have OculusManager::isConnected always return false if not APPLE

This commit is contained in:
Stephen Birarda 2013-05-10 15:33:36 -07:00
parent 9db694f683
commit 44814a275c

View file

@ -9,8 +9,9 @@
#include "OculusManager.h"
#include <glm/glm.hpp>
#ifdef __APPLE__
bool OculusManager::_isConnected = false;
#ifdef __APPLE__
Ptr<DeviceManager> OculusManager::_deviceManager;
Ptr<HMDDevice> OculusManager::_hmdDevice;
Ptr<SensorDevice> OculusManager::_sensorDevice;