overte/scripts/system/controllers/controllerModules
Anthony J. Thibault 542af47e9e Fix for hand controller avatar scaling.
* Added getDomainMaxScale() and getDomainMinScale() to JS api.
* Updated scaleAvatar controller module to use this to prevent scaling past the limits.
* Made sure that getDomainMaxScale() getDomainMinScale() and getUnscaledEyeHeight are thread safe,
  so that they can be invoked on the script thread.
* Added signals to Model class that can be used to let observers know when the Rig has finished initializing it's skeleton.
  and also when the skeleton is no longer valid.  These hooks are used to cache the unscaled eye height of the avatar.
2017-12-07 17:08:13 -08:00
..
disableOtherModule.js eslint controller modules 2017-11-01 11:36:36 -07:00
equipEntity.js eslint controller modules 2017-11-01 11:36:36 -07:00
farActionGrabEntity.js merge with master 2017-11-15 14:35:30 -08:00
farTrigger.js merge with master 2017-11-15 14:35:30 -08:00
hudOverlayPointer.js fix laser interaction on HUD in HMD mode 2017-11-29 10:42:35 -08:00
inEditMode.js Merge remote-tracking branch 'upstream/pointers' into ui 2017-11-15 17:45:45 -08:00
inVREditMode.js Code review 2017-10-05 18:21:04 +13:00
mouseHMD.js improve mouseHMD exit logic 2017-10-05 15:12:58 -07:00
nearActionGrabEntity.js eslint controller modules 2017-11-01 11:36:36 -07:00
nearParentGrabEntity.js fixing adjusting equipped entities 2017-11-30 14:49:06 -08:00
nearParentGrabOverlay.js eslint controller modules 2017-11-01 11:36:36 -07:00
nearTrigger.js eslint controller modules 2017-11-01 11:36:36 -07:00
scaleAvatar.js Fix for hand controller avatar scaling. 2017-12-07 17:08:13 -08:00
scaleEntity.js eslint controller modules 2017-11-01 11:36:36 -07:00
stylusInput.js re-added fix that when into master that this branch breaks 2017-11-20 13:10:35 -08:00
teleport.js fixing merge conflicts 2017-11-16 10:04:36 -08:00
webSurfaceLaserInput.js making requested changes 2017-11-14 13:04:09 -08:00