Overte open source virtual worlds platform.
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Andrzej Kapolka 5138f62aef Use the "proper" alpha value (i.e., the one from the original shader). This
makes the sky somewhat darker, but that probably just means we need more
scattering or a brighter sun.
2013-05-08 11:50:59 -07:00
audio-mixer change lastAgentId member variable to _lastAgentID 2013-05-07 17:17:47 -07:00
avatar-mixer fix unpacking of other avatars in avatar mixer bulk packet 2013-05-07 14:57:24 -07:00
cmake pass ROOT_DIR to IncludeGLM macro instead of MACRO_DIR, include glm for AM 2013-04-15 16:08:35 -07:00
domain-server change lastAgentId member variable to _lastAgentID 2013-05-07 17:17:47 -07:00
eve bring eve closer to the ground after scale changes 2013-05-07 15:11:01 -07:00
externals/glm moved stuff around to migrate glm to shared 2013-04-11 18:41:12 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector removes leftover something and misplaced const-qualification that keeps it from compiling 2013-04-24 13:33:53 +02:00
interface Use the "proper" alpha value (i.e., the one from the original shader). This 2013-05-08 11:50:59 -07:00
libraries Changed atmosphere radius to 1000 meters. 2013-05-08 10:31:13 -07:00
pairing-server OK, I give up. 2013-05-03 15:49:31 -07:00
space-server remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
tools cleanup of packet header constants 2013-04-08 19:54:14 -07:00
voxel-edit fix comment 2013-05-06 21:30:47 -07:00
voxel-server Have the voxel server push out an environment packet with its regular updates. 2013-05-07 15:10:02 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt add missing newline to root CMakeLists 2013-05-06 12:01:39 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.