// // Overlays.cpp // interface/src/ui/overlays // // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "Overlays.h" #include #include #include #include #include #include "Application.h" #include "BillboardOverlay.h" #include "Circle3DOverlay.h" #include "Cube3DOverlay.h" #include "ImageOverlay.h" #include "Line3DOverlay.h" #include "LocalModelsOverlay.h" #include "ModelOverlay.h" #include "Rectangle3DOverlay.h" #include "Sphere3DOverlay.h" #include "Grid3DOverlay.h" #include "TextOverlay.h" #include "Text3DOverlay.h" Overlays::Overlays() : _nextOverlayID(1) { } Overlays::~Overlays() { { QWriteLocker lock(&_lock); QWriteLocker deleteLock(&_deleteLock); foreach(Overlay::Pointer overlay, _overlaysHUD) { _overlaysToDelete.push_back(overlay); } foreach(Overlay::Pointer overlay, _overlaysWorld) { _overlaysToDelete.push_back(overlay); } _overlaysHUD.clear(); _overlaysWorld.clear(); } cleanupOverlaysToDelete(); } void Overlays::init() { _scriptEngine = new QScriptEngine(); } void Overlays::update(float deltatime) { { QWriteLocker lock(&_lock); foreach(Overlay::Pointer thisOverlay, _overlaysHUD) { thisOverlay->update(deltatime); } foreach(Overlay::Pointer thisOverlay, _overlaysWorld) { thisOverlay->update(deltatime); } } cleanupOverlaysToDelete(); } void Overlays::cleanupOverlaysToDelete() { if (!_overlaysToDelete.isEmpty()) { render::ScenePointer scene = Application::getInstance()->getMain3DScene(); render::PendingChanges pendingChanges; { QWriteLocker lock(&_deleteLock); do { Overlay::Pointer overlay = _overlaysToDelete.takeLast(); auto itemID = overlay->getRenderItemID(); if (itemID != render::Item::INVALID_ITEM_ID) { overlay->removeFromScene(overlay, scene, pendingChanges); } } while (!_overlaysToDelete.isEmpty()); } if (pendingChanges._removedItems.size() > 0) { scene->enqueuePendingChanges(pendingChanges); } } } void Overlays::renderHUD(RenderArgs* renderArgs) { PROFILE_RANGE(__FUNCTION__); QReadLocker lock(&_lock); gpu::Batch& batch = *renderArgs->_batch; auto geometryCache = DependencyManager::get(); auto textureCache = DependencyManager::get(); auto size = qApp->getCanvasSize(); int width = size.x; int height = size.y; mat4 legacyProjection = glm::ortho(0, width, height, 0, -1000, 1000); foreach(Overlay::Pointer thisOverlay, _overlaysHUD) { // Reset all batch pipeline settings between overlay geometryCache->useSimpleDrawPipeline(batch); batch.setResourceTexture(0, textureCache->getWhiteTexture()); // FIXME - do we really need to do this?? batch.setProjectionTransform(legacyProjection); batch.setModelTransform(Transform()); batch.setViewTransform(Transform()); batch._glLineWidth(1.0f); // default thisOverlay->render(renderArgs); } } unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& properties) { unsigned int thisID = 0; Overlay* thisOverlay = NULL; bool created = true; if (type == "image") { thisOverlay = new ImageOverlay(); } else if (type == "text") { thisOverlay = new TextOverlay(); } else if (type == "text3d") { thisOverlay = new Text3DOverlay(); } else if (type == "cube") { thisOverlay = new Cube3DOverlay(); } else if (type == "sphere") { thisOverlay = new Sphere3DOverlay(); } else if (type == "circle3d") { thisOverlay = new Circle3DOverlay(); } else if (type == "rectangle3d") { thisOverlay = new Rectangle3DOverlay(); } else if (type == "line3d") { thisOverlay = new Line3DOverlay(); } else if (type == "grid") { thisOverlay = new Grid3DOverlay(); } else if (type == "localmodels") { thisOverlay = new LocalModelsOverlay(Application::getInstance()->getEntityClipboardRenderer()); } else if (type == "model") { thisOverlay = new ModelOverlay(); } else if (type == "billboard") { thisOverlay = new BillboardOverlay(); } else { created = false; } if (created) { thisOverlay->setProperties(properties); thisID = addOverlay(thisOverlay); } return thisID; } unsigned int Overlays::addOverlay(Overlay* overlay) { Overlay::Pointer overlayPointer(overlay); overlay->init(_scriptEngine); QWriteLocker lock(&_lock); unsigned int thisID = _nextOverlayID; _nextOverlayID++; if (overlay->is3D()) { Base3DOverlay* overlay3D = static_cast(overlay); if (overlay3D->getDrawOnHUD()) { _overlaysHUD[thisID] = overlayPointer; } else { _overlaysWorld[thisID] = overlayPointer; render::ScenePointer scene = Application::getInstance()->getMain3DScene(); render::PendingChanges pendingChanges; overlayPointer->addToScene(overlayPointer, scene, pendingChanges); scene->enqueuePendingChanges(pendingChanges); } } else { _overlaysHUD[thisID] = overlayPointer; } return thisID; } unsigned int Overlays::cloneOverlay(unsigned int id) { Overlay::Pointer thisOverlay = NULL; if (_overlaysHUD.contains(id)) { thisOverlay = _overlaysHUD[id]; } else if (_overlaysWorld.contains(id)) { thisOverlay = _overlaysWorld[id]; } if (thisOverlay) { return addOverlay(thisOverlay->createClone()); } return 0; // Not found } bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) { QWriteLocker lock(&_lock); Overlay::Pointer thisOverlay; if (_overlaysHUD.contains(id)) { thisOverlay = _overlaysHUD[id]; } else if (_overlaysWorld.contains(id)) { thisOverlay = _overlaysWorld[id]; } if (thisOverlay) { if (thisOverlay->is3D()) { auto overlay3D = std::static_pointer_cast(thisOverlay); bool oldDrawOnHUD = overlay3D->getDrawOnHUD(); thisOverlay->setProperties(properties); bool drawOnHUD = overlay3D->getDrawOnHUD(); if (drawOnHUD != oldDrawOnHUD) { if (drawOnHUD) { _overlaysWorld.remove(id); _overlaysHUD[id] = thisOverlay; } else { _overlaysHUD.remove(id); _overlaysWorld[id] = thisOverlay; } } } else { thisOverlay->setProperties(properties); } return true; } return false; } void Overlays::deleteOverlay(unsigned int id) { Overlay::Pointer overlayToDelete; { QWriteLocker lock(&_lock); if (_overlaysHUD.contains(id)) { overlayToDelete = _overlaysHUD.take(id); } else if (_overlaysWorld.contains(id)) { overlayToDelete = _overlaysWorld.take(id); } else { return; } } QWriteLocker lock(&_deleteLock); _overlaysToDelete.push_back(overlayToDelete); } unsigned int Overlays::getOverlayAtPoint(const glm::vec2& point) { glm::vec2 pointCopy = point; if (qApp->isHMDMode()) { pointCopy = qApp->getApplicationCompositor().screenToOverlay(point); } QReadLocker lock(&_lock); QMapIterator i(_overlaysHUD); i.toBack(); const float LARGE_NEGATIVE_FLOAT = -9999999; glm::vec3 origin(pointCopy.x, pointCopy.y, LARGE_NEGATIVE_FLOAT); glm::vec3 direction(0, 0, 1); BoxFace thisFace; float distance; while (i.hasPrevious()) { i.previous(); unsigned int thisID = i.key(); if (i.value()->is3D()) { auto thisOverlay = std::dynamic_pointer_cast(i.value()); if (thisOverlay && !thisOverlay->getIgnoreRayIntersection()) { if (thisOverlay->findRayIntersection(origin, direction, distance, thisFace)) { return thisID; } } } else { auto thisOverlay = std::dynamic_pointer_cast(i.value()); if (thisOverlay && thisOverlay->getVisible() && thisOverlay->isLoaded() && thisOverlay->getBoundingRect().contains(pointCopy.x, pointCopy.y, false)) { return thisID; } } } return 0; // not found } OverlayPropertyResult Overlays::getProperty(unsigned int id, const QString& property) { OverlayPropertyResult result; Overlay::Pointer thisOverlay; QReadLocker lock(&_lock); if (_overlaysHUD.contains(id)) { thisOverlay = _overlaysHUD[id]; } else if (_overlaysWorld.contains(id)) { thisOverlay = _overlaysWorld[id]; } if (thisOverlay) { result.value = thisOverlay->getProperty(property); } return result; } OverlayPropertyResult::OverlayPropertyResult() : value(QScriptValue()) { } QScriptValue OverlayPropertyResultToScriptValue(QScriptEngine* engine, const OverlayPropertyResult& result) { if (!result.value.isValid()) { return QScriptValue::UndefinedValue; } QScriptValue object = engine->newObject(); if (result.value.isObject()) { QScriptValueIterator it(result.value); while (it.hasNext()) { it.next(); object.setProperty(it.name(), QScriptValue(it.value().toString())); } } else { object = result.value; } return object; } void OverlayPropertyResultFromScriptValue(const QScriptValue& value, OverlayPropertyResult& result) { result.value = value; } RayToOverlayIntersectionResult Overlays::findRayIntersection(const PickRay& ray) { float bestDistance = std::numeric_limits::max(); bool bestIsFront = false; RayToOverlayIntersectionResult result; QMapIterator i(_overlaysWorld); i.toBack(); while (i.hasPrevious()) { i.previous(); unsigned int thisID = i.key(); auto thisOverlay = std::dynamic_pointer_cast(i.value()); if (thisOverlay && thisOverlay->getVisible() && !thisOverlay->getIgnoreRayIntersection() && thisOverlay->isLoaded()) { float thisDistance; BoxFace thisFace; QString thisExtraInfo; if (thisOverlay->findRayIntersectionExtraInfo(ray.origin, ray.direction, thisDistance, thisFace, thisExtraInfo)) { bool isDrawInFront = thisOverlay->getDrawInFront(); if (thisDistance < bestDistance && (!bestIsFront || isDrawInFront)) { bestIsFront = isDrawInFront; bestDistance = thisDistance; result.intersects = true; result.distance = thisDistance; result.face = thisFace; result.overlayID = thisID; result.intersection = ray.origin + (ray.direction * thisDistance); result.extraInfo = thisExtraInfo; } } } } return result; } RayToOverlayIntersectionResult::RayToOverlayIntersectionResult() : intersects(false), overlayID(-1), distance(0), face(), intersection(), extraInfo() { } QScriptValue RayToOverlayIntersectionResultToScriptValue(QScriptEngine* engine, const RayToOverlayIntersectionResult& value) { QScriptValue obj = engine->newObject(); obj.setProperty("intersects", value.intersects); obj.setProperty("overlayID", value.overlayID); obj.setProperty("distance", value.distance); QString faceName = ""; // handle BoxFace switch (value.face) { case MIN_X_FACE: faceName = "MIN_X_FACE"; break; case MAX_X_FACE: faceName = "MAX_X_FACE"; break; case MIN_Y_FACE: faceName = "MIN_Y_FACE"; break; case MAX_Y_FACE: faceName = "MAX_Y_FACE"; break; case MIN_Z_FACE: faceName = "MIN_Z_FACE"; break; case MAX_Z_FACE: faceName = "MAX_Z_FACE"; break; default: case UNKNOWN_FACE: faceName = "UNKNOWN_FACE"; break; } obj.setProperty("face", faceName); QScriptValue intersection = vec3toScriptValue(engine, value.intersection); obj.setProperty("intersection", intersection); obj.setProperty("extraInfo", value.extraInfo); return obj; } void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& object, RayToOverlayIntersectionResult& value) { value.intersects = object.property("intersects").toVariant().toBool(); value.overlayID = object.property("overlayID").toVariant().toInt(); value.distance = object.property("distance").toVariant().toFloat(); QString faceName = object.property("face").toVariant().toString(); if (faceName == "MIN_X_FACE") { value.face = MIN_X_FACE; } else if (faceName == "MAX_X_FACE") { value.face = MAX_X_FACE; } else if (faceName == "MIN_Y_FACE") { value.face = MIN_Y_FACE; } else if (faceName == "MAX_Y_FACE") { value.face = MAX_Y_FACE; } else if (faceName == "MIN_Z_FACE") { value.face = MIN_Z_FACE; } else if (faceName == "MAX_Z_FACE") { value.face = MAX_Z_FACE; } else { value.face = UNKNOWN_FACE; }; QScriptValue intersection = object.property("intersection"); if (intersection.isValid()) { vec3FromScriptValue(intersection, value.intersection); } value.extraInfo = object.property("extraInfo").toVariant().toString(); } bool Overlays::isLoaded(unsigned int id) { QReadLocker lock(&_lock); Overlay::Pointer thisOverlay = NULL; if (_overlaysHUD.contains(id)) { thisOverlay = _overlaysHUD[id]; } else if (_overlaysWorld.contains(id)) { thisOverlay = _overlaysWorld[id]; } else { return false; // not found } return thisOverlay->isLoaded(); } QSizeF Overlays::textSize(unsigned int id, const QString& text) const { Overlay::Pointer thisOverlay = _overlaysHUD[id]; if (thisOverlay) { if (typeid(*thisOverlay) == typeid(TextOverlay)) { return std::dynamic_pointer_cast(thisOverlay)->textSize(text); } } else { thisOverlay = _overlaysWorld[id]; if (thisOverlay) { if (typeid(*thisOverlay) == typeid(Text3DOverlay)) { return std::dynamic_pointer_cast(thisOverlay)->textSize(text); } } } return QSizeF(0.0f, 0.0f); }