and avatar hold action 2017-08-31 17:26:00 -07:00
dataViewHelpers.js move default to system 2016-04-26 14:47:02 -07:00
entityCameraTool.js Prevent the cursor from being stuck on the most outer edges of the screen 2018-06-01 02:07:02 +02:00
entityIconOverlayManager.js Don't disable lasering on particle or light entity icon when is selected 2018-05-06 20:23:49 +12:00
entityList.js CR fixes 2018-07-09 16:38:53 +02:00
entitySelectionTool.js Merge pull request #13538 from dback2/editHandleMacFix 2018-07-09 12:08:18 -07:00
globals.js move default to system 2016-04-26 14:47:02 -07:00
gridTool.js create app - native windows 2018-06-28 19:12:03 +02:00
overlayUtils.js Quat.ZERO --> Quat.IDENTITY 2017-10-18 20:34:55 +13:00
pointersUtils.js fix lasers going to origin 2018-02-06 13:44:59 -08:00
progressDialog.js move default to system 2016-04-26 14:47:02 -07:00
soundArray.js change all references of Quat.getFront to Quat.getForward in scripts directory 2017-03-21 22:25:30 +00:00
stringHelpers.js move default to system 2016-04-26 14:47:02 -07:00
toolBars.js move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
ToolTip.js move default to system 2016-04-26 14:47:02 -07:00
touchEventUtils.js merge from master, get rid of resolution in RayPick 2017-11-27 13:11:35 -08:00
Trigger.js Make hand pointer lasers 'click' on fully pressing and clicking the vive controller 2016-07-14 10:30:35 -07:00
utils.js fix qa fail issues 2018-06-11 13:56:44 -07:00
WebTablet.js emissive maps 2018-06-13 10:41:02 -07:00
Xform.js WIP, equip-points work but they don't use the proper attach point. 2016-06-29 13:53:06 -07:00