// // TextRenderer3D.h // interface/src/ui // // Created by Andrzej Kapolka on 4/26/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_TextRenderer3D_h #define hifi_TextRenderer3D_h #include #include // the standard sans serif font family #define SANS_FONT_FAMILY "Helvetica" // the standard sans serif font family #define SERIF_FONT_FAMILY "Timeless" // the standard mono font family #define MONO_FONT_FAMILY "Courier" // the Inconsolata font family #ifdef Q_OS_WIN #define INCONSOLATA_FONT_FAMILY "Fixedsys" #define INCONSOLATA_FONT_WEIGHT QFont::Normal #else #define INCONSOLATA_FONT_FAMILY "Inconsolata" #define INCONSOLATA_FONT_WEIGHT QFont::Bold #endif namespace gpu { class Batch; } class Font3D; // TextRenderer3D is actually a fairly thin wrapper around a Font class // defined in the cpp file. class TextRenderer3D { public: enum EffectType { NO_EFFECT, SHADOW_EFFECT, OUTLINE_EFFECT }; static TextRenderer3D* getInstance(const char* family, int weight = -1, bool italic = false, EffectType effect = NO_EFFECT, int effectThickness = 1); ~TextRenderer3D(); glm::vec2 computeExtent(const QString& str) const; float getFontSize() const; // Pixel size void draw(gpu::Batch& batch, float x, float y, const QString& str, const glm::vec4& color = glm::vec4(1.0f), const glm::vec2& bounds = glm::vec2(-1.0f)); private: TextRenderer3D(const char* family, int weight = -1, bool italic = false, EffectType effect = NO_EFFECT, int effectThickness = 1); // the type of effect to apply const EffectType _effectType; // the thickness of the effect const int _effectThickness; // text color glm::vec4 _color; Font3D* _font; }; #endif // hifi_TextRenderer3D_h