overte/interface/src
2013-05-17 10:17:37 -07:00
..
renderer Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
starfield Merge pull request #328 from kordero/master 2013-05-15 23:36:04 -07:00
ui Slight fix for shadows; we were drawing an unnecessary layer of text. 2013-05-16 16:23:11 -07:00
Application.cpp Merge branch 'master' of https://github.com/worklist/hifi 2013-05-17 10:17:37 -07:00
Application.h Merge branch 'master' of https://github.com/worklist/hifi 2013-05-15 21:17:34 -06:00
Audio.cpp Fixes per review 2013-05-16 13:34:48 -06:00
Audio.h Fixes per review 2013-05-16 13:34:48 -06:00
Avatar.cpp trying to fix merge conflicts 2013-05-17 09:20:42 -07:00
Avatar.h cleanup 2013-05-17 08:48:54 -07:00
AvatarRenderer.cpp cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
AvatarRenderer.h cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
AvatarTouch.cpp cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
AvatarTouch.h cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
Balls.cpp Fixing spacing nits in balls class 2013-04-26 10:21:17 -07:00
Balls.h Added balls class 2013-04-26 09:59:50 -07:00
Camera.cpp Merge branch 'master' of https://github.com/worklist/hifi 2013-05-17 10:17:37 -07:00
Camera.h Merge branch 'master' of https://github.com/worklist/hifi 2013-05-17 10:17:37 -07:00
Environment.cpp Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
Environment.h Include the "sky from space" shaders, too, and use them when the camera is 2013-05-08 11:42:31 -07:00
glew.cpp
HandControl.cpp cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
HandControl.h cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
Head.cpp cleanup 2013-05-17 08:48:54 -07:00
Head.h formatting changes 2013-05-17 09:52:19 -07:00
Log.cpp Added shadow and outline effects to TextRenderer, use the shadow effect in 2013-05-16 16:10:38 -07:00
Log.h Wider log window, log panel on by default, menu->tools->log to control. 2013-04-24 16:58:52 -07:00
LogStream.h
main.cpp more work on avatar lookat 2013-05-14 18:15:54 -07:00
OculusManager.cpp have OculusManager::isConnected always return false if not APPLE 2013-05-10 15:33:36 -07:00
OculusManager.h expand the OculusManager to return euler angles 2013-05-10 10:16:23 -07:00
OGlProgram.h
Oscilloscope.cpp Transmitter V2 drives the hand, and rendering levels with 'l' shows the hand transmitter data. Physics will need to be tuned. 2013-05-16 00:10:10 -06:00
Oscilloscope.h Added gyro pitch to view, moved onscreen displays around to look nicer. 2013-05-08 19:35:48 -07:00
PairingHandler.cpp add threaded injection of audio via audio injector class 2013-05-15 16:10:59 -07:00
PairingHandler.h add a PairingHandler to send pair requests to the pairing server 2013-05-13 17:34:34 -07:00
SerialInterface.cpp Transmitter V2 drives the hand, and rendering levels with 'l' shows the hand transmitter data. Physics will need to be tuned. 2013-05-16 00:10:10 -06:00
SerialInterface.h Simplified serial port init to not use baud. 2013-05-13 18:52:43 -07:00
Stars.cpp When the stars and the atmosphere are both on, adjust the stars' alpha value 2013-05-08 13:13:56 -07:00
Stars.h When the stars and the atmosphere are both on, adjust the stars' alpha value 2013-05-08 13:13:56 -07:00
Util.cpp Added shadow and outline effects to TextRenderer, use the shadow effect in 2013-05-16 16:10:38 -07:00
Util.h cleaned up avatar slow-down upon nearness; fixed mouse pressed bug; 2013-05-09 13:04:22 -07:00
VoxelSystem.cpp Better names for the shaders. 2013-05-16 13:08:21 -07:00
VoxelSystem.h Better names for the shaders. 2013-05-16 13:08:21 -07:00
world.h Transmitter V2 drives the hand, and rendering levels with 'l' shows the hand transmitter data. Physics will need to be tuned. 2013-05-16 00:10:10 -06:00