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have OculusManager::isConnected always return false if not APPLE
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1 changed files with 2 additions and 1 deletions
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@ -9,8 +9,9 @@
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#include "OculusManager.h"
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#include <glm/glm.hpp>
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#ifdef __APPLE__
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bool OculusManager::_isConnected = false;
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#ifdef __APPLE__
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Ptr<DeviceManager> OculusManager::_deviceManager;
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Ptr<HMDDevice> OculusManager::_hmdDevice;
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Ptr<SensorDevice> OculusManager::_sensorDevice;
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