Andrew Meadows
28f51f6204
add comments
2019-11-14 09:59:43 -08:00
Andrew Meadows
039f7cae13
avoid Qt container in another spot
2019-11-14 09:59:43 -08:00
Andrew Meadows
4159bc4862
abide by domain-entity hierarchy deletion rules
2019-11-14 09:59:43 -08:00
Andrew Meadows
9d92546a8b
revert the revert of PR-16307
2019-11-14 09:59:43 -08:00
Brad Hefta-Gaub
51669e1ac3
Revert "DEV-1811: apply deletion rules to linked entities"
2019-10-11 11:06:10 -07:00
Andrew Meadows
052a0c3ebe
remove cruft, add comments, change variable name
2019-10-07 16:23:30 -07:00
Andrew Meadows
8ab70225d9
apply delete rules down linked hierarchy
2019-10-07 14:38:36 -07:00
Andrew Meadows
99d0579007
remove updateEntitiesInternal(), make updateEntities() virtual
2019-10-07 14:38:36 -07:00
Andrew Meadows
9557ba80c9
all delete pass through EntitySimulation::prepareEntityForDelete()
2019-10-07 14:38:36 -07:00
Andrew Meadows
03db88009f
simplify add/removal to EntitySimulation
2019-10-07 14:38:36 -07:00
Andrew Meadows
72ba94f2cd
unravel more spaghetti into PhysicalEntitySimulation
2019-10-07 14:35:28 -07:00
Andrew Meadows
86c60204fd
move entity Action serialization to PhysicalEntitySimulation
2019-10-07 14:35:28 -07:00
Andrew Meadows
54d3ceda28
update QueryAACube of kinematic things with known parentage
2019-09-17 15:31:16 -07:00
Andrew Meadows
f6916edac4
cleanup and removing some accidental C++-20-isms
2019-05-06 17:37:35 -07:00
Andrew Meadows
915cbb69df
split work out of EntityTree::update(), call it preUpdate()
2019-05-06 17:37:35 -07:00
Andrew Meadows
d50da2babc
Merge 'master' into 'workload'
2018-05-23 14:51:05 -07:00
Liv Erickson
6c8d68afc6
add extra cleanup in delete messages and simulation, as a fall back
2018-05-18 18:18:42 -07:00
samcake
d6b6645630
exposing feedback of timing
2018-04-17 18:03:45 -07:00
Andrew Meadows
6d7574cab9
use std::numeric_limtis<uint64_t>::max() instead of -1
2018-04-03 22:13:25 -07:00
Andrew Meadows
70d6aa99e8
more 'const uint64_t&' purges
2018-04-03 21:55:31 -07:00
Andrew Meadows
5a5376c3d5
untangle 'bidding' from 'owned'
2018-03-30 13:18:32 -07:00
Andrew Meadows
6746e08206
faster EntitySimulation::takeDeadEntities()
2018-03-30 13:18:32 -07:00
Andrew Meadows
e1d2a5e5f3
more cleanup for deleting entities
2018-03-30 13:18:32 -07:00
Andrew Meadows
738e1267ab
small optimization in EntitySimulation::changeEntity()
2018-03-30 13:18:32 -07:00
Andrew Meadows
5649748b17
make EntitySimulation::changeEntityInternal() pure virtual
2018-03-30 13:18:32 -07:00
Andrew Meadows
bd434e3f18
make EntitySimulation::addEntityInternal() pure virtual
2018-03-30 13:18:32 -07:00
Andrew Meadows
406bf7898d
cleanup prof stats and trace context names
2017-12-11 11:31:00 -08:00
Andrew Meadows
e109101acc
update profiling timers
2017-10-16 11:52:30 -07:00
Andrew Meadows
55e9ced5c3
cleanup MovingEntitiesOperator
2017-09-29 11:34:32 -07:00
Anthony J. Thibault
da20eac995
Bug fix for deadlock between EntitySimulation and EntityItem locks.
...
This is a classic deadlock between the main thread and the OctreeProcessor network thread.
On the main thread, the EntitySimulation lock is taken before the EntityItem read lock is taken.
On the network thread, the EntityItem write lock is taken before the EntitySimulation lock is taken.
To work around this issue the network thread no longer takes the EntitySimulation lock when calling
PhysicalEntitySimulation::addDynamic(). Instead, a fine grained lock around the EntitySimulation's dynamic lists
is used instead.
2017-08-21 17:14:49 -07:00
Seth Alves
74c0a70cb0
rename base action classes to dynamics, start on constraints
2017-04-11 20:39:13 -07:00
Seth Alves
5650ef9d52
have code where physics guesses at server values also avoid doing simple simulation of children of avatars
2016-06-09 14:35:17 -07:00
Seth Alves
d7fc789ea7
try harder to not do simple-simulation on things that have an avatar ancestor
2016-06-08 13:47:52 -07:00
Seth Alves
a1766539f4
don't do simple simulation on children of avatars
2016-06-08 12:17:07 -07:00
Seth Alves
a0771f8ee5
use smart pointers for entity simulations
2016-05-07 09:14:33 -07:00
Andrew Meadows
d984ce4792
properly update _lastSimulated for kinematic objs
2016-04-22 17:19:00 -07:00
Andrew Meadows
a263091c94
fix entity-server crash for out of bounds
2016-04-14 15:23:14 -07:00
Andrew Meadows
d3d724530a
minor optimiztion
2016-03-24 21:12:22 -07:00
Seth Alves
6a646f1c24
put isMoving back and change all uses to isMovingRelativeToParent
2016-02-10 19:01:41 -08:00
Seth Alves
3e71efcdbb
all code that asks isMoving appears to mean relative to parent
2016-02-10 18:21:44 -08:00
Anthony J. Thibault
727e289ecd
SpatiallyNestable: bug fixes for kinematic entities
...
* Kinematic entities were being simulated with position in the local frame but velocity in the global frame.
* Also, because getVelocity() was returning non-zero values when the parent was moving, kinematic objects were being simulated even if they should have been at rest.
* Bug fix for calculating velocity direction was incorrect, if the parent frame was rotated.
2016-02-09 17:58:54 -08:00
Andrew Meadows
d8fb61e820
fix crash when deleting entities quickly
2016-01-22 10:25:10 -08:00
Andrew Meadows
4f29156da1
fixing asserts for EntityItem delete pipeline
2016-01-07 10:19:46 -08:00
Andrew Meadows
6eb177091b
overhaul of MotionState cleanup
...
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
f5d24a87ca
remove entities from physics before we delete them
2016-01-07 10:19:46 -08:00
Andrew Meadows
b34df211df
cleanup API for removal from EntitySimulation
2016-01-07 10:19:46 -08:00
Seth Alves
c74f8bca49
location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent
2015-12-14 09:13:36 -08:00
Seth Alves
24fb43e8cd
first steps toward a puffed-out query-box for child entities
2015-12-12 12:33:14 -08:00
Andrew Meadows
fa17b77d70
move DIRTY_FLAGS out of EntityItem namespace
2015-10-15 09:34:09 -07:00
Brad Davis
9b81842850
Merge branch 'master' into homer
...
Conflicts:
assignment-client/src/octree/OctreeSendThread.cpp
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/EntityTreeElement.h
libraries/entities/src/EntityTreeHeadlessViewer.cpp
libraries/entities/src/RecurseOctreeToMapOperator.cpp
libraries/octree/src/Octree.h
libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00