overte/interface/src/ui/overlays/Overlays.cpp

485 lines
15 KiB
C++

//
// Overlays.cpp
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Overlays.h"
#include <QScriptValueIterator>
#include <limits>
#include <render/Scene.h>
#include <gpu/GLBackend.h>
#include <RegisteredMetaTypes.h>
#include "Application.h"
#include "BillboardOverlay.h"
#include "Circle3DOverlay.h"
#include "Cube3DOverlay.h"
#include "ImageOverlay.h"
#include "Line3DOverlay.h"
#include "LocalModelsOverlay.h"
#include "ModelOverlay.h"
#include "Rectangle3DOverlay.h"
#include "Sphere3DOverlay.h"
#include "Grid3DOverlay.h"
#include "TextOverlay.h"
#include "Text3DOverlay.h"
Overlays::Overlays() : _nextOverlayID(1) {
}
Overlays::~Overlays() {
{
QWriteLocker lock(&_lock);
QWriteLocker deleteLock(&_deleteLock);
foreach(Overlay::Pointer overlay, _overlaysHUD) {
_overlaysToDelete.push_back(overlay);
}
foreach(Overlay::Pointer overlay, _overlaysWorld) {
_overlaysToDelete.push_back(overlay);
}
_overlaysHUD.clear();
_overlaysWorld.clear();
}
cleanupOverlaysToDelete();
}
void Overlays::init() {
_scriptEngine = new QScriptEngine();
}
void Overlays::update(float deltatime) {
{
QWriteLocker lock(&_lock);
foreach(Overlay::Pointer thisOverlay, _overlaysHUD) {
thisOverlay->update(deltatime);
}
foreach(Overlay::Pointer thisOverlay, _overlaysWorld) {
thisOverlay->update(deltatime);
}
}
cleanupOverlaysToDelete();
}
void Overlays::cleanupOverlaysToDelete() {
if (!_overlaysToDelete.isEmpty()) {
render::ScenePointer scene = Application::getInstance()->getMain3DScene();
render::PendingChanges pendingChanges;
{
QWriteLocker lock(&_deleteLock);
do {
Overlay::Pointer overlay = _overlaysToDelete.takeLast();
auto itemID = overlay->getRenderItemID();
if (itemID != render::Item::INVALID_ITEM_ID) {
overlay->removeFromScene(overlay, scene, pendingChanges);
}
} while (!_overlaysToDelete.isEmpty());
}
if (pendingChanges._removedItems.size() > 0) {
scene->enqueuePendingChanges(pendingChanges);
}
}
}
void Overlays::renderHUD(RenderArgs* renderArgs) {
PROFILE_RANGE(__FUNCTION__);
QReadLocker lock(&_lock);
gpu::Batch& batch = *renderArgs->_batch;
auto geometryCache = DependencyManager::get<GeometryCache>();
auto textureCache = DependencyManager::get<TextureCache>();
auto size = qApp->getCanvasSize();
int width = size.x;
int height = size.y;
mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, -1000, 1000);
foreach(Overlay::Pointer thisOverlay, _overlaysHUD) {
// Reset all batch pipeline settings between overlay
geometryCache->useSimpleDrawPipeline(batch);
batch.setResourceTexture(0, textureCache->getWhiteTexture()); // FIXME - do we really need to do this??
batch.setProjectionTransform(legacyProjection);
batch.setModelTransform(Transform());
batch.setViewTransform(Transform());
batch._glLineWidth(1.0f); // default
thisOverlay->render(renderArgs);
}
}
unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& properties) {
unsigned int thisID = 0;
Overlay* thisOverlay = NULL;
bool created = true;
if (type == "image") {
thisOverlay = new ImageOverlay();
} else if (type == "text") {
thisOverlay = new TextOverlay();
} else if (type == "text3d") {
thisOverlay = new Text3DOverlay();
} else if (type == "cube") {
thisOverlay = new Cube3DOverlay();
} else if (type == "sphere") {
thisOverlay = new Sphere3DOverlay();
} else if (type == "circle3d") {
thisOverlay = new Circle3DOverlay();
} else if (type == "rectangle3d") {
thisOverlay = new Rectangle3DOverlay();
} else if (type == "line3d") {
thisOverlay = new Line3DOverlay();
} else if (type == "grid") {
thisOverlay = new Grid3DOverlay();
} else if (type == "localmodels") {
thisOverlay = new LocalModelsOverlay(Application::getInstance()->getEntityClipboardRenderer());
} else if (type == "model") {
thisOverlay = new ModelOverlay();
} else if (type == "billboard") {
thisOverlay = new BillboardOverlay();
} else {
created = false;
}
if (created) {
thisOverlay->setProperties(properties);
thisID = addOverlay(thisOverlay);
}
return thisID;
}
unsigned int Overlays::addOverlay(Overlay* overlay) {
Overlay::Pointer overlayPointer(overlay);
overlay->init(_scriptEngine);
QWriteLocker lock(&_lock);
unsigned int thisID = _nextOverlayID;
_nextOverlayID++;
if (overlay->is3D()) {
Base3DOverlay* overlay3D = static_cast<Base3DOverlay*>(overlay);
if (overlay3D->getDrawOnHUD()) {
_overlaysHUD[thisID] = overlayPointer;
} else {
_overlaysWorld[thisID] = overlayPointer;
render::ScenePointer scene = Application::getInstance()->getMain3DScene();
render::PendingChanges pendingChanges;
overlayPointer->addToScene(overlayPointer, scene, pendingChanges);
scene->enqueuePendingChanges(pendingChanges);
}
} else {
_overlaysHUD[thisID] = overlayPointer;
}
return thisID;
}
unsigned int Overlays::cloneOverlay(unsigned int id) {
Overlay::Pointer thisOverlay = NULL;
if (_overlaysHUD.contains(id)) {
thisOverlay = _overlaysHUD[id];
} else if (_overlaysWorld.contains(id)) {
thisOverlay = _overlaysWorld[id];
}
if (thisOverlay) {
return addOverlay(thisOverlay->createClone());
}
return 0; // Not found
}
bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) {
QWriteLocker lock(&_lock);
Overlay::Pointer thisOverlay;
if (_overlaysHUD.contains(id)) {
thisOverlay = _overlaysHUD[id];
} else if (_overlaysWorld.contains(id)) {
thisOverlay = _overlaysWorld[id];
}
if (thisOverlay) {
if (thisOverlay->is3D()) {
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(thisOverlay);
bool oldDrawOnHUD = overlay3D->getDrawOnHUD();
thisOverlay->setProperties(properties);
bool drawOnHUD = overlay3D->getDrawOnHUD();
if (drawOnHUD != oldDrawOnHUD) {
if (drawOnHUD) {
_overlaysWorld.remove(id);
_overlaysHUD[id] = thisOverlay;
} else {
_overlaysHUD.remove(id);
_overlaysWorld[id] = thisOverlay;
}
}
} else {
thisOverlay->setProperties(properties);
}
return true;
}
return false;
}
void Overlays::deleteOverlay(unsigned int id) {
Overlay::Pointer overlayToDelete;
{
QWriteLocker lock(&_lock);
if (_overlaysHUD.contains(id)) {
overlayToDelete = _overlaysHUD.take(id);
} else if (_overlaysWorld.contains(id)) {
overlayToDelete = _overlaysWorld.take(id);
} else {
return;
}
}
QWriteLocker lock(&_deleteLock);
_overlaysToDelete.push_back(overlayToDelete);
}
unsigned int Overlays::getOverlayAtPoint(const glm::vec2& point) {
glm::vec2 pointCopy = point;
if (qApp->isHMDMode()) {
pointCopy = qApp->getApplicationCompositor().screenToOverlay(point);
}
QReadLocker lock(&_lock);
QMapIterator<unsigned int, Overlay::Pointer> i(_overlaysHUD);
i.toBack();
const float LARGE_NEGATIVE_FLOAT = -9999999;
glm::vec3 origin(pointCopy.x, pointCopy.y, LARGE_NEGATIVE_FLOAT);
glm::vec3 direction(0, 0, 1);
BoxFace thisFace;
float distance;
while (i.hasPrevious()) {
i.previous();
unsigned int thisID = i.key();
if (i.value()->is3D()) {
auto thisOverlay = std::dynamic_pointer_cast<Base3DOverlay>(i.value());
if (thisOverlay && !thisOverlay->getIgnoreRayIntersection()) {
if (thisOverlay->findRayIntersection(origin, direction, distance, thisFace)) {
return thisID;
}
}
} else {
auto thisOverlay = std::dynamic_pointer_cast<Overlay2D>(i.value());
if (thisOverlay && thisOverlay->getVisible() && thisOverlay->isLoaded() &&
thisOverlay->getBoundingRect().contains(pointCopy.x, pointCopy.y, false)) {
return thisID;
}
}
}
return 0; // not found
}
OverlayPropertyResult Overlays::getProperty(unsigned int id, const QString& property) {
OverlayPropertyResult result;
Overlay::Pointer thisOverlay;
QReadLocker lock(&_lock);
if (_overlaysHUD.contains(id)) {
thisOverlay = _overlaysHUD[id];
} else if (_overlaysWorld.contains(id)) {
thisOverlay = _overlaysWorld[id];
}
if (thisOverlay) {
result.value = thisOverlay->getProperty(property);
}
return result;
}
OverlayPropertyResult::OverlayPropertyResult() :
value(QScriptValue())
{
}
QScriptValue OverlayPropertyResultToScriptValue(QScriptEngine* engine, const OverlayPropertyResult& result)
{
if (!result.value.isValid()) {
return QScriptValue::UndefinedValue;
}
QScriptValue object = engine->newObject();
if (result.value.isObject()) {
QScriptValueIterator it(result.value);
while (it.hasNext()) {
it.next();
object.setProperty(it.name(), QScriptValue(it.value().toString()));
}
} else {
object = result.value;
}
return object;
}
void OverlayPropertyResultFromScriptValue(const QScriptValue& value, OverlayPropertyResult& result)
{
result.value = value;
}
RayToOverlayIntersectionResult Overlays::findRayIntersection(const PickRay& ray) {
float bestDistance = std::numeric_limits<float>::max();
bool bestIsFront = false;
RayToOverlayIntersectionResult result;
QMapIterator<unsigned int, Overlay::Pointer> i(_overlaysWorld);
i.toBack();
while (i.hasPrevious()) {
i.previous();
unsigned int thisID = i.key();
auto thisOverlay = std::dynamic_pointer_cast<Base3DOverlay>(i.value());
if (thisOverlay && thisOverlay->getVisible() && !thisOverlay->getIgnoreRayIntersection() && thisOverlay->isLoaded()) {
float thisDistance;
BoxFace thisFace;
QString thisExtraInfo;
if (thisOverlay->findRayIntersectionExtraInfo(ray.origin, ray.direction, thisDistance, thisFace, thisExtraInfo)) {
bool isDrawInFront = thisOverlay->getDrawInFront();
if (thisDistance < bestDistance && (!bestIsFront || isDrawInFront)) {
bestIsFront = isDrawInFront;
bestDistance = thisDistance;
result.intersects = true;
result.distance = thisDistance;
result.face = thisFace;
result.overlayID = thisID;
result.intersection = ray.origin + (ray.direction * thisDistance);
result.extraInfo = thisExtraInfo;
}
}
}
}
return result;
}
RayToOverlayIntersectionResult::RayToOverlayIntersectionResult() :
intersects(false),
overlayID(-1),
distance(0),
face(),
intersection(),
extraInfo()
{
}
QScriptValue RayToOverlayIntersectionResultToScriptValue(QScriptEngine* engine, const RayToOverlayIntersectionResult& value) {
QScriptValue obj = engine->newObject();
obj.setProperty("intersects", value.intersects);
obj.setProperty("overlayID", value.overlayID);
obj.setProperty("distance", value.distance);
QString faceName = "";
// handle BoxFace
switch (value.face) {
case MIN_X_FACE:
faceName = "MIN_X_FACE";
break;
case MAX_X_FACE:
faceName = "MAX_X_FACE";
break;
case MIN_Y_FACE:
faceName = "MIN_Y_FACE";
break;
case MAX_Y_FACE:
faceName = "MAX_Y_FACE";
break;
case MIN_Z_FACE:
faceName = "MIN_Z_FACE";
break;
case MAX_Z_FACE:
faceName = "MAX_Z_FACE";
break;
default:
case UNKNOWN_FACE:
faceName = "UNKNOWN_FACE";
break;
}
obj.setProperty("face", faceName);
QScriptValue intersection = vec3toScriptValue(engine, value.intersection);
obj.setProperty("intersection", intersection);
obj.setProperty("extraInfo", value.extraInfo);
return obj;
}
void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& object, RayToOverlayIntersectionResult& value) {
value.intersects = object.property("intersects").toVariant().toBool();
value.overlayID = object.property("overlayID").toVariant().toInt();
value.distance = object.property("distance").toVariant().toFloat();
QString faceName = object.property("face").toVariant().toString();
if (faceName == "MIN_X_FACE") {
value.face = MIN_X_FACE;
} else if (faceName == "MAX_X_FACE") {
value.face = MAX_X_FACE;
} else if (faceName == "MIN_Y_FACE") {
value.face = MIN_Y_FACE;
} else if (faceName == "MAX_Y_FACE") {
value.face = MAX_Y_FACE;
} else if (faceName == "MIN_Z_FACE") {
value.face = MIN_Z_FACE;
} else if (faceName == "MAX_Z_FACE") {
value.face = MAX_Z_FACE;
} else {
value.face = UNKNOWN_FACE;
};
QScriptValue intersection = object.property("intersection");
if (intersection.isValid()) {
vec3FromScriptValue(intersection, value.intersection);
}
value.extraInfo = object.property("extraInfo").toVariant().toString();
}
bool Overlays::isLoaded(unsigned int id) {
QReadLocker lock(&_lock);
Overlay::Pointer thisOverlay = NULL;
if (_overlaysHUD.contains(id)) {
thisOverlay = _overlaysHUD[id];
} else if (_overlaysWorld.contains(id)) {
thisOverlay = _overlaysWorld[id];
} else {
return false; // not found
}
return thisOverlay->isLoaded();
}
QSizeF Overlays::textSize(unsigned int id, const QString& text) const {
Overlay::Pointer thisOverlay = _overlaysHUD[id];
if (thisOverlay) {
if (typeid(*thisOverlay) == typeid(TextOverlay)) {
return std::dynamic_pointer_cast<TextOverlay>(thisOverlay)->textSize(text);
}
} else {
thisOverlay = _overlaysWorld[id];
if (thisOverlay) {
if (typeid(*thisOverlay) == typeid(Text3DOverlay)) {
return std::dynamic_pointer_cast<Text3DOverlay>(thisOverlay)->textSize(text);
}
}
}
return QSizeF(0.0f, 0.0f);
}