overte/libraries/render-utils/src
2015-01-13 10:23:00 -08:00
..
AbstractViewStateInterface.h more Application dependency cleanup 2014-12-17 11:10:45 -08:00
AmbientOcclusionEffect.cpp more Application dependency cleanup 2014-12-17 11:10:45 -08:00
AmbientOcclusionEffect.h Merge branch 'master' of https://github.com/highfidelity/hifi into librarization 2014-12-17 13:16:11 -08:00
AnimationHandle.cpp move Model and AnimationHandle to libraries 2014-12-16 14:04:39 -08:00
AnimationHandle.h move Model and AnimationHandle to libraries 2014-12-16 14:04:39 -08:00
Config.slh first version of SCribe used for shaders in render-utils 2014-12-23 16:27:02 -08:00
deferred_light.slv moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
deferred_light_limited.slv moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
DeferredBuffer.slh first step factorizing the packDeferredFragment 2015-01-12 18:51:26 -08:00
DeferredBufferWrite.slh first step factorizing the packDeferredFragment 2015-01-13 10:23:00 -08:00
DeferredLightingEffect.cpp cleaning the code 2014-12-30 17:55:49 -08:00
DeferredLightingEffect.h cleaning the code 2014-12-30 17:55:49 -08:00
directional_light.slf Factorising the shader code to unpack data from the deferred buffer 2015-01-12 15:00:35 -08:00
directional_light_cascaded_shadow_map.slf Factorising the shader code to unpack data from the deferred buffer 2015-01-12 15:00:35 -08:00
directional_light_shadow_map.slf Factorising the shader code to unpack data from the deferred buffer 2015-01-12 15:00:35 -08:00
GeometryCache.cpp Update std::string instances to QString 2015-01-09 16:22:52 -08:00
GeometryCache.h multi-mode renderVertices 2015-01-06 09:52:27 -08:00
GlowEffect.cpp DM users update 2014-12-16 15:32:11 -08:00
GlowEffect.h DM users update 2014-12-16 15:32:11 -08:00
JointState.cpp Fix compile error with new glm version 2014-12-31 15:49:56 -08:00
JointState.h move JointState to libraries 2014-12-15 19:38:30 -08:00
Model.cpp removed renderTriangleProxies 2015-01-06 16:01:06 -08:00
Model.h removed renderTriangleProxies 2015-01-06 16:01:06 -08:00
model.slf first step factorizing the packDeferredFragment 2015-01-12 18:51:26 -08:00
model.slv replace the model.frag and model.vert files from resource by the sl version of the shaders 2014-12-25 19:57:27 -08:00
model_lightmap.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_lightmap.slv Adding the shader files 2014-12-30 12:38:36 -08:00
model_lightmap_normal_map.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_lightmap_normal_map.slv Adding the shader files 2014-12-30 12:38:36 -08:00
model_lightmap_normal_specular_map.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_lightmap_specular_map.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_normal_map.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_normal_map.slv Adding the shader files 2014-12-30 12:38:36 -08:00
model_normal_specular_map.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_shadow.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_shadow.slv Adding the shader files 2014-12-30 12:38:36 -08:00
model_specular_map.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_translucent.slf Adding the shader files 2014-12-30 12:38:36 -08:00
point_light.slf Use the DeferredBuffer.slh in point and spot lights 2015-01-12 15:52:31 -08:00
ProgramObject.cpp move ProgramObject to libraries 2014-12-15 14:21:22 -08:00
ProgramObject.h move ProgramObject to libraries 2014-12-15 14:21:22 -08:00
RenderUtil.cpp more work on removing immediate mode GL_QUADS 2014-12-22 17:43:02 -08:00
RenderUtil.h move RenderUtils.cpp/h to libraries 2014-12-15 17:35:26 -08:00
Shadow.slh clean code 2015-01-05 13:10:32 -08:00
simple.slf moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
simple.slv moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
skin_model.slv Adding the shader files 2014-12-30 12:38:36 -08:00
skin_model_normal_map.slv Adding the shader files 2014-12-30 12:38:36 -08:00
skin_model_shadow.slv Adding the shader files 2014-12-30 12:38:36 -08:00
spot_light.slf Use the DeferredBuffer.slh in point and spot lights 2015-01-12 15:52:31 -08:00
TextRenderer.cpp first pass at removing immediate mode GL_QUADS 2014-12-22 13:47:18 -08:00
TextRenderer.h move TextRender to libraries/render-utils 2014-12-17 12:32:52 -08:00
TextureCache.cpp clean code 2015-01-05 13:17:12 -08:00
TextureCache.h Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet 2014-12-16 15:02:37 -08:00