mirror of
https://github.com/overte-org/overte.git
synced 2025-07-15 18:56:38 +02:00
74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
//
|
|
// TextRenderer3D.h
|
|
// interface/src/ui
|
|
//
|
|
// Created by Andrzej Kapolka on 4/26/13.
|
|
// Copyright 2013 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#ifndef hifi_TextRenderer3D_h
|
|
#define hifi_TextRenderer3D_h
|
|
|
|
#include <glm/glm.hpp>
|
|
#include <QColor>
|
|
|
|
// the standard sans serif font family
|
|
#define SANS_FONT_FAMILY "Helvetica"
|
|
|
|
// the standard sans serif font family
|
|
#define SERIF_FONT_FAMILY "Timeless"
|
|
|
|
// the standard mono font family
|
|
#define MONO_FONT_FAMILY "Courier"
|
|
|
|
// the Inconsolata font family
|
|
#ifdef Q_OS_WIN
|
|
#define INCONSOLATA_FONT_FAMILY "Fixedsys"
|
|
#define INCONSOLATA_FONT_WEIGHT QFont::Normal
|
|
#else
|
|
#define INCONSOLATA_FONT_FAMILY "Inconsolata"
|
|
#define INCONSOLATA_FONT_WEIGHT QFont::Bold
|
|
#endif
|
|
|
|
namespace gpu {
|
|
class Batch;
|
|
}
|
|
class Font3D;
|
|
|
|
// TextRenderer3D is actually a fairly thin wrapper around a Font class
|
|
// defined in the cpp file.
|
|
class TextRenderer3D {
|
|
public:
|
|
enum EffectType { NO_EFFECT, SHADOW_EFFECT, OUTLINE_EFFECT };
|
|
|
|
static TextRenderer3D* getInstance(const char* family, int weight = -1, bool italic = false,
|
|
EffectType effect = NO_EFFECT, int effectThickness = 1);
|
|
~TextRenderer3D();
|
|
|
|
glm::vec2 computeExtent(const QString& str) const;
|
|
float getFontSize() const; // Pixel size
|
|
|
|
void draw(gpu::Batch& batch, float x, float y, const QString& str, const glm::vec4& color = glm::vec4(1.0f),
|
|
const glm::vec2& bounds = glm::vec2(-1.0f));
|
|
|
|
private:
|
|
TextRenderer3D(const char* family, int weight = -1, bool italic = false,
|
|
EffectType effect = NO_EFFECT, int effectThickness = 1);
|
|
|
|
// the type of effect to apply
|
|
const EffectType _effectType;
|
|
|
|
// the thickness of the effect
|
|
const int _effectThickness;
|
|
|
|
// text color
|
|
glm::vec4 _color;
|
|
|
|
Font3D* _font;
|
|
};
|
|
|
|
|
|
#endif // hifi_TextRenderer3D_h
|