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276 lines
10 KiB
C++
276 lines
10 KiB
C++
//
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// EntitySimulation.cpp
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// libraries/entities/src
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//
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// Created by Andrew Meadows on 2014.11.24
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "EntitySimulation.h"
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#include <AACube.h>
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#include <Profile.h>
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#include "EntitiesLogging.h"
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#include "MovingEntitiesOperator.h"
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void EntitySimulation::setEntityTree(EntityTreePointer tree) {
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if (_entityTree && _entityTree != tree) {
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_entitiesToSort.clear();
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_simpleKinematicEntities.clear();
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_changedEntities.clear();
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_entitiesToUpdate.clear();
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_mortalEntities.clear();
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_nextExpiry = std::numeric_limits<uint64_t>::max();
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}
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_entityTree = tree;
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}
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void EntitySimulation::updateEntities() {
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PerformanceTimer perfTimer("EntitySimulation::updateEntities");
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QMutexLocker lock(&_mutex);
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uint64_t now = usecTimestampNow();
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// these methods may accumulate entries in _entitiesToBeDeleted
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expireMortalEntities(now);
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callUpdateOnEntitiesThatNeedIt(now);
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moveSimpleKinematics(now);
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sortEntitiesThatMoved();
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processDeadEntities();
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}
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void EntitySimulation::removeEntityFromInternalLists(EntityItemPointer entity) {
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// protected: _mutex lock is guaranteed
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// remove from all internal lists except _deadEntitiesToRemoveFromTree
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_entitiesToSort.remove(entity);
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_simpleKinematicEntities.remove(entity);
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_allEntities.remove(entity);
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_entitiesToUpdate.remove(entity);
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_mortalEntities.remove(entity);
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entity->setSimulated(false);
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}
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void EntitySimulation::prepareEntityForDelete(EntityItemPointer entity) {
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assert(entity);
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assert(entity->isDead());
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if (entity->isSimulated()) {
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QMutexLocker lock(&_mutex);
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removeEntityFromInternalLists(entity);
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if (entity->getElement()) {
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_deadEntitiesToRemoveFromTree.insert(entity);
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_entityTree->cleanupCloneIDs(entity->getEntityItemID());
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}
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}
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}
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// protected
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void EntitySimulation::expireMortalEntities(uint64_t now) {
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if (now > _nextExpiry) {
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PROFILE_RANGE_EX(simulation_physics, "ExpireMortals", 0xffff00ff, (uint64_t)_mortalEntities.size());
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// only search for expired entities if we expect to find one
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_nextExpiry = std::numeric_limits<uint64_t>::max();
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QMutexLocker lock(&_mutex);
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SetOfEntities::iterator itemItr = _mortalEntities.begin();
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while (itemItr != _mortalEntities.end()) {
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EntityItemPointer entity = *itemItr;
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uint64_t expiry = entity->getExpiry();
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if (expiry < now) {
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itemItr = _mortalEntities.erase(itemItr);
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entity->die();
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prepareEntityForDelete(entity);
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} else {
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if (expiry < _nextExpiry) {
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// remember the smallest _nextExpiry so we know when to start the next search
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_nextExpiry = expiry;
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}
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++itemItr;
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}
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}
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if (_mortalEntities.size() < 1) {
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_nextExpiry = -1;
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}
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}
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}
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// protected
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void EntitySimulation::callUpdateOnEntitiesThatNeedIt(uint64_t now) {
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PerformanceTimer perfTimer("updatingEntities");
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QMutexLocker lock(&_mutex);
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SetOfEntities::iterator itemItr = _entitiesToUpdate.begin();
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while (itemItr != _entitiesToUpdate.end()) {
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EntityItemPointer entity = *itemItr;
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// TODO: catch transition from needing update to not as a "change"
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// so we don't have to scan for it here.
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if (!entity->needsToCallUpdate()) {
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itemItr = _entitiesToUpdate.erase(itemItr);
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} else {
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entity->update(now);
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++itemItr;
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}
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}
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}
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// protected
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void EntitySimulation::sortEntitiesThatMoved() {
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PROFILE_RANGE_EX(simulation_physics, "SortTree", 0xffff00ff, (uint64_t)_entitiesToSort.size());
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// NOTE: this is only for entities that have been moved by THIS EntitySimulation.
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// External changes to entity position/shape are expected to be sorted outside of the EntitySimulation.
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MovingEntitiesOperator moveOperator;
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AACube domainBounds(glm::vec3((float)-HALF_TREE_SCALE), (float)TREE_SCALE);
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SetOfEntities::iterator itemItr = _entitiesToSort.begin();
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while (itemItr != _entitiesToSort.end()) {
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EntityItemPointer entity = *itemItr;
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// check to see if this movement has sent the entity outside of the domain.
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bool success;
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AACube newCube = entity->getQueryAACube(success);
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if (success && !domainBounds.touches(newCube)) {
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qCDebug(entities) << "Entity " << entity->getEntityItemID() << " moved out of domain bounds.";
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itemItr = _entitiesToSort.erase(itemItr);
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entity->die();
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prepareEntityForDelete(entity);
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} else {
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moveOperator.addEntityToMoveList(entity, newCube);
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++itemItr;
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}
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}
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if (moveOperator.hasMovingEntities()) {
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PerformanceTimer perfTimer("recurseTreeWithOperator");
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_entityTree->recurseTreeWithOperator(&moveOperator);
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}
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_entitiesToSort.clear();
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}
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void EntitySimulation::addEntityToInternalLists(EntityItemPointer entity) {
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// protected: _mutex lock is guaranteed
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if (entity->isMortal()) {
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_mortalEntities.insert(entity);
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uint64_t expiry = entity->getExpiry();
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if (expiry < _nextExpiry) {
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_nextExpiry = expiry;
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}
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}
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if (entity->needsToCallUpdate()) {
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_entitiesToUpdate.insert(entity);
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}
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_allEntities.insert(entity);
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entity->setSimulated(true);
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}
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void EntitySimulation::addEntity(EntityItemPointer entity) {
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QMutexLocker lock(&_mutex);
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assert(entity);
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addEntityToInternalLists(entity);
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// DirtyFlags are used to signal changes to entities that have already been added,
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// so we can clear them for this entity which has just been added.
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entity->clearDirtyFlags();
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}
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void EntitySimulation::changeEntity(EntityItemPointer entity) {
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QMutexLocker lock(&_mutex);
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assert(entity);
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_changedEntities.insert(entity);
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}
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void EntitySimulation::processChangedEntities() {
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QMutexLocker lock(&_mutex);
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PROFILE_RANGE_EX(simulation_physics, "processChangedEntities", 0xffff00ff, (uint64_t)_changedEntities.size());
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for (auto& entity : _changedEntities) {
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if (entity->isSimulated()) {
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processChangedEntity(entity);
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}
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}
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_changedEntities.clear();
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}
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void EntitySimulation::processChangedEntity(const EntityItemPointer& entity) {
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uint32_t dirtyFlags = entity->getDirtyFlags();
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if (dirtyFlags & (Simulation::DIRTY_LIFETIME | Simulation::DIRTY_UPDATEABLE)) {
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if (dirtyFlags & Simulation::DIRTY_LIFETIME) {
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if (entity->isMortal()) {
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_mortalEntities.insert(entity);
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uint64_t expiry = entity->getExpiry();
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if (expiry < _nextExpiry) {
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_nextExpiry = expiry;
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}
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} else {
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_mortalEntities.remove(entity);
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}
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}
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if (dirtyFlags & Simulation::DIRTY_UPDATEABLE) {
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if (entity->needsToCallUpdate()) {
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_entitiesToUpdate.insert(entity);
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} else {
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_entitiesToUpdate.remove(entity);
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}
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}
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entity->clearDirtyFlags(Simulation::DIRTY_LIFETIME | Simulation::DIRTY_UPDATEABLE);
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}
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}
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void EntitySimulation::clearEntities() {
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QMutexLocker lock(&_mutex);
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_entitiesToSort.clear();
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_simpleKinematicEntities.clear();
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_changedEntities.clear();
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_allEntities.clear();
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_deadEntitiesToRemoveFromTree.clear();
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_entitiesToUpdate.clear();
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_mortalEntities.clear();
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_nextExpiry = std::numeric_limits<uint64_t>::max();
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}
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void EntitySimulation::moveSimpleKinematics(uint64_t now) {
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PROFILE_RANGE_EX(simulation_physics, "MoveSimples", 0xffff00ff, (uint64_t)_simpleKinematicEntities.size());
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SetOfEntities::iterator itemItr = _simpleKinematicEntities.begin();
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while (itemItr != _simpleKinematicEntities.end()) {
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EntityItemPointer entity = *itemItr;
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// The entity-server doesn't know where avatars are, so don't attempt to do simple extrapolation for
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// children of avatars. See related code in EntityMotionState::remoteSimulationOutOfSync.
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bool ancestryIsKnown;
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entity->getMaximumAACube(ancestryIsKnown);
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bool hasAvatarAncestor = entity->hasAncestorOfType(NestableType::Avatar);
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bool isMoving = entity->isMovingRelativeToParent();
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if (isMoving && !entity->getPhysicsInfo() && ancestryIsKnown && !hasAvatarAncestor) {
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entity->simulate(now);
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if (ancestryIsKnown && !hasAvatarAncestor) {
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entity->updateQueryAACube();
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}
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_entitiesToSort.insert(entity);
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++itemItr;
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} else {
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if (!isMoving && ancestryIsKnown && !hasAvatarAncestor) {
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// HACK: This catches most cases where the entity's QueryAACube (and spatial sorting in the EntityTree)
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// would otherwise be out of date at conclusion of its "unowned" simpleKinematicMotion.
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entity->updateQueryAACube();
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_entitiesToSort.insert(entity);
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}
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// the entity is no longer non-physical-kinematic
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itemItr = _simpleKinematicEntities.erase(itemItr);
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}
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}
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}
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void EntitySimulation::processDeadEntities() {
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if (_deadEntitiesToRemoveFromTree.empty()) {
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return;
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}
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std::vector<EntityItemPointer> entitiesToDeleteImmediately;
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entitiesToDeleteImmediately.reserve(_deadEntitiesToRemoveFromTree.size());
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QUuid nullSessionID;
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foreach (auto entity, _deadEntitiesToRemoveFromTree) {
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entitiesToDeleteImmediately.push_back(entity);
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entity->collectChildrenForDelete(entitiesToDeleteImmediately, nullSessionID);
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}
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if (_entityTree) {
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_entityTree->deleteEntitiesByPointer(entitiesToDeleteImmediately);
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}
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_deadEntitiesToRemoveFromTree.clear();
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}
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