re-added fix that when into master that this branch breaks

This commit is contained in:
Dante Ruiz 2017-11-20 13:10:35 -08:00
parent 76935c1457
commit a201312dcf

View file

@ -63,11 +63,14 @@ Script.include("/~/system/libraries/controllers.js");
this.otherModuleNeedsToRun = function(controllerData) {
var grabOverlayModuleName = this.hand === RIGHT_HAND ? "RightNearParentingGrabOverlay" : "LeftNearParentingGrabOverlay";
var grabOverlayModule = getEnabledModuleByName(grabOverlayModuleName);
var grabEntityModuleName = this.hand === RIGHT_HAND ? "RightNearParentingGrabEntity" : "LeftNearParentingGrabEntity";
var grabEntityModule = getEnabledModuleByName(grabEntityModuleName);
var grabOverlayModuleReady = grabOverlayModule ? grabOverlayModule.isReady(controllerData) : makeRunningValues(false, [], []);
var grabEntityModuleReady = grabEntityModule ? grabEntityModule.isReady(controllerData) : makeRunningValues(false, [], []);
var farGrabModuleName = this.hand === RIGHT_HAND ? "RightFarActionGrabEntity" : "LeftFarActionGrabEntity";
var farGrabModule = getEnabledModuleByName(farGrabModuleName);
var farGrabModuleReady = farGrabModule ? farGrabModule.isReady(controllerData) : makeRunningValues(false, [], []);
return grabOverlayModuleReady.active || farGrabModuleReady.active;
return grabOverlayModuleReady.active || farGrabModuleReady.active || grabEntityModuleReady.active;
};
this.overlayLaserActive = function(controllerData) {